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Protected Dead
Plots  (Duty)   (Side-Quest)
manfred's comment on 2002-11-18 02:22 AM
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.

On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder. Go to Comment
Protected Dead
Plots  (Duty)   (Side-Quest)
Agar's comment on 2002-11-15 09:09 PM
A lich chilling next to an unsupposing village. Kinda like the nightmare cave near yoda's place. My biggest question here is why only a cleric? I mean, a mage made the place, couldn't another mage shore up the defenses or add some more? Could a theif add some mundane mechanical traps to the affair to provide a new first line of defense? Couldn't some warriors stand watch over it?

My guess at an answer to this is that the repeated attempts at grave robbing have put small cracks in the defenses of the mausoleum and some small influence of the lich can now get out. Possibily animating the dead surronding him and attacking the town. With only limited influence, the lich could only animate a handful at a time, but if they're destroyed, he's surronded by ammo. Since the traps where magical in nature, he couldn't just have a zombie start hacking away at the walls to free him, so the attacks on the town are to see if he can bait some powerful suckers, err adventures, into coming to the town's rescue by leveling the graveyard. And since all adventuring parties have this honorable vow of poverty, they wouldn't be interested in the richly appointed crpyt, no, no, no.

"Odd how those undead never rose up again when the party was next to the mausoleum, isn't it? We must have moved from the fighting section of the adventure to the mage's work. After that will probally be some traps for the thief. Boy, have we sure got the DM figured out. We'll just have the cleric use all his spells to heal us while we wait for the mage to finish."

Try not to give away the plot with too much diabolical laughter. Go to Comment
Protected Dead
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Cheka Man's comment on 2007-01-28 06:27 PM
Short but it's very good. Go to Comment
Protected Dead
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valadaar's comment on 2011-04-26 09:45 AM


A starting point, though a bit bare :)

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Protected Dead
Plots  (Duty)   (Side-Quest)
Kassy's comment on 2011-07-26 08:32 AM
Only voted Go to Comment
Protected Dead
Plots  (Duty)   (Side-Quest)
PoisonAlchemist's comment on 2011-08-17 03:31 AM


I don't think this submission stands on its own, but Agar's comments as well as manfred make this a good, usable submission. 


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Wolve's Revenge
Plots  (Duty)   (Campaign)
manfred's comment on 2001-07-20 04:50 PM
The first suspects for this mysterious attacks would be werewolves. So let them find a werewolf who is innocent (in this respect,at least). Maybe this real werewolf is stalking Jerod to free the wolves from the slavery of the ring and to kill him. Will the heroes join this dangerous creature to achieve justice? Go to Comment
Wolve's Revenge
Plots  (Duty)   (Campaign)
manfred's comment on 2005-09-18 03:11 AM
BUMP!

What a short but definitely usable plot. It could easily turn into an investigation of the original crime, Jerod's father could be found innocent, or guilty but betrayed by his companion(s) in the council.

The ring should be destroyed or taken by the werewolf if possible. It could also handle more details.

Some ideas? Go to Comment
Wolve's Revenge
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Ria Hawk's comment on 2002-12-31 07:15 AM
Perhaps Jerod is slowly getting a little crazy. After all, this is a tremendous power he has, even if there's a limit to how much he can use it. And there's no garuntee he knows of the limit. Besides, how long will it be before he decides that killing livestock isn't making his point and moves on to the people of Huram? And there's always a possibility that Jerod is right and his father didn't commit the crime he was sent away for... Go to Comment
Wolve's Revenge
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MoonHunter's comment on 2005-09-18 10:19 AM
The werewolf could be related to the sheep farmer.

The Sheep Farmer could be responsible for "unrespectable deeds" against Jerod's sister.

Jerod should be persecuted by the other locals because he is "the wrong religion" or "from that country over the hill that invades us on a regular basis"

Perhaps the ring changes the owner? They take on more wolf like traits (mental and physical). Perhaps it is a cursed item, luring poor innocent people (HAH) to doing Evil.

And where did the ring come from?
The Werewolf's pack? A pact with a demon? An ancient artifact from the time of the Lunar Empire (the one run by changing races)? A random piece of jewelry purchased from a travelling tinker a few weeks ago? A wolf demon that has been harrassing the area and is tied to other plots the players have encountered. Go to Comment
Wolve's Revenge
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Melvins Cat's comment on 2003-07-19 09:28 AM
Combine both Ideas.
The werewolf is innocent of the attacks & is after Jarod to free the wolves, but... the werewolf is the one that poisoned the sheep in the first place... Go to Comment
Wolve's Revenge
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Scrasamax's comment on 2011-04-19 12:16 PM


I like the idea of the Ring of Wolf Control, but the origin is mysterious and I would be curious to know it. Magic items are made for a reason, and this ring could have a very interesting backstory.



