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Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
Ted's comment on 2011-04-23 05:51 PM
Update: Updated the line specifying why everything went wrong... Go to Comment
Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
Dossta's comment on 2011-04-22 12:29 PM
That's fine, but I thought that Veracit owned the Blade. Did Corran end up keeping it after his death? Nitpicking, I know, but I'm interested in the story of these two NPCs. Go to Comment
Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
Dossta's comment on 2011-04-22 12:32 PM


I'll echo Silveressa's comment about failed experiments -- this kind of thing should be quite common in a world where magic items are created by almost anyone.  Thanks for the reminder!  One question: if the seagull hadn't pooed on the chamber pot while it was being set out to dry, would it have worked perfectly?


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Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
MysticMoon's comment on 2011-05-01 09:37 PM


Beware the evil, biting comode.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
Pieh's comment on 2011-04-21 02:14 PM


Interesting take on an animated skull. I really made me laugh, smile and think. Good work. Very solid submission.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
Scrasamax's comment on 2011-04-20 04:06 PM
I am reminded of the skeleton from the Last Unicorn, this is a positive. I imagine Parietal speaking his his voice, rhyming a bit and making a good deal of nonsense. On the other hand I must admit that I absolutely loathe his name. I would either have an ironic name such as so and so the Tall, or a funny name like Baron Skully. Alternately on a serious note the skull's eroded memories could leave it a tad demented where it recalls being any of a dozen famous people from myth and legend popular during it's mortal life. Go to Comment
Parietal
NPCs  (Minor)   (Knowledge/Lore)
EchoMirage's comment on 2011-04-21 08:36 AM


It's a decent sub, though talking skulls and annoying ones to boot are no novelty, especially since Morte (Planescape: Torment)



Hence, I recommend checking out Morte.



Also, as a doctor, I don't really think the name is too good. It could use one that's easier to yell, especially in combination with "shut up!", and a funny one at that.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
Cheka Man's comment on 2011-04-20 02:00 PM


LOL. Funny. Of course the skull might want to lure to the PCs to get them into danger.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
Ted's comment on 2011-04-20 04:53 PM
I have an aspiring nurse among my players- the name is partly a small in-joke to him- if he's brushed up on the bones that comprise the human skull, that is. Go to Comment
Parietal
NPCs  (Minor)   (Knowledge/Lore)
Ted's comment on 2011-04-25 03:49 PM
I can certainly attest that Bob no doubt had some part to play in my conception of Parietal. My main concern was the link between the historical artifact my players have an a poor soul who died to its blade- a skull just seems very convenient to use. Go to Comment
Parietal
NPCs  (Minor)   (Knowledge/Lore)
Old Dreamer's comment on 2011-04-22 08:51 PM


I like it. Certainly a non-standard NPC. Could be used as a good guide from the DM's perspective.


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Parietal
NPCs  (Minor)   (Knowledge/Lore)
MysticMoon's comment on 2011-04-25 02:32 PM


This could be fun to harass challenge the players with. Sudden hysterics revealing the locations of the PCs as they try to hide, letting slip the slightest clue in the middle of pointless rambling, an investigation stymied by an unhelpful member of the party. Reminds me of an intelligent ring a character of mine once had and could not get rid of.



Also reminds me a little of Bob from the Dresden Files.

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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Pieh's comment on 2011-04-03 06:53 PM


Interesting focus point for a campaign: a pair of glasses. Not the mighty sword of superness or chalice of divinity, but a humble set of spectacles with some intense powers.



What happens when one wearing them closes their eyes? As written, it suggests everything except the back of your eyelids would cease to exist to you... This could pose some problems. Who knows where you would end up each time you blink? How can we be sure you would be returned to the same world each time you open your eyes? The world must exist, to some part, in memory. And how can you know YOU exist, if you aren't looking at yourself?



This is a great starting point for a philosophical rant, but lacks the rant part which I think would be most fascinating and fun.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Cheka Man's comment on 2011-03-31 04:19 PM


Super-Specs.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Ted's comment on 2011-03-30 11:56 PM
Update: You would think I'd get used to BBCode by now. *RAGE* Go to Comment
The Observer's Paradox
Items  (Other)   (Campaign Defining)
Ted's comment on 2011-04-24 03:45 PM
Update: Yay philosophical rambling!? Go to Comment
The Observer's Paradox
Items  (Other)   (Campaign Defining)
RGTraynor's comment on 2011-04-04 04:27 PM


Not a bad sub.  I do have a couple of comments, though.  First, what in heaven's name prevents right-thinking groups from destroying something so terrible and dangerous?



Secondly, some background about the creator would be useful.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Old Dreamer's comment on 2011-04-03 05:54 PM


Interesting. I think I would've put the appearance at the beginning of the post as it took a fair amount of reading to figure out they were Super-Specs. As I understand it, these are very powerful devices, as the use/abuse of these would probably be the center of a campaign. As such, I'd like to see the backstory behind the creation of such dangerous magic.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
MysticMoon's comment on 2011-04-03 07:17 PM


Dangerous, indeed. An interesting way to blend magic and a psychological concept.


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Shadoweagle's comment on 2008-05-26 10:45 PM
Mmm... pools of blood come to life! While it's a relatively simple backstory so far, the idea of the creature itself interests me. instead of cold, I would imagine that fire or intense heat would be the best thing to dispatch one of these - 'cauterising' the threat by drying the blood. No liquid would say to me that there's no fluid motion which would allow the creature to move. In fact, I could imagine that the blood beasts chemical makeup is quite delicate, and it could be very susceptible to any changes in temperature. Thus, you wouldn't find these in deserts or arctic environments, and when winter comes, they may have to "hibernate" in a warmer area... say an attic of a house in a nearby town?

Actually, that poses an interesting thought:

A blood beast has been terrorising a town, and the adventurers finally slay the beast by throwing a flammable oil into it then tossing a torch at it. All that remained was a gruesome dried patch of blood on the ground. The Adventurers leave the town, victorious. But then the mayor orders the cleaning crew to remove the stain. Seconds after a bucket of water is splashed on the patch, the liquid begins to churn and bubble, and the pool of blood-soaked water abruptly slithers away into the darkness, in the same direction that the adventurers left town...

A blood beast may be able to lie dormant for decades in its dried state, until someone spills some water on it.

Good luck =) Go to Comment
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