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The Blood Beast
Lifeforms  (Constructed)   (Other)
Cheka Man's comment on 2011-03-28 09:39 PM


Do weapons just get stuck in it?


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Drackler's comment on 2008-05-27 10:39 AM
This is a good beginning. You address many thing that we need to know to be able to use this creature, but you might want to go into more detail. For instance, ranged weapons have little effect on Blood Beasts, but you don't say how. Do the projectiles pass right through them? As a liquid creature, can it just move it's body out of the way so quickly?

Also, in the background, you might want to add some descriptive flair.

But, once he had enchanted the foul beast, it rose up and engulfed him.

Something like that, maybe. Just one more thing, you might want to put in some plot suggestions. You know, a way for us to introduce these beasts in our games. Something like what Shadoweagle said, or a murder where the body has been dragged to the edge of town. Only the observant can see that the victim has no blood left in him, and that the trail actually leads away from the body, towards town! Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
valadaar's comment on 2014-07-14 09:14 AM
This is a good creature - it has many of the properties of the classic D&D Green slime while not being quite as deadly. I would expect weather to be its main enemy, sun drying it out, ice freezing and drying, and even rain diluting it and disrupting its structure. So, cool, damp underground places would suit it best and keep it from overrunning humanity as well.

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The Blood Beast
Lifeforms  (Constructed)   (Other)
Silveressa's comment on 2011-01-10 01:07 AM


It looks like a good sub so far, although personally I would ditch the entire "Immunities" section, (A bit too stat blockish, like you'd find in a D&D monster manual for my taste) and work the info into some type of anecdotal presentation to make it more fun for the reader and less dry.



For example:



"Renthwrith and me thought we could  take out a blood beast easy as skinning a drowned rat. I hit it with some charming magic to make it hold still and Renwrith  pumps it full of poison darts.



Unfortunately the damned thing seemed to ignore my spell and his darts didn't do much more then draw it attention; away from me back towards him. What'd I do? I cut my losses and ran for it! Last I seen, Renwrith was trying to fill it full of arrows as it charged his hidey hole in the rocks. Haven't seen him since..."


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2008-05-26 09:38 PM
Updated: Just a general upgrade. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2008-05-30 03:32 PM
Updated: Added fire-resistance (Fictor was deathly afraid of fire), Plots, fixed some general notes, cleaned it up, ect, ect. (Sorry to whomever felt Fire Should have been the primary weakness :) ) Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2011-03-28 12:34 PM
Update: Woo. This has been waiting for ages. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
angryscotsman93's comment on 2009-01-02 02:13 AM
Hmm. Have you ever heard of Warhammer Fantasy battle? People write a lot of fiction for it, and in one of those stories was about a group of sailors going into Chaos territory. One of the beasts was called a Blood Beast. Did you get any inspiration from that? Either way, cool entry. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
MysticMoon's comment on 2011-04-03 07:08 PM


It seems to me that with these creatures being so powerful, so difficult to kill, and so easy to multiply, that they would quickly overrun an area. That would definitely be a good plot hook on its own. The players could be given clues as to the wizard who created them and then try to find something in his notes to help destroy the blood beast infestation.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2011-03-28 09:42 PM


Sherlock Holmes's sword.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2012-02-07 09:52 PM


Who needs perception when you can wield THIS instead! Great way to to establish some gm-to-player repartee! Endless fun.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-02-07 04:13 PM


This not just an excellent GM's tool but an excellent players tool as well. This amplify the traits of the character, as IF-J says some players have different instincts.  This forces both the player and the GM to wonder what the character is thinking and then amplify the results.  I wish you had written this years ago. 



 


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2012-05-12 04:52 PM

I really like the quote about swords being for someone who wants to change what they see.  Great job!


 

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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-28 12:10 PM
Update: Bbcode oops Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-28 12:10 PM
Update: BBcode hates me Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-29 12:13 AM
I've struggled for a while to post this one (It was started just after I posted the Spectacles)- it wasn't until I actually realized "This sword emulates how Sherlock/Dr. House thinks" that I was able to really hammer it out. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-04-23 06:04 PM
If I could give this comment another +5 XP, I would. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-04-24 03:12 PM
Update: Big blurb at the end on hunches. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2011-04-22 12:21 PM


First off, I must say that I like the idea of this blade a lot.  After all, what better way is there for a GM to give the party hints or point out the (blindingly obvious) clues that they always seem to miss?  However, I would really like it to be a little better defined.



I think my main stumbling block is the source of the "hunches" or "ideas" that a PC gets.  Does the player have to state the hunch out loud?  Does the GM assign them based on a random dice roll, perhaps modified by the character's intelligence?  Does the sword get these hunches on its own?



Without a clear idea of the hunch that the sword is trying to prove, I think that a player could become lost really quickly, not understanding what the sword is supposed to be doing.  If this central concept is codified a bit more cleanly, this submission would easily move from a 4 to a 5 in my mind.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
OmegaDraco's comment on 2011-08-30 02:35 PM


Very clever GM tool! It's fun thinking that players could feel like something would happen if they kick this tripwire only to be greeted by a nasty trap if they do. Even better, they could feel compelled to say something rude to a half-ogre, receive a minor beating, and then receive help and/or praise from someone who can aid them in their current mission. I really love that this sword can be as bitter as it is sweet and can help as often as hurt. Good read!


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