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Falcon Coins
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-08-27 12:30 AM


This is a really good idea, and I'm pleased to see that some people have come up with adventures for it. I love items that are infinately practical but still unique. These would add great flavor to a very wealthy kingdom. I understand what you mean by avoiding obstacles. It avoids stationary obstacles, things that when the sender thinks of the person would be in the path, but living things can move into its predetermined path. 


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Falcon Coins
Items  (Other)   (Magical)
OmegaDraco's comment on 2011-08-26 01:22 PM


I love the concept. I would imagine that the Falcon coin could avoid Magpies as easily as any other obstacle, but maybe the creator hated Magpie. Here is an intriguing thought: could someone put a contact poison on a Falcon coin to poison the recipient? Could a recipient put poison on a coin without accepting it so that it would return to and poison the sender?



I could see this being the "underground" way to make purchases-the "blood diamond" if you will. The authorities could build elaborate traps to try to discover the identify of the sender (build a long tunnel that is in the typical flight path of the coins and then close both exits when the coin passes through).


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Falcon Coins
Items  (Other)   (Magical)
Psykie's comment on 2012-03-25 06:26 AM


This is a hilarious idea! I love it :)



A bit high-fantasy for my games, but it is stuff like this that makes me want to run a Harry Potter level magical campaign.


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Chadrak
NPCs  (Campaign)   (Combative)
Cheka Man's comment on 2011-07-28 04:01 PM


Certainly interesting.


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Chadrak
NPCs  (Campaign)   (Combative)
valadaar's comment on 2011-08-05 02:18 PM


  A very neat NPC - I like it a lot. 



 


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Chadrak
NPCs  (Campaign)   (Combative)
Zailtais's comment on 2011-07-28 10:21 AM


This is a great idea on a number of levels. I enjoy any scenario where the players will encounter the true depth of the game when they take a moment to go beyond minimal thought player responses. Those who would approach this situation carefully would be rewarded with a character that can provide useful information and potential plot hooks. I also think that associating so much history with the reward of plot progress and development is essentially conditioning that encourages your players to explore. Being able to fit all this into one character is pretty awesome.



I'm not crazy about his appearance or the explanation for his condition, but the first is a matter of personal taste and the second would probably make more sense if I had a better understanding of the magic at work here.


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Identity Crisis
Plots  (Crisis)   (Campaign)
Ted's comment on 2011-06-07 02:49 AM
Update: Writer's block strikes again.... Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-05-20 01:05 PM
Update: Unleashing floodgate #2. Fighting the urge to release the 4-5 subs all centered around the register at once :P Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-05-28 07:47 PM
It leads you to my In Work: Private folder. ;)
Patience will defeat the grue. I promise. Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
Ted's comment on 2011-06-07 02:49 AM
Update: Writer's block... Go to Comment
The Identity Conduit
Plots  (Event)   (Campaign)
MysticMoon's comment on 2011-05-28 11:13 AM


The link to "Secrets of the Register" isn't working. It leads me to a dark place... with a Grue....


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The Registers
Locations  (Other)   (Other)
Strolen's comment on 2011-05-21 11:55 AM


Is it a Register or Obeilisk? Wasn't sure if you were talking about two different things. "dismiss the Register as a natural creation" sort of tells me that it is dismissed as a natural creation which I am not sure your intent? Are you suggesting it is natural?



All said...I am just simply confused by what it is and what is supposed to do. The Truth Mage part threw me all off as it seems another unexplained tangent. I need to be slowly spoonfed this as I can't readily follow it. Sorry.


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The Registers
Locations  (Other)   (Other)
EchoMirage's comment on 2011-05-28 09:40 AM


So - a register with obelisks as terminals, and they perform all sorts of privacy violations, store personal information and are willing to hand it to third parties, perhaps? So prone to abuse!



At least the obelisks do not perform cavity searches.



All in all, this has great potential, but really needs a more thorough write-up.


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The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-05-20 04:13 AM
Update: Changing this over from in-work hidden to publicly available.

More soon to come. Go to Comment
The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-05-21 08:27 PM
Update: Quick edit to address the line about the unnatural origins of the Register. Go to Comment
The Registers
Locations  (Other)   (Other)
Ted's comment on 2011-06-07 02:50 AM
Update: Writer's block. Go to Comment
The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
Strolen's comment on 2011-05-14 12:33 PM


Yeah, basically...I want more!!



You had me hooked. Awesome intro and great mood set. Now I just want a few details on how you invision it and how to use. As is I can definitely do some things with it but I want your spin. On target, just want to be spoon fed a little bit more! Feed me more blood!


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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
EchoMirage's comment on 2011-05-19 02:44 AM


It follows the classic "One Ring" path of an useful item corrupting the owner. The write-up is allright. I'd like to hear more history and reason behidn the item, and something to tell it apart from all the other "boon-then-damnation" items.


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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
Cheka Man's comment on 2011-05-15 08:40 AM


I wonder who created it? 4/5


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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
valadaar's comment on 2011-05-18 05:57 PM


This is really cool - nicely done!


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