Strolen\s Citadel content. 
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
Murometz's comment on 2012-09-14 03:17 PM
good npc. Solid, gritty (as mentioned), and believable. I know a guy like this. Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-23 12:46 PM
This land solidly in my favorite genre, Kyle would be a could opponent for a noir anti-hero or love-hate counter part for superhero themed vigilante. I find it interesting that as cynical as he is he still follows politics. Which most likely confirms his cynicism, but following closely suggests he either develops and feeds of his disillusionment or he hasn't given up hope. Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2014-02-04 09:20 PM
This fellow could fit in All you need is Kill PBP in the forums...
Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
Ted's comment on 2012-09-23 12:52 PM
Within the Campaign, Kyle's attention to politics is rooted in keeping tabs on some of the politicians who were involved in the CRTF fiasco.

That said, Kyle would probably just shrug and find something sarcastic to say if asked about it.

(Also, how did the Citadel NOT have a Gritty Freetext until now?) Go to Comment
Kyle DiGlado
NPCs  (Major)   (Criminal/Espionage)
Kassy's comment on 2012-08-13 06:28 AM
Only voted Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-18 10:38 AM
I welcome the use of Artistic License, if something can work better for you with a little change or hell a big change, make it happen! Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2014-03-18 03:37 PM
Neat session, and I like Silver's comments about the possibilities of capture and subsequent evasion.

Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:15 AM
A nice plot thrust and development, and what sounds like some fun gun play. Something I've learned with 99% of PC's, usually they'll go down in a blaze of glory rather then surrender, even taking on no win odds to avoid giving up and being taken prisoner.

(In a few Jame Bond style games I've run, I found it's best to mention to the characters capture and escape is part of the setting trope and surrender will never result in instant execution/ no possibility of escape imprisonment. A similar conversation might be helpful to have with your players if you're planning future chances for surrender/capture by the baddies.) Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:15 AM
Forgot to vote. Go to Comment
CRTF: Session 6
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2014-06-30 08:30 AM
Oh sweet! I'd forgotten all about these! The daily highlight feature strikes again!

I'll start from the beginning again :) Go to Comment
CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-16 10:00 AM
You run an interesting game, sir. Go to Comment
CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2014-03-14 03:38 PM
Such a well organized campaign.
Go to Comment
CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:04 AM
A Fun gallery of PC's that can be easily plugged in as NPC's in most modern day campaigns with minimal effort. Reva reminds me a bit of River from Fire Fly in her demeanor and innocent charm. On a side note don't regret too much about not going with a skunk, chances are she would have gotten it descanted by a vet soon after acquiring it., Go to Comment
CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-08 09:48 AM

Sounds like a heck of a game

Go to Comment
CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2012-05-12 05:48 PM

Ditto -i like the feel of this.


 

Go to Comment
CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-09 09:47 PM

Nice use of Romero, I'm looking forward to the next installment.

Go to Comment
CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 12:12 PM
Only voted Go to Comment
CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-07 11:02 AM

An interesting read, and I am looking forward to how they will be dealing with the Slenderman

Go to Comment
CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2012-05-12 05:46 PM
Only voted Go to Comment
CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-03 05:54 AM

Fun stuff, I'll be looking forward to the next installment!

Go to Comment
Total Comments:
657

Join Now!!



       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp