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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Pieh's comment on 2011-04-03 06:53 PM


Interesting focus point for a campaign: a pair of glasses. Not the mighty sword of superness or chalice of divinity, but a humble set of spectacles with some intense powers.



What happens when one wearing them closes their eyes? As written, it suggests everything except the back of your eyelids would cease to exist to you... This could pose some problems. Who knows where you would end up each time you blink? How can we be sure you would be returned to the same world each time you open your eyes? The world must exist, to some part, in memory. And how can you know YOU exist, if you aren't looking at yourself?



This is a great starting point for a philosophical rant, but lacks the rant part which I think would be most fascinating and fun.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Cheka Man's comment on 2011-03-31 04:19 PM


Super-Specs.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Ted's comment on 2011-03-30 11:56 PM
Update: You would think I'd get used to BBCode by now. *RAGE* Go to Comment
The Observer's Paradox
Items  (Other)   (Campaign Defining)
Ted's comment on 2011-04-24 03:45 PM
Update: Yay philosophical rambling!? Go to Comment
The Observer's Paradox
Items  (Other)   (Campaign Defining)
RGTraynor's comment on 2011-04-04 04:27 PM


Not a bad sub.  I do have a couple of comments, though.  First, what in heaven's name prevents right-thinking groups from destroying something so terrible and dangerous?



Secondly, some background about the creator would be useful.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
Old Dreamer's comment on 2011-04-03 05:54 PM


Interesting. I think I would've put the appearance at the beginning of the post as it took a fair amount of reading to figure out they were Super-Specs. As I understand it, these are very powerful devices, as the use/abuse of these would probably be the center of a campaign. As such, I'd like to see the backstory behind the creation of such dangerous magic.


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The Observer's Paradox
Items  (Other)   (Campaign Defining)
MysticMoon's comment on 2011-04-03 07:17 PM


Dangerous, indeed. An interesting way to blend magic and a psychological concept.


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Shadoweagle's comment on 2008-05-26 10:45 PM
Mmm... pools of blood come to life! While it's a relatively simple backstory so far, the idea of the creature itself interests me. instead of cold, I would imagine that fire or intense heat would be the best thing to dispatch one of these - 'cauterising' the threat by drying the blood. No liquid would say to me that there's no fluid motion which would allow the creature to move. In fact, I could imagine that the blood beasts chemical makeup is quite delicate, and it could be very susceptible to any changes in temperature. Thus, you wouldn't find these in deserts or arctic environments, and when winter comes, they may have to "hibernate" in a warmer area... say an attic of a house in a nearby town?

Actually, that poses an interesting thought:

A blood beast has been terrorising a town, and the adventurers finally slay the beast by throwing a flammable oil into it then tossing a torch at it. All that remained was a gruesome dried patch of blood on the ground. The Adventurers leave the town, victorious. But then the mayor orders the cleaning crew to remove the stain. Seconds after a bucket of water is splashed on the patch, the liquid begins to churn and bubble, and the pool of blood-soaked water abruptly slithers away into the darkness, in the same direction that the adventurers left town...

A blood beast may be able to lie dormant for decades in its dried state, until someone spills some water on it.

Good luck =) Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
EchoMirage's comment on 2011-03-31 04:48 AM


I'd have welcomed alternative uses - so far, it's pretty straightforward.



> Blood beasts, in making all blood as one, could serve as universal transfusions!



> They could be distilled into healing agents!



> A colossal blood beast, stuck in a magical trap, could leak and feed a debased tribe with a fountain of unholy blood!


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Cheka Man's comment on 2011-03-28 09:39 PM


Do weapons just get stuck in it?


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Drackler's comment on 2008-05-27 10:39 AM
This is a good beginning. You address many thing that we need to know to be able to use this creature, but you might want to go into more detail. For instance, ranged weapons have little effect on Blood Beasts, but you don't say how. Do the projectiles pass right through them? As a liquid creature, can it just move it's body out of the way so quickly?

Also, in the background, you might want to add some descriptive flair.

But, once he had enchanted the foul beast, it rose up and engulfed him.

Something like that, maybe. Just one more thing, you might want to put in some plot suggestions. You know, a way for us to introduce these beasts in our games. Something like what Shadoweagle said, or a murder where the body has been dragged to the edge of town. Only the observant can see that the victim has no blood left in him, and that the trail actually leads away from the body, towards town! Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Silveressa's comment on 2011-01-10 01:07 AM


It looks like a good sub so far, although personally I would ditch the entire "Immunities" section, (A bit too stat blockish, like you'd find in a D&D monster manual for my taste) and work the info into some type of anecdotal presentation to make it more fun for the reader and less dry.



For example:



"Renthwrith and me thought we could  take out a blood beast easy as skinning a drowned rat. I hit it with some charming magic to make it hold still and Renwrith  pumps it full of poison darts.



Unfortunately the damned thing seemed to ignore my spell and his darts didn't do much more then draw it attention; away from me back towards him. What'd I do? I cut my losses and ran for it! Last I seen, Renwrith was trying to fill it full of arrows as it charged his hidey hole in the rocks. Haven't seen him since..."


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The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2008-05-26 09:38 PM
Updated: Just a general upgrade. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2008-05-30 03:32 PM
Updated: Added fire-resistance (Fictor was deathly afraid of fire), Plots, fixed some general notes, cleaned it up, ect, ect. (Sorry to whomever felt Fire Should have been the primary weakness :) ) Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
Ted's comment on 2011-03-28 12:34 PM
Update: Woo. This has been waiting for ages. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
angryscotsman93's comment on 2009-01-02 02:13 AM
Hmm. Have you ever heard of Warhammer Fantasy battle? People write a lot of fiction for it, and in one of those stories was about a group of sailors going into Chaos territory. One of the beasts was called a Blood Beast. Did you get any inspiration from that? Either way, cool entry. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
MysticMoon's comment on 2011-04-03 07:08 PM


It seems to me that with these creatures being so powerful, so difficult to kill, and so easy to multiply, that they would quickly overrun an area. That would definitely be a good plot hook on its own. The players could be given clues as to the wizard who created them and then try to find something in his notes to help destroy the blood beast infestation.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2011-03-28 09:42 PM


Sherlock Holmes's sword.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2012-02-07 09:52 PM


Who needs perception when you can wield THIS instead! Great way to to establish some gm-to-player repartee! Endless fun.


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The Blade of Intuition
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-02-07 04:13 PM


This not just an excellent GM's tool but an excellent players tool as well. This amplify the traits of the character, as IF-J says some players have different instincts.  This forces both the player and the GM to wonder what the character is thinking and then amplify the results.  I wish you had written this years ago. 



 


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