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The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2008-05-30 03:32 PM
Updated: Added fire-resistance (Fictor was deathly afraid of fire), Plots, fixed some general notes, cleaned it up, ect, ect. (Sorry to whomever felt Fire Should have been the primary weakness :) ) Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2011-03-28 12:34 PM
Update: Woo. This has been waiting for ages. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
angryscotsman93's comment on 2009-01-02 02:13 AM
Hmm. Have you ever heard of Warhammer Fantasy battle? People write a lot of fiction for it, and in one of those stories was about a group of sailors going into Chaos territory. One of the beasts was called a Blood Beast. Did you get any inspiration from that? Either way, cool entry. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
MysticMoon's comment on 2011-04-03 07:08 PM


It seems to me that with these creatures being so powerful, so difficult to kill, and so easy to multiply, that they would quickly overrun an area. That would definitely be a good plot hook on its own. The players could be given clues as to the wizard who created them and then try to find something in his notes to help destroy the blood beast infestation.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2011-03-28 09:42 PM


Sherlock Holmes's sword.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2012-02-07 09:52 PM


Who needs perception when you can wield THIS instead! Great way to to establish some gm-to-player repartee! Endless fun.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-02-07 04:13 PM


This not just an excellent GM's tool but an excellent players tool as well. This amplify the traits of the character, as IF-J says some players have different instincts.  This forces both the player and the GM to wonder what the character is thinking and then amplify the results.  I wish you had written this years ago. 



 


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2012-05-12 04:52 PM

I really like the quote about swords being for someone who wants to change what they see.  Great job!


 

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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-28 12:10 PM
Update: Bbcode oops Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-28 12:10 PM
Update: BBcode hates me Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-03-29 12:13 AM
I've struggled for a while to post this one (It was started just after I posted the Spectacles)- it wasn't until I actually realized "This sword emulates how Sherlock/Dr. House thinks" that I was able to really hammer it out. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-04-23 06:04 PM
If I could give this comment another +5 XP, I would. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Ted's comment on 2011-04-24 03:12 PM
Update: Big blurb at the end on hunches. Go to Comment
The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Dossta's comment on 2011-04-22 12:21 PM


First off, I must say that I like the idea of this blade a lot.  After all, what better way is there for a GM to give the party hints or point out the (blindingly obvious) clues that they always seem to miss?  However, I would really like it to be a little better defined.



I think my main stumbling block is the source of the "hunches" or "ideas" that a PC gets.  Does the player have to state the hunch out loud?  Does the GM assign them based on a random dice roll, perhaps modified by the character's intelligence?  Does the sword get these hunches on its own?



Without a clear idea of the hunch that the sword is trying to prove, I think that a player could become lost really quickly, not understanding what the sword is supposed to be doing.  If this central concept is codified a bit more cleanly, this submission would easily move from a 4 to a 5 in my mind.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
OmegaDraco's comment on 2011-08-30 02:35 PM


Very clever GM tool! It's fun thinking that players could feel like something would happen if they kick this tripwire only to be greeted by a nasty trap if they do. Even better, they could feel compelled to say something rude to a half-ogre, receive a minor beating, and then receive help and/or praise from someone who can aid them in their current mission. I really love that this sword can be as bitter as it is sweet and can help as often as hurt. Good read!


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Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
Cheka Man's comment on 2011-03-27 03:59 PM


I want this for my flat.


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Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
Ted's comment on 2011-03-27 12:58 PM
Update: Oops, formatting error. Go to Comment
Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
Ted's comment on 2011-03-27 10:21 PM
Update: Better explanation of how the items were created. Go to Comment
Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
Dossta's comment on 2013-05-28 04:18 PM
I enjoy Corran's various creations (and mishaps). Magic items should be created with a purpose in mind, and more of them should have mundane purposes like this. Go to Comment
Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
Dossta's comment on 2013-06-03 01:27 PM
Corran's Coffee Spoons:

A natural outgrowth of Corran's culinary experimentation, the coffee spoons were created as quick gifts to give to friends and as wedding favors for his marriage to Bethany. Coffee spoons come in a variety of flavors, but are distinguishable via a small engraving set into the handle of each elaborately worked silver teaspoon.

SC: Sugar and cream
CC: Cinnamon-chocolate
VC: Vanilla-caramel
RC: Rum and cream

The second "C" in every variety doubles as Corran's initial. Using a coffee spoon has the added benefit of purifying and mellowing the coffee it is used on -- even the harshest brew becomes smooth and palatable after a few good stirs. Poisons are also completely neutralized. Go to Comment
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