I'll echo Silveressa's comment about failed experiments -- this kind of thing should be quite common in a world where magic items are created by almost anyone. Thanks for the reminder! One question: if the seagull hadn't pooed on the chamber pot while it was being set out to dry, would it have worked perfectly?
It's a decent sub, though talking skulls and annoying ones to boot are no novelty, especially since Morte (Planescape: Torment)
Hence, I recommend checking out Morte.
Also, as a doctor, I don't really think the name is too good. It could use one that's easier to yell, especially in combination with "shut up!", and a funny one at that.
This could be fun to
harass challenge the players with. Sudden hysterics revealing the locations of the PCs as they try to hide, letting slip the slightest clue in the middle of pointless rambling, an investigation stymied by an unhelpful member of the party. Reminds me of an intelligent ring a character of mine once had and could not get rid of.
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Also reminds me a little of Bob from the Dresden Files.
Interesting focus point for a campaign: a pair of glasses. Not the mighty sword of superness or chalice of divinity, but a humble set of spectacles with some intense powers.
What happens when one wearing them closes their eyes? As written, it suggests everything except the back of your eyelids would cease to exist to you... This could pose some problems. Who knows where you would end up each time you blink? How can we be sure you would be returned to the same world each time you open your eyes? The world must exist, to some part, in memory. And how can you know YOU exist, if you aren't looking at yourself?
This is a great starting point for a philosophical rant, but lacks the rant part which I think would be most fascinating and fun.
Interesting. I think I would've put the appearance at the beginning of the post as it took a fair amount of reading to figure out they were Super-Specs. As I understand it, these are very powerful devices, as the use/abuse of these would probably be the center of a campaign. As such, I'd like to see the backstory behind the creation of such dangerous magic.