I like the dialogue you used for the trees, though I didn't expect that it would carry over to wagons and other objects made of wood. Having your characters give a quick sound off on what they learned is a new idea to me, and I might try it in the future. Go to Comment
I can certainly buy and understand a young man getting swept up in all this and not understanding the risks. He is a nice character, and I applaud your bold and graphic use of in game stats on top of the character write up. Keeping pushing the envelope sir! Go to Comment
I intend for Reginald's secret to come out at the same time the rest of the party learns that Sylvie is actually the heir. It should give my players a bit of whiplash at the sudden role reversal. Go to Comment
Very interesting! However, I want to know more about why he would take such a personal risk for someone he doesn't know. Is he motivated by a sense of chivalry? Duty to the Crown? Thirst for adventure? Or does he owe some debt to Morano that he feels he can repay in this way? How does he know Morano anyway?
My only concern is that it will be difficult to reveal all the depth this character has once Morano (the only one who knows his true nature) is dead. Certainly Reginald can hint at it when he is martyred off later, even with his dying breath, but it just seems a waste that no one in the party will ever get to know who he really is. Maybe he could keep a journal or something, to warn Sylvie in case he's killed off? Go to Comment
"Convinced that trees speak to him, and that trees never lie" -- that is gold. A perfect hook for a player that both allows for some interesting role-play, and gives the GM room to nudge the party in the right direction when needed. Good luck with the game! Go to Comment
A people who believe it is incredibly impolite to speak to anybody they meet for the first time. They believe their actions should speak for them until they are comfortable in each others presence and can then trust each other. Only then would converstation be appropriate.