Consider Kyle stolen, I need a hard nosed emotionally toxic beat cop for my vampire game. I like him, he has depth and you've managed to convey a great deal of information in a few sentences. Doing some swapping around on my end, Amy was knifed by a perp, but one that was secretly associated with vampires, not that he knows that, but he knows that there is something going on, a reason the brass lets some stuff slide and other stuff gets nailed to the wall for everyone to see.
This land solidly in my favorite genre, Kyle would be a could opponent for a noir anti-hero or love-hate counter part for superhero themed vigilante. I find it interesting that as cynical as he is he still follows politics. Which most likely confirms his cynicism, but following closely suggests he either develops and feeds of his disillusionment or he hasn't given up hope. Go to Comment
A nice plot thrust and development, and what sounds like some fun gun play. Something I've learned with 99% of PC's, usually they'll go down in a blaze of glory rather then surrender, even taking on no win odds to avoid giving up and being taken prisoner.
(In a few Jame Bond style games I've run, I found it's best to mention to the characters capture and escape is part of the setting trope and surrender will never result in instant execution/ no possibility of escape imprisonment. A similar conversation might be helpful to have with your players if you're planning future chances for surrender/capture by the baddies.) Go to Comment