Like Caesar said, a whole lot of stats. I didn't mind so much in the last one, but in this one it seemed more prevalent. I've never used Gurps, but that seems like a whole heap of skills for one man to have.
The apartment and the rest was nice, the schedule seemed a bit unforgiving, seeing as it was tailor made for the specific day the PCs decide to tail him, but what if they lose him on that day, then what? I couldn't find much in the way of motivation for him either, except that he's a workoholic, how would he behave if the PCs just decided to talk to him in a non-confronting manner? Go to Comment
For a moment I was all facepalm (being Texan and considering myself moderately ring wing) and remembering events like the Branch Davidian stand off. I was expecting something worse. I found myself surprised by the level of detail and didn't expect the facility to be under beneficial operation.
Considering the presence of sarin I would expect this to be DHS or NSA rather than DEA since I usually associate them with busting narcotics and not chemical weapons.
Also, I may be wrong on this count but I believe destroying chemical weapons is done via controlled incineration.
Final question:what general part of Texas is this facility in? Do they players have benefit of the great piney woods (east tx) or do they have to contend with desert wildlike and conditions (west, north Tx)? Go to Comment
Tight, detailed, technical and direct! I would run this scenario. I was just hoping for more info on "one of those right-wing militias" to somehow differentiate them and breathe life into the adversary (maybe some npcs?), but I figure that is going into part 2? Also, some twist or other (also Part 2?) Go to Comment
Agency 17 may have pulled some strings to ensure that the Sarin was moved to this specific facility. Rocksprings Texas is a real life location- located in Edwards County, so it's more deserty.
The facility was originally built by the DEA back during the initial creation of the organization. It's loaned to other government agencies, meaning the staff there could easily be DEA, NSA, or DHS, possibly even a mix. Given the scientific experiments on site, the facility might not just be attempting to destroy the Sarin, but research new methods to render it inert or possibly develop a better cure to administer to those affected by it.
The fact that the facility is relatively poorly defended and lacking security features is one of many things that might stick out to my players as being wrong or fishy. This is intended. Go to Comment
A great location - though given the size/quantity of the equipment down there, there would have to be another entrance - a cargo elevator that perhaps leads to a mom n' pop garage a block or so away. That way you could have a vehicle lift and garage.
This would also be where the debris from all the underground escalation could be extracted.
Apparently I have logistics on the brain for some reason :)
I was with you on the names up until MOPBUCKET. :P So the janitors are actually field agents who think they're reporting only to the CIA, but in actuality is also reporting to the true RJS, and they have no reason to suspect them, because they're already out in the open as their front. Brilliant. :D Go to Comment
I like the debrief too. A shame but we have all had campaigns where this has happened. Either we are wanting something shiny or the players fade to the point where you don't have the background of experience with the running game that would allow replacements.
Are you going to try and do maybe one more session with the players to do an interactive type overview and finish up the plots or just leave it? Go to Comment
Its not very often you get to read a gane post mortem. Interesting lessons, and that saying no to players during character creation is hard to do. I used to do it when I could talk to my players face to face but not much if ever since then. Go to Comment