Possible idea, the ring was made for a noble who bore the wolf as the heraldic animal of his family. Nominally not a problem, until wolves start raiding sheep pens and harassing locals. Killing the wolves kinda looks bad when they are your chosen symbol. So, he had the ring made to control the wolves to hunt elsewhere and leave his peasant's livestock alone. Later, he found he could send the wolves to hunt his enemie's land, ruining his deer stock, killing untended sheep, etc


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Wolve's Revenge
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valadaar's comment on 2011-04-25 11:11 AM


This is an excellent starting point - I already have some thoughts to flesh this out somewhat. 



 



1. The ring dates far back, and was used to lend fact to a legend that 'even the very beasts flocked to the King's standard..'



2. The ring does not provide simple control as described, but causes the ring-wearer to become the pack leader.  This is two-edged, for the pack leader can lead the pack, and they will follow - perhaps accepting some verbal orders through the power of the ring.  Second, should the new leader show signs of weakness, up-and-comers (or the old leader) may attempt to regain control.  I'd personally make it as follows:



Upon donning the ring, the bearer assumes a greater and greater resembles to wolves as the pack is summoned to the bearer. The wolves will travel at their best speed to reach the wearer, intruding into civilized regions if need be.  If that pack is destroyed, then another and another will be so drawn until at least  one wolf survives to greet the bearer.



The pack, upon arrival, may accept the new bearer automatically if 'strong', otherwise the current pack leader will challenge the wearer by attacking him. The other wolves will not intervene unless attacked. Should the bearer fail, the pack will tear him to shreds.



Once the bearer is the pack leader, he can shift between wolf-man and pure wolf forms, the latter needed to take advantage of the wolves faster movement.  Human form cannot be resumed without removing the ring. 



Removing the ring could either be hazardous or safe at the GM's discretion.

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Wolve's Revenge
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Kassy's comment on 2011-07-26 08:19 AM
Only voted Go to Comment
Wolve's Revenge
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RGTraynor's comment on 2011-04-16 09:07 AM


Mm, definitely some questions here, as others have mentioned.



Beyond those ones, I've a simple one - how in the heck did Jerod find out in the first place that this ring allows him to control wolves?  Why would he put it on?  What would lead him to suspect that it's enchanted?  Is he a wizard in his own right, or as MoonHunter speculated, is it some powerful artifact or bound demon which has possessed Jerod?


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Wolve's Revenge
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Old Dreamer's comment on 2011-04-16 06:27 AM


Short but sweet. I agree with Moonhunter, I'd like to learn more about the origins of the ring. A very unusual power, probably an unusual history. 


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Wolve's Revenge
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PoisonAlchemist's comment on 2011-08-13 02:24 PM
Only voted Go to Comment
Thieve's Luck
Plots  (Duty)   (Encounter)
Agar's comment on 2002-12-26 01:18 AM
Somebody needs either a new set of gloves or Johnny Cockrin.

You have money, but it's hot. Passage is relitivly easy, but your are wanted. Your allies have abandined you, and now all your enemies get a cash bonus for offing you, instead of a hanging. And there's a rock in your shoe.

Think your day was bad already? Read the fine print. Thought that reward was a bit high for burglary? Maybe that's because you have some extras added on. More things missing, someone kidnapped/killed, a woman blaming her indescretions on you "forcing" herself on you (a convienient way to cover an unexpected pregnancy), something more than you did may have been pinned on you. How are you gonna clear your name when you are part guilty? Go to Comment
Thieve's Luck
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Scrasamax's comment on 2011-08-19 12:59 AM


Years after this, once Tommy had exacted his revenge on the guildmates who betrayed him to the authorities, he started his own gang of thieves. Contrary to the guild structure that fostered strangers to work together, and sometimes against each other, his gang was family. The Thumbcutters became rather infamous in Farrow and in the surrounding lands. They were indeed thieves of the first rate, but rather than coercion, running rackets and the like, the Thumbcutters were highwaymen and house breakers. They took from the wealthy, from guildsmen and merchants, and their favorite marks, traveling thieves.



The Thumbcutters, however, are still very much part of the community. They give alms at the church, and make an effort at running a front business to look legitimate. They can recognized by their left hands missing the thumb.


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Thieve's Luck
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Cheka Man's comment on 2011-04-25 09:43 PM


I like this plot. Good for a game with PCs.


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