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Operation Black Rain
Plots  (Hired)   (Multi-Storyline)
Ted's comment on 2013-09-24 12:18 PM
I fleshed out the last section of the submission to more clearly state what was up with the militia angle. Go to Comment
Operation Black Rain
Plots  (Hired)   (Multi-Storyline)
Ted's comment on 2013-09-24 10:42 PM
Agency 17 may have pulled some strings to ensure that the Sarin was moved to this specific facility. Rocksprings Texas is a real life location- located in Edwards County, so it's more deserty.

The facility was originally built by the DEA back during the initial creation of the organization. It's loaned to other government agencies, meaning the staff there could easily be DEA, NSA, or DHS, possibly even a mix. Given the scientific experiments on site, the facility might not just be attempting to destroy the Sarin, but research new methods to render it inert or possibly develop a better cure to administer to those affected by it.

The fact that the facility is relatively poorly defended and lacking security features is one of many things that might stick out to my players as being wrong or fishy. This is intended. Go to Comment
Operation Black Rain
Plots  (Hired)   (Multi-Storyline)
Ted's comment on 2013-10-03 11:06 AM
I have to grudgingly upvote this because they really -are- maroon. Go to Comment
Operation Black Rain
Plots  (Hired)   (Multi-Storyline)
Gossamer's comment on 2013-10-03 08:06 AM
When I looked at this I was like, am I some kind of colour-blind? I dunno about the rest of yous, but I don't see no brown boxes on that picture. They're dark red/maroonish.

I liked the schedule, shows that you thought outside the box, makes the whole thing seem a bit more alive. Other than that, any questions I had was answered in the comments. Nice! Go to Comment
Randy's Janitorial Services
Society/ Organizations  (Criminal/Espionage)   (World Wide)
Pariah's comment on 2013-10-24 02:52 AM
Only voted Go to Comment
Randy's Janitorial Services
Society/ Organizations  (Criminal/Espionage)   (World Wide)
valadaar's comment on 2013-08-23 02:26 PM
A great location - though given the size/quantity of the equipment down there, there would have to be another entrance - a cargo elevator that perhaps leads to a mom n' pop garage a block or so away. That way you could have a vehicle lift and garage.

This would also be where the debris from all the underground escalation could be extracted.


Apparently I have logistics on the brain for some reason :)


Go to Comment
Randy's Janitorial Services
Society/ Organizations  (Criminal/Espionage)   (World Wide)
Ted's comment on 2013-08-15 09:05 AM
I should probably make it clear somewhere the RJS does actually have some legitimate janitors who are not involved in any covert operations at all.

And yes, those Janitors often clean up after the covert operations the other side of RJS sometimes pulls off. Go to Comment
Randy's Janitorial Services
Society/ Organizations  (Criminal/Espionage)   (World Wide)
MysticMoon's comment on 2013-08-15 08:14 AM
Clever. I would probably change the true purpose from evil organization to watchdog for alien or extradimensional influences, but that's just me. Go to Comment
Randy's Janitorial Services
Society/ Organizations  (Criminal/Espionage)   (World Wide)
Gossamer's comment on 2013-08-15 06:03 AM
I was with you on the names up until MOPBUCKET. :P So the janitors are actually field agents who think they're reporting only to the CIA, but in actuality is also reporting to the true RJS, and they have no reason to suspect them, because they're already out in the open as their front. Brilliant. :D Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2013-08-11 07:21 AM
I like the debrief too. A shame but we have all had campaigns where this has happened. Either we are wanting something shiny or the players fade to the point where you don't have the background of experience with the running game that would allow replacements.

Are you going to try and do maybe one more session with the players to do an interactive type overview and finish up the plots or just leave it? Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Shadoweagle's comment on 2013-08-10 07:22 PM
A moment of silence for our fallen brother.

Sad to hear the game fizzled, Ted; but cudos for analysing the issues - we live and learn!

Best of luck for future endeavours, and it would be great to see some more creative content from you pop up here! Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2013-08-10 09:21 PM
Its not very often you get to read a gane post mortem. Interesting lessons, and that saying no to players during character creation is hard to do. I used to do it when I could talk to my players face to face but not much if ever since then. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Dozus's comment on 2014-02-05 01:13 PM
Sorry to hear Kingmakers go. But it is good to be so self-reflective on what happened. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-08-22 11:22 AM
A great rundown. Sorry for your campaign.
Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-10 09:30 PM
I was going to do a post mortem for CRTF originally, but given how quickly my various posts relating to it stopped relative to how long it went, it never happened.

I documented much more of KM, even with the break towards the end. It deserved it. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-11 09:20 AM
Going to leave it. Everyone seems to be on the same page about lacking the oomph to get back into it. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-12 09:02 PM
Update: My ever so helpful brother pointed out a grammar mistake. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Dossta's comment on 2013-08-11 09:46 PM
It's always fascinating to dissect a campaign once it's over. Very glad you put up this post-mortem so that the rest of us could benefit from your experience. For your next campaign, I'd check out something called a "group template", popularized by the Fear the Boot podcast. It's a tool for building a cohesive group from the get-go, hopefully avoiding a lot of the issues that came up here. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Gossamer's comment on 2013-08-11 07:40 AM
I was afraid of something like this when you hadn't posted in a while. That really sucks to hear, but it also sounds like you didn't enjoy it that much, so maybe it's for the better then. If you start over with better players, I'd love to read about it.

As for the sub, this is very solid advice. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Strolen's comment on 2013-04-28 09:17 AM
I have read these half hazardously over time and always planned to start at the beginning and work my way through them.

Just wanted to say that I love that you are sharing your campaign even though I don't comment on all of them! Go to Comment
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