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Dangerous Harvest
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Scrasamax's comment on 2011-04-19 01:12 PM


Minimal old school sub, not bad. To improve I would add some details to differentiate the sub from the movie. Some ideas might be giving the villagers something other than a stash of weapons to protect, or a different motive for the bandits to be stealing their grain.


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Dangerous Harvest
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Ancient Gamer's comment on 2005-11-04 12:03 AM
Okay, I vote 2.5 as requested by Strolen (Checking out the new .5 vote system) Go to Comment
Dangerous Harvest
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Ancient Gamer's comment on 2005-11-04 12:06 AM
Only voted Go to Comment
Dangerous Harvest
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Pariah's comment on 2012-02-26 12:58 AM
Only voted Go to Comment
Dangerous Harvest
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axlerowes's comment on 2012-02-26 11:43 AM


I don't think a write up of Seven Samurai brings anything to the table that isn't put there by saying Seven Samurai, unless you were going to iron out some details, toss in some new character profiles and give some time lines for a GM to produce a fun retelling of seven samurai.  

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Dangerous Harvest
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valadaar's comment on 2011-04-25 09:58 AM


I like the idea of rallying a village to help defend it.  In the TV mini-series, Pillars of the Earth (and novel, though never read it.), there is a battle of the correct scale for PCS' - the attackers are about 20 men at arms and knights attacking a small town.  A small number of 'PCs' help rally the defense with a nice small scale battle.



 

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Dangerous Harvest
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Silveressa's comment on 2011-04-26 06:05 AM


Easy to use for a plug in to keep the action going when the characters wander off the beaten path,. and easily adapted to sci-fi games which is a nice plus.


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Dangerous Harvest
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Silveressa's comment on 2011-04-26 06:05 AM


Easy to use for a plug in to keep the action going when the characters wander off the beaten path,. and easily adapted to sci-fi games which is a nice plus.


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Dangerous Harvest
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Kassy's comment on 2011-07-26 09:14 AM
Only voted Go to Comment
Dangerous Harvest
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PoisonAlchemist's comment on 2011-08-13 03:16 PM


For a twist: The villagers knew they could not win and poisoned their grain. The bandits have taken and eaten some of it, but not before selling off a great deal to various local populations. During a time of bad harvest can the PCs manage to find and stop the shipments before they are consumed? Should they cure the bandits if they come across them dying?


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Drafted
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Agar's comment on 2003-01-05 06:26 PM
Kinda reminds me of russian world war two tactics. You fight the enemy or your "countrymen" will shoot you. What's to keep you here fighting for the city, though? It could be as simple a thing as they are "gaurding" your family in the local jail, but that requires a well-established character. Maybe they know something you don't yet.

Assuming a walled city, perhaps it has been surronded and only the scouts from the city guard are aware of it. With the attacking forces still a good distance away, but blocking all exits, some people may try to escape before the fighting. The city gaurd could be preventing an exodus into the brutal arms of the barbarians by forcibly inducting everyone.

What ever the reason for the gaurd's actions, the fight will soon be on. Go to Comment
Drafted
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Ylorea's comment on 2003-08-25 07:08 AM
Oke, so I am "enlisted" in the city guard.... now what?

This might be a very decent way to start a adventure, but it is not a adventure by a long shot. It is not even a adventure hook.
With the comment of Agar, there is a start of a adventure hook though. Go to Comment
Drafted
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Scrasamax's comment on 2011-10-22 03:22 PM
This has potential in that it creates a number of interesting questions. How common is forced conscription? What is the motivation? Go to Comment
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valadaar's comment on 2011-04-25 08:14 PM


Most PC's I have GM'd would bristle against this type of plot. It might seem like a convenient way to have an 'escape' plot or something similar, but I think there are more subtle means to accomplish this.

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Drafted
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Ted's comment on 2011-05-01 09:08 AM


Honestly, just the characterization of Tymas allows this some life. Although the actual plot is a great way of getting players to hate a location, Tymas could very well develope into an NPC, fighting for the player's help in ending the pressgang-like activies of the guard.


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Drafted
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Kassy's comment on 2011-07-26 09:22 AM
Only voted Go to Comment
Drafted
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PoisonAlchemist's comment on 2011-08-14 03:08 PM


So from the other comments we have established that Tymas' perspective is not the one we want the PCs to share for a number of reasons. Perhaps the players could be inside the city on some sort of espionage mission and gradually come to know or befriend him and learn that most of the city guard has been pressed into service. That would then make assaulting the city much more of a moral dilemma. 


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Protected Dead
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manfred's comment on 2002-11-18 03:22 AM
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.

On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder. Go to Comment
Protected Dead
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Agar's comment on 2002-11-15 10:09 PM
A lich chilling next to an unsupposing village. Kinda like the nightmare cave near yoda's place. My biggest question here is why only a cleric? I mean, a mage made the place, couldn't another mage shore up the defenses or add some more? Could a theif add some mundane mechanical traps to the affair to provide a new first line of defense? Couldn't some warriors stand watch over it?

My guess at an answer to this is that the repeated attempts at grave robbing have put small cracks in the defenses of the mausoleum and some small influence of the lich can now get out. Possibily animating the dead surronding him and attacking the town. With only limited influence, the lich could only animate a handful at a time, but if they're destroyed, he's surronded by ammo. Since the traps where magical in nature, he couldn't just have a zombie start hacking away at the walls to free him, so the attacks on the town are to see if he can bait some powerful suckers, err adventures, into coming to the town's rescue by leveling the graveyard. And since all adventuring parties have this honorable vow of poverty, they wouldn't be interested in the richly appointed crpyt, no, no, no.

"Odd how those undead never rose up again when the party was next to the mausoleum, isn't it? We must have moved from the fighting section of the adventure to the mage's work. After that will probally be some traps for the thief. Boy, have we sure got the DM figured out. We'll just have the cleric use all his spells to heal us while we wait for the mage to finish."

Try not to give away the plot with too much diabolical laughter. Go to Comment
Protected Dead
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Cheka Man's comment on 2007-01-28 07:27 PM
Short but it's very good. Go to Comment
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