Update: I'll be adding a character sheet to this shortly and possibly fleshing it out more, but I felt I should give everyone a chance to see what I've come up with. Go to Comment
I really like the idea of a kingdom linked to its king, and that a bad king would leave some kind of taint. But I don't get why Devil's Spit turns into iron when he absorbs its powers. Was it iron to begin with then, they say that in alchemy, stuff always return to their original form and what not, so is that it?
I can instantly see the use of this and, I must admit, the organization of how to find the information was what intrigued me. That is definitely a great resource! Go to Comment
This is well-organized, and I like the included charts. However, this is not very generally useful to another campaign or setting. The only bits which are immediately "grab-able" are the bits about the lock & door, food and other supplies. Go to Comment
This looks really good (well written), and it was an interesting read, even though I hardly got any of it, and the "explanation" on that other page just made me more confused. However, this wasn't your idea, and you can only use it for GURPS, so yeah, there's that to consider. Go to Comment
I like the details outlining the high barons. The somewhat imperious title of "Dragon" is pretty rad too - I like the implications of not only a bodyguard, but a personal assistant and killer. You've left some to the imagination with that position, but I like the ambiguity and the implications it has.
The other various personalities round it out well. Go to Comment
I'm finding it hard to keep up posts with the pace of the campaign- we play twice a week most weeks. But since I've heard from various people, I'll attempt to keep up best as I'm able. Go to Comment
NPCs (Character Sheet) (Political)
Just wanted to say that I love that you are sharing your campaign even though I don't comment on all of them! Go to Comment