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Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
manfred's comment on 2005-09-19 02:48 AM
BUMP!

Another solid item associated with the wolvenkind. It has a logical background and powers (there is that thing about the alignement... but can be changed into 'feeling evil intentions' easily). Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
Agar's comment on 2003-10-16 12:00 AM
A great item, I'm certainly going to use this on someone, somewhere. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
CaptainPenguin's comment on 2005-09-20 05:16 PM
But beating on straw men is so much fun! Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
MoonHunter's comment on 2005-09-19 11:28 PM
AHWW members of the world unite!

It is a good solid item with a nice compact write up. If is often unfortunate that we never comment upon them and the good slide away into obscurity, while the bad stay up on the new list as "straw men" to beat upon. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
axlerowes's comment on 2006-10-12 08:35 PM
Nice solid item that is more useful than most for pushing plots along. I just didn't like the back story of the druid and the wolf getting impaled on the same stick. But I do hope to use the item soon. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
valadaar's comment on 2013-05-03 12:04 PM
Boy, someone knew how to throw a wolf :)
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Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
Kassy's comment on 2008-07-26 06:56 AM
Solid item as axe said, i find it awesome. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Strolen's comment on 2011-04-26 02:57 PM


What don't you ever get hungry and binge and walk away in disgust. Could be cannibals on a diet that had a cheat day and then realized what they were doing and quit...you never know. :)


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Dinner Time
Plots  (Hired)   (Side-Quest)
Agar's comment on 2003-01-08 11:39 AM
Farmer, it's what's for dinner.

This group of cannibals seems rather wasteful for someone who eats people. Why do they eat people? It doesn't seem like they are trying to gain the strength of a defeated foe, farmers at the end of a day are rather tired and not a worthy opponent.

Maybe they just like the taste. If they didn't have any other source of meat for a while, maybe that drove some of the past generations to cannibalism and now it's a way of life. If they could be convinced to eat some chicken maybe they'd go "Hey, this tastes just like Bob!" and the spree is ended.

Of course, they could just be evil. Find 'em and chop 'em up. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Ylorea's comment on 2003-09-02 05:34 AM
Some canibalistic tribes on this earth simply resort to canibalism as they think their gods feel them to be more worthy if they eat other people.
The victim does not have to put up a fight, just the eating itself is a act of "power".

Others eat human flesh, because they consider it a delicacy... Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2011-08-19 01:02 PM
The Citadel was a different place in 2002, with something this short its kind of important to check when it was done. We are currently in the third incarnation of the Citadel, and this came from the original iteration.
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Dinner Time
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2011-08-19 01:02 PM


Only Voted


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Dinner Time
Plots  (Hired)   (Side-Quest)
Cheka Man's comment on 2011-04-25 03:26 PM


Short but sweet.


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Dinner Time
Plots  (Hired)   (Side-Quest)
Chaosmark's comment on 2007-04-19 09:27 PM
Generic plot, easy to insert. Most of the oldest ones are, and that's why they're useful. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Murometz's comment on 2011-04-25 11:37 AM


One twist here could be the "confusion" surrounding who the "foe" actually is...perhaps there are rumors/assumptions of trolls, orcs, demons, etc (take your pick) and the PCs assume the worst when reports of half-eaten farmers reach their ears. This could lead to some surprises if the PCs prepare for horrid "monsters", but instead find perfectly "normal" appearing people. This would work best perhaps, if the cannibals are not caught "dining" in-situ. I can see the exchange between PCs and Cannibals taking place on the road. The cannobals have dined and now return to their villages. The PCs warn the cannibals (who appear quite normal it must be stressed, not as deranged bone-in-nose types) about "farmers being attacked" in the area. The cannibals thank the PCs for the warning, nod, and go on their way. Much later the PCs sheepishly realize what is going on.

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Dinner Time
Plots  (Hired)   (Side-Quest)
axlerowes's comment on 2012-09-26 06:55 AM
Over ten years old, and It has that old school DnD feel to it. As I said, we are at least 40% nostalgia round here.

Daily highlight 9/25/2012 Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2011-04-26 06:40 PM
Nah, my folks raised me to finish my plate, or carcass as the case may be....
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Dinner Time
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2011-04-26 10:36 AM




I think the big C is too useful a tool for horror to use this casually.  The level of waste implied is irrational - even for cannibals.



Something would be doing this for a purpose, not just some random cannibals on some type of eating binge.



Muros comment is on the right track, but I think the idea can definitely be reworked. 



 



 

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Dinner Time
Plots  (Hired)   (Side-Quest)
MysticMoon's comment on 2011-04-25 01:42 PM


For some reason "... cooked and half eaten farmers strewn about the house" cracked me up. What is wrong with me? :P



I know this is a very short and minimal sub but there is something about it that just gets the wheels churning. So many possible ways this could go.


Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
PoisonAlchemist's comment on 2011-08-12 01:20 AM


This seems so uninspired I am not sure what to make of it. The cannibals have no motivation to make them interesting, the farmers have nothing for players to empathize with, it's simply a scene of gore. This post would work better as an idea.


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