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Beggar's Curse
Plots  (Discovery)   (Campaign)
Mourngrymn's comment on 2006-06-13 04:15 PM
Its comments such as this that make me question commenting or voting until its clerified. Go to Comment
Beggar's Curse
Plots  (Discovery)   (Campaign)
valadaar's comment on 2011-04-26 10:44 AM


I think the plot is basic enough that it could come from a hundred places - its nice and simple.  Wrongful death. Curse. Lift Curse.



Now, wrongful death is so common that the story needs to turn on why the beggar woman had such power? Favorite of some god? Was she once a powerful witch fallen on hard times?  Evil is rarely punished, so why now?



 



 



 



 

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Beggar's Curse
Plots  (Discovery)   (Campaign)
PoisonAlchemist's comment on 2011-08-12 01:12 AM


I am a bit curious as to why she cursed the entire city. Is this a large city? Is there a disproportionate number of poorly treated beggars?


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Schaak
NPCs  (Minor)   (Mercantile)
Agar's comment on 2002-11-05 12:20 AM
Having a monopoly on a faster, safer way to travel, I don't imagine he would be very forthcoming about how he's doing what he's doing. "Oh, I just get up in the morning and go whichever way my nose is pointing." He could act as a sort of specalized guide at times, if need or possibly reward were great enough. Go to Comment
Schaak
NPCs  (Minor)   (Mercantile)
Shadow1973's comment on 2005-01-10 10:00 AM
The magical pathways is a plot all on their own.

Would this cart be heavly loaded with items all over or are the neatly packed away in trunks? If this person is seen quite often pulling large objects out of small containers, there just might be some other wizard out there trying to find out how this peddeler is traveling about the lands selling so quickely of just wanting to see what is inside all them trunks. Go to Comment
Schaak
NPCs  (Minor)   (Mercantile)
valadaar's comment on 2007-01-26 11:01 AM
I like this old fellow. Post is a little rough in places but is still good and useful. Go to Comment
Schaak
NPCs  (Minor)   (Mercantile)
Moonlake's comment on 2013-06-22 08:01 PM
An innocuous encounter with this NPC has the potential to turn into side-quests or even sth bigger. A simple and good utility sub this is. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
ephemeralstability's comment on 2003-10-16 02:51 AM
To build on Manfred's comment, maybe overuse of the staff will lead to a form of lycanthropy? After all, surely an item begat by such tragic circumstances would have a darker side...

ephe! Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
manfred's comment on 2002-05-28 03:13 PM
Add something weird at full moon- you can shapechange into a wolf , get some druidic ability or so. If sleeping, you dream of being an animal freely walking the night... player will be soon afraid of lycanthropy.

And do not forget druids may want this staff also... Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
manfred's comment on 2005-09-19 02:48 AM
BUMP!

Another solid item associated with the wolvenkind. It has a logical background and powers (there is that thing about the alignement... but can be changed into 'feeling evil intentions' easily). Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
Agar's comment on 2003-10-16 12:00 AM
A great item, I'm certainly going to use this on someone, somewhere. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
CaptainPenguin's comment on 2005-09-20 05:16 PM
But beating on straw men is so much fun! Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
MoonHunter's comment on 2005-09-19 11:28 PM
AHWW members of the world unite!

It is a good solid item with a nice compact write up. If is often unfortunate that we never comment upon them and the good slide away into obscurity, while the bad stay up on the new list as "straw men" to beat upon. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
axlerowes's comment on 2006-10-12 08:35 PM
Nice solid item that is more useful than most for pushing plots along. I just didn't like the back story of the druid and the wolf getting impaled on the same stick. But I do hope to use the item soon. Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
valadaar's comment on 2013-05-03 12:04 PM
Boy, someone knew how to throw a wolf :)
Go to Comment
Wolf
Items  (Wand/Staff/ Arcane)   (Heroic)
Kassy's comment on 2008-07-26 06:56 AM
Solid item as axe said, i find it awesome. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Strolen's comment on 2011-04-26 02:57 PM


What don't you ever get hungry and binge and walk away in disgust. Could be cannibals on a diet that had a cheat day and then realized what they were doing and quit...you never know. :)


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Dinner Time
Plots  (Hired)   (Side-Quest)
Agar's comment on 2003-01-08 11:39 AM
Farmer, it's what's for dinner.

This group of cannibals seems rather wasteful for someone who eats people. Why do they eat people? It doesn't seem like they are trying to gain the strength of a defeated foe, farmers at the end of a day are rather tired and not a worthy opponent.

Maybe they just like the taste. If they didn't have any other source of meat for a while, maybe that drove some of the past generations to cannibalism and now it's a way of life. If they could be convinced to eat some chicken maybe they'd go "Hey, this tastes just like Bob!" and the spree is ended.

Of course, they could just be evil. Find 'em and chop 'em up. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Ylorea's comment on 2003-09-02 05:34 AM
Some canibalistic tribes on this earth simply resort to canibalism as they think their gods feel them to be more worthy if they eat other people.
The victim does not have to put up a fight, just the eating itself is a act of "power".

Others eat human flesh, because they consider it a delicacy... Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2011-08-19 01:02 PM
The Citadel was a different place in 2002, with something this short its kind of important to check when it was done. We are currently in the third incarnation of the Citadel, and this came from the original iteration.
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