Strolen\s Citadel content. 
Fairy Luck
Plots  (Hired)   (Encounter)
Agar's comment on 2003-01-07 07:11 PM
This fairy has a poor sense of personal property. Which is understandable given she's a forest spirit. Does the sun own the light that falls on the trees? Can the grass buy out the trees and make them move? How much rent should the birds pay for thier nests? Life in the forest is mainly about letting things be because they are for the good of all.

Now, if the players can get the fairy to understand that they want to be able to trade things and throw things away, what will happen when the fairy goes back home? Maybe it will chase out every living thing that can't do anything for her, become a little green tryanical despot. Maybe she decides that she has been providing the forest a service and now thinks she can get a better deal somewhere else. She might start wandering to find somewhere she can ply her trade for the compensation she wants.

Capitalistic Fae. Who woulda thought? Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
Dragon Lord's comment on 2007-01-08 08:17 AM
Definitely appeals to me sense of the silly

Great fun – 4/5 Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
Spark's comment on 2006-02-21 04:17 PM
Cool! Very cool. I like it in that there's no real "Bad Guys", yet it's still a dangerous mischief for the PCs. There are a lot of places where you can run off and make a full quest out of this, and if you don't, it's still a fun little side adventure that would be a much-welcome change of pace from slaying demons and such. Good work! Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
valadaar's comment on 2007-01-08 08:47 AM
A good old sub from the vault!

Nice! Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
Silveressa's comment on 2011-01-11 03:14 PM


Very fun, especially if the Gm seeds some red herring magical items among the latest trove of treasure the group think *may* be cursed.



Turn dead spells to banish ghostly saboteurs, see the invisible to spot the meddlesome mage, and accusing the thief of going overboard to prove her usefulness to the group. All sadly in vain for everything keeps coming full circle, even that rotting sandwich, formerly silently moldering in the bottom of  Stella's travel pack until she noticed the repulsive smell...



So much fun to be had by the inclusion of one innocent little fey....


Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
Ramhir's comment on 2011-01-10 07:04 PM


I *like* it! This fae will definitely be paying a visit to my PCs! Thanks, Strolen!


Go to Comment
Fairy Luck
Plots  (Hired)   (Encounter)
OmegaDraco's comment on 2012-02-27 07:38 PM


Fun idea. I like it. My players would figure it out and "game" the system intentionally. I would recommend that you limit the fairy to only performing 3 "favors" before leaving.


Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Barbarian Horde's comment on 2002-12-14 01:47 PM
"angst" means fear in Dutch, you know.. Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Strolen's comment on 2002-09-03 10:42 AM
Let the player learn the spells at normal but mark the ones learned from this book. Then whenever a spell learned from the book is cast the alternative castings take place. Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Ria Hawk's comment on 2002-10-01 11:41 PM
Maybe it affects other spells known, as well. Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
JMFD's comment on 2003-03-04 03:01 PM
I like this one... perhaps have it so that the mage can only cast directly from the book, as if it were a renewing scroll, rather than being able to learn as normal? Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Pieh's comment on 2010-09-14 11:12 PM
Classic! Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Ancient Gamer's comment on 2006-08-29 05:58 AM
I am pretty sure the word is well known in english too ;)

Wikipedia says it best:
Angst is a German word for fear or anxiety. It is used in English to describe a more intense feeling of internal emotional strife.A different but related meaning is attributed to Danish philosopher Søren Kierkegaard (1813–1855). Kierkegaard used the word angst (Danish, meaning "dread") to describe a profound and deep-seated spiritual condition of insecurity and despair in the free human being. Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
valadaar's comment on 2006-08-28 07:00 AM
Simple, Subtle. I like it. Go to Comment
Book of Angst
Items  (Books and Scrolls)   (Cursed)
Ted's comment on 2010-09-14 11:06 PM
Vote Only. Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
Agar's comment on 2003-01-07 11:16 AM
Getting pressganged is no fun at all. This might be a good way to wake a party up to how they've been treating some NPC's. If they've been a bullying, swaggering bunch and been cocky because you've given them a few too many toys, this is a perfect opprtunity to strip them of thier booty and crush thier egos.

When the ship gets to a port, they are used to the new help trying to make a break for it and expect it. Maybe they drug the newbies untill they are away. At that first port would be the best time for the captin to sell of or gamble away the PC's most abused or exploited possesions.

Save their most neccesary things so they can continue to adventure when they break out, but if a wizard had a particually over-powering spell in his book, I doubt it will be able to be memorized as well after being used as a placemat while the captin had some barbeque ribs.

This shouldn't be the end of thier carrers, but it should be a setback that makes them use what they've learned instead of what they've plundered. Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
esaquam's comment on 2004-09-19 10:54 PM
No offense, but there is no plot here; it's only a transitional scene. There is nothing the PC's have done, or could do, to affect any of this. Looking for weapons is a red herring (sorry, seemed appropriate to the setting ;-)) - ANY excuse that puts the PC's near the docks is sufficient, and completely incidental to the shanghai. Then they wake up chained to the oars. Their only choice of action is to row or not.

There could be a number of plots starting here: Interaction with the captain could lead to an offer to trade PC skills and knowledge for freedom, or maybe join the crew; slave uprising or mutiny could leave the PC's potentially running the boat; and, of course, arriving at a foreign port could be the start of all sorts of plot lines.

Full disclaimer: Having been a PC in this scene (twice!), it's one that just leaves the players to shrug and wait for the DM to do something else. Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
valadaar's comment on 2011-04-25 07:17 PM


Wulf is spot on with this.  Since there is not much adventure in rowing and getting whipped, this would have to be a short scene ended by something more dramatic. Like, looking left and seeing an oncoming enemy galley about to ram... 


Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
Wulfhere's comment on 2007-02-26 03:20 PM
If you're going to use this sort of scenario, you have to make it seem fair. Either start out the PCs in this situation, using it to open up a game, or play out the scene where they are captured, giving them at least the facade of escaping the situation.

If you have the captain selling off their most treasured (and game breaking) possessions, be prepared for grumbling. I would discuss the situation with the players beforehand ("You know your Amulet of Transforming into a Triple Strength Iron Spike Golem? It has got to go!") and get some sort of agreement to lowering the power level of the game a bit.

Additionally, you should give them a chance to get revenge against the ones that shanghaied them. It could even become a major plot focus: "In the Thieves' Quarter, Fordall overheard something. Apparently there's a ship that calls here regularly: A ship with golden sails!" Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
Kassy's comment on 2011-07-26 08:25 AM
Only voted Go to Comment
Total Comments:
971

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2