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Interrogation
Plots  (Duty)   (Campaign)
Scrasamax's comment on 2012-05-10 11:42 AM

Wow, should have read this one sooner

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Interrogation
Plots  (Duty)   (Campaign)
valadaar's comment on 2012-05-12 04:43 PM

This sounds like a great campaign!


 

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Interrogation
Plots  (Duty)   (Campaign)
valadaar's comment on 2012-05-12 04:43 PM
Only voted Go to Comment
Interrogation
Plots  (Duty)   (Campaign)
Silveressa's comment on 2012-05-03 08:05 AM

Great write up, and these villians can be easilyi recycled for use in pretty near any modern day horror or even supers game with a little work.

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CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-05-16 09:41 AM
Only voted Go to Comment
CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-25 01:14 AM

Another fun recap, I can see the over all sub plots intertwining and it sounds as if the players are becoming more comfortable with their chars and group dynamics. One small thing I would enjoy seeing is th ename of each players character included in "The Players" section, it makes it easier when reading the recap to know which char is whom.


I'm also curious, how long are your sessions and how often do you get to play?

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CRTF: Session 2
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 11:12 AM
Only voted Go to Comment
CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-05-14 09:58 PM
Sounds like a great game to play in. You sound like a great GM. Go to Comment
CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 12:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Silveressa's comment on 2012-04-23 12:20 AM


Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)



As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."



A fun recap, looking forward to seeing more of these.


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CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2012-04-22 04:58 AM
Update: Fixed a formatting error. Go to Comment
CRTF: Session 1
Articles  (Campaign)   (Game Mastering)
Kassy's comment on 2012-07-30 11:12 AM
Only voted Go to Comment
CRTF: Crime Response Task Force
Society/ Organizations  (Criminal/Espionage)   (Regional)
Silveressa's comment on 2012-04-22 02:41 AM


A fun collection of NPC's that can be easily tossed in to round out any modern day or near future police or military precinct/outpost.



I would have enjoyed seeing a precinct written up to go along with the characters, as well as a bit of detail as to the NPC's preferred combat tactics, specific special weapons, and some plot hooks, but as it is they are readily useable and certainly memorable.



I especially like the character goals section of each NPC, it provides the Gm with a quick reference as to the role each NPC can play in the campaign and works well to give a feel for how they will likely interact with each other.



As a group they're likely to make an appearance (with a few minor changes) in my current sci-fi campaign as part of a special forces group based out the characters battle cruiser.



 

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CRTF: Crime Response Task Force
Society/ Organizations  (Criminal/Espionage)   (Regional)
Ted's comment on 2012-04-22 04:17 AM


Those of you paying close attention may notice that this sub has been updated with additional info such as "Session 1: Reveals that he's Ex-DARPA and was hired after the previous tech person was fired due to one of my PCs hacking the CRTF network."



These will likely continue as more sessions of the CRTF Campaign progress with my players.


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CRTF: Crime Response Task Force
Society/ Organizations  (Criminal/Espionage)   (Regional)
Kassy's comment on 2012-04-22 09:47 AM


Well thought out and presented bunch.



I too like each characters goals.


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David Branch, Cult Leader
NPCs  (Major)   (Religious)
Scrasamax's comment on 2012-02-25 10:54 AM
Only voted Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
Scrasamax's comment on 2012-02-25 06:20 PM
He's a witch! burn him!!! Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
Phaidros's comment on 2012-02-27 05:15 PM
Nice character, with a nice Call of Cthulhu vibes; but posting character stats? Bad Mojo, dude.

The character makes an interesting villain, but to get rid of the demon, he either has to totally redeem himself, or find a bigger demon..... Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
Chaosmark's comment on 2012-02-25 09:56 AM


I like how this one turned out. The character makes good, solid sense. His capabilities match his backstory, and so do his flaws. I especially appreciate that he's not an idiot, and recognizes the treachery of Azoxul.



Overall, a rather effective cult leader.


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David Branch, Cult Leader
NPCs  (Major)   (Religious)
Murometz's comment on 2012-02-25 07:29 PM
now that is an interesting question. I say he would. He strikes me as a good-guy at heart. Go to Comment
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