"Convinced that trees speak to him, and that trees never lie" -- that is gold. A perfect hook for a player that both allows for some interesting role-play, and gives the GM room to nudge the party in the right direction when needed. Good luck with the game! Go to Comment
Cannot wait to see how this plays out, I enjoyed reading the beginning of your CRTF sessions. Will you be updating this with summaries?
Also, I have to say I read "Althalos Yerel" entry and thought of it to be cliché at first, then I finished reading it. I cannot wait to see the mishaps that would happen due to it. Same with "Valen Aventura" he looks like someone that would cause a ruckus as well. Go to Comment
Might be easier to have the PCs use Morano to identify an item or used as a source of information earlier in the campaign so that they already know them. Once they know them, know the bare minimums about them (they are "good") then when they see them being chased through the town there is motivation to get involved.
Once involved the guards could lump them in with the Morano's for damage/clean-up fees in the town and such which would make them (me anyway) more motivated to find who did it for paybacks for the loss of my coin as well as safety of Morano.
This is a very solid introductory quest, with a nice lead in to a bunch of other stuff. The letters were a nice touch. Call me jaded, but my players rarely make characters that go for the whole "good samaritan" hook, so you may want to consider including several other motivations for the party to become involved. Perhaps as witnesses to the crime, they are required to make a court date? If there is a law in the country that requires good samaritan behaviour if a crime is witnessed (which is why a lot of people at the scene were actually turning away or covering their eyes), then they could be charged with helping the investigation. Just a thought. Go to Comment