I like the dialogue you used for the trees, though I didn't expect that it would carry over to wagons and other objects made of wood. Having your characters give a quick sound off on what they learned is a new idea to me, and I might try it in the future. Go to Comment
I can certainly buy and understand a young man getting swept up in all this and not understanding the risks. He is a nice character, and I applaud your bold and graphic use of in game stats on top of the character write up. Keeping pushing the envelope sir! Go to Comment
I intend for Reginald's secret to come out at the same time the rest of the party learns that Sylvie is actually the heir. It should give my players a bit of whiplash at the sudden role reversal. Go to Comment
Very interesting! However, I want to know more about why he would take such a personal risk for someone he doesn't know. Is he motivated by a sense of chivalry? Duty to the Crown? Thirst for adventure? Or does he owe some debt to Morano that he feels he can repay in this way? How does he know Morano anyway?
My only concern is that it will be difficult to reveal all the depth this character has once Morano (the only one who knows his true nature) is dead. Certainly Reginald can hint at it when he is martyred off later, even with his dying breath, but it just seems a waste that no one in the party will ever get to know who he really is. Maybe he could keep a journal or something, to warn Sylvie in case he's killed off? Go to Comment
"Convinced that trees speak to him, and that trees never lie" -- that is gold. A perfect hook for a player that both allows for some interesting role-play, and gives the GM room to nudge the party in the right direction when needed. Good luck with the game! Go to Comment
Cannot wait to see how this plays out, I enjoyed reading the beginning of your CRTF sessions. Will you be updating this with summaries?
Also, I have to say I read "Althalos Yerel" entry and thought of it to be cliché at first, then I finished reading it. I cannot wait to see the mishaps that would happen due to it. Same with "Valen Aventura" he looks like someone that would cause a ruckus as well. Go to Comment
Might be easier to have the PCs use Morano to identify an item or used as a source of information earlier in the campaign so that they already know them. Once they know them, know the bare minimums about them (they are "good") then when they see them being chased through the town there is motivation to get involved.
Once involved the guards could lump them in with the Morano's for damage/clean-up fees in the town and such which would make them (me anyway) more motivated to find who did it for paybacks for the loss of my coin as well as safety of Morano.