Agency 17 may have pulled some strings to ensure that the Sarin was moved to this specific facility. Rocksprings Texas is a real life location- located in Edwards County, so it's more deserty.
The facility was originally built by the DEA back during the initial creation of the organization. It's loaned to other government agencies, meaning the staff there could easily be DEA, NSA, or DHS, possibly even a mix. Given the scientific experiments on site, the facility might not just be attempting to destroy the Sarin, but research new methods to render it inert or possibly develop a better cure to administer to those affected by it.
The fact that the facility is relatively poorly defended and lacking security features is one of many things that might stick out to my players as being wrong or fishy. This is intended. Go to Comment
A great location - though given the size/quantity of the equipment down there, there would have to be another entrance - a cargo elevator that perhaps leads to a mom n' pop garage a block or so away. That way you could have a vehicle lift and garage.
This would also be where the debris from all the underground escalation could be extracted.
Apparently I have logistics on the brain for some reason :)
I was with you on the names up until MOPBUCKET. :P So the janitors are actually field agents who think they're reporting only to the CIA, but in actuality is also reporting to the true RJS, and they have no reason to suspect them, because they're already out in the open as their front. Brilliant. :D Go to Comment
I like the debrief too. A shame but we have all had campaigns where this has happened. Either we are wanting something shiny or the players fade to the point where you don't have the background of experience with the running game that would allow replacements.
Are you going to try and do maybe one more session with the players to do an interactive type overview and finish up the plots or just leave it? Go to Comment
Its not very often you get to read a gane post mortem. Interesting lessons, and that saying no to players during character creation is hard to do. I used to do it when I could talk to my players face to face but not much if ever since then. Go to Comment
It's always fascinating to dissect a campaign once it's over. Very glad you put up this post-mortem so that the rest of us could benefit from your experience. For your next campaign, I'd check out something called a "group template", popularized by the Fear the Boot podcast. It's a tool for building a cohesive group from the get-go, hopefully avoiding a lot of the issues that came up here. Go to Comment
I was afraid of something like this when you hadn't posted in a while. That really sucks to hear, but it also sounds like you didn't enjoy it that much, so maybe it's for the better then. If you start over with better players, I'd love to read about it.