Strolen\s Citadel content. 
Insig Gem
Items  (Jewelry)   (Magical)
Scrasamax's comment on 2006-05-31 10:09 AM
I think this could be a scroll for all sorts of look-but-dont-touch things that a mage might leave in his stuff to deter people from touching. These could be limited to the comical to alarming for a good aligned mage, such as the toucher turning a vibrant color, or their voice turning into deafening animal noises. For a more evil wizard, there could certainly be a vivacious black idol that when touched turns the toucher into a nearly mindless carrion crawler for several hours. Later when they revert to human with a mouthful of rotten orc intestine they have learned a valuable lesson. Go to Comment
Insig Gem
Items  (Jewelry)   (Magical)
Murometz's comment on 2008-12-18 01:38 PM
Thieves Guild jingle:

We represent the Lollipop Guild
The Lollipop Guild, the Lollipop Guild
And in the name of the Lollipop Guild
We wish to welcome you to Munchkin Land
(TM)

(They keep trying to steal the gem, you see, and-----) Go to Comment
Insig Gem
Items  (Jewelry)   (Magical)
valadaar's comment on 2008-12-18 01:43 PM
Interesting idea, though the "Any natural resistance " would be turfed in a heartbeat. This is a human-made item, not made by the gods.. Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
Ria Hawk's comment on 2002-10-01 11:24 PM
An interesting twist involving the man who got past it: the ruby is not in the hands of sensible PCs, but in the hands of an evil fighter. This could lead to a very interesting adventure: the PCs would have to not only find the bad guy, but the man who can get past the ruby, AND keep him safe long enough to help them. Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
MoonHunter's comment on 2005-07-28 08:43 AM
So if you threw a human being at him, the ruby would not block him. It is all about the inanimate objects.

And it does have limits on mass and energy transfer, as seen by giant clubs whacking it like a baseball into deep left field. Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
Ylorea's comment on 2003-08-25 04:24 AM
Would the evil fighter not have been the one who got past the ruby and killed the magician?

The ruby could be quite usefull for those with a high dex..

Plenty of posibilitys with a host of plots to be attached to it.
-Retrun the ruby
-Just get rid of the "thief"
-Revenge the fallen magician...

Just to name a few. Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
Chaosmark's comment on 2007-01-20 04:53 PM
An interesting concept, yet as with most of the 'starter' submissions, it could use a bit more work. Perhaps someone can make a plot to go with this and link them? Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
Roack's comment on 2005-07-27 09:35 PM
If they Ruby doesn't block punches, wouldn't it not block weapons too? Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
valadaar's comment on 2014-04-08 09:56 AM
I think there is a place for such small items. Its reasonably complete and an interesting idea. Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
Barbarian Horde's comment on 2004-05-21 02:07 PM
Good one ephemeralstability. I like that idea also. Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
ephemeralstability's comment on 2003-07-19 05:25 PM
Maybe there's something in the wine which permeