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CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2014-03-14 03:38 PM
Such a well organized campaign.
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CRTF: Session 5
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-22 07:04 AM
A Fun gallery of PC's that can be easily plugged in as NPC's in most modern day campaigns with minimal effort. Reva reminds me a bit of River from Fire Fly in her demeanor and innocent charm. On a side note don't regret too much about not going with a skunk, chances are she would have gotten it descanted by a vet soon after acquiring it., Go to Comment
CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-08 09:48 AM

Sounds like a heck of a game

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CRTF: Session 4
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valadaar's comment on 2012-05-12 05:48 PM

Ditto -i like the feel of this.


 

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CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-09 09:47 PM

Nice use of Romero, I'm looking forward to the next installment.

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CRTF: Session 4
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 12:12 PM
Only voted Go to Comment
CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2012-05-07 11:02 AM

An interesting read, and I am looking forward to how they will be dealing with the Slenderman

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CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2012-05-12 05:46 PM
Only voted Go to Comment
CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-05-03 05:54 AM

Fun stuff, I'll be looking forward to the next installment!

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CRTF: Session 3
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 12:12 PM
Only voted Go to Comment
Interrogation
Plots  (Duty)   (Campaign)
Scrasamax's comment on 2012-05-10 12:42 PM

Wow, should have read this one sooner

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Interrogation
Plots  (Duty)   (Campaign)
valadaar's comment on 2012-05-12 05:43 PM

This sounds like a great campaign!


 

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Interrogation
Plots  (Duty)   (Campaign)
valadaar's comment on 2012-05-12 05:43 PM
Only voted Go to Comment
Interrogation
Plots  (Duty)   (Campaign)
Silveressa's comment on 2012-05-03 09:05 AM

Great write up, and these villians can be easilyi recycled for use in pretty near any modern day horror or even supers game with a little work.

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CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-05-16 10:41 AM
Only voted Go to Comment
CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-25 02:14 AM

Another fun recap, I can see the over all sub plots intertwining and it sounds as if the players are becoming more comfortable with their chars and group dynamics. One small thing I would enjoy seeing is th ename of each players character included in "The Players" section, it makes it easier when reading the recap to know which char is whom.


I'm also curious, how long are your sessions and how often do you get to play?

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CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 12:12 PM
Only voted Go to Comment
CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-05-14 10:58 PM
Sounds like a great game to play in. You sound like a great GM. Go to Comment
CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 01:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 01:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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