I like the dialogue you used for the trees, though I didn't expect that it would carry over to wagons and other objects made of wood. Having your characters give a quick sound off on what they learned is a new idea to me, and I might try it in the future. Go to Comment
I can certainly buy and understand a young man getting swept up in all this and not understanding the risks. He is a nice character, and I applaud your bold and graphic use of in game stats on top of the character write up. Keeping pushing the envelope sir! Go to Comment
I intend for Reginald's secret to come out at the same time the rest of the party learns that Sylvie is actually the heir. It should give my players a bit of whiplash at the sudden role reversal. Go to Comment
Very interesting! However, I want to know more about why he would take such a personal risk for someone he doesn't know. Is he motivated by a sense of chivalry? Duty to the Crown? Thirst for adventure? Or does he owe some debt to Morano that he feels he can repay in this way? How does he know Morano anyway?
My only concern is that it will be difficult to reveal all the depth this character has once Morano (the only one who knows his true nature) is dead. Certainly Reginald can hint at it when he is martyred off later, even with his dying breath, but it just seems a waste that no one in the party will ever get to know who he really is. Maybe he could keep a journal or something, to warn Sylvie in case he's killed off? Go to Comment
"Convinced that trees speak to him, and that trees never lie" -- that is gold. A perfect hook for a player that both allows for some interesting role-play, and gives the GM room to nudge the party in the right direction when needed. Good luck with the game! Go to Comment
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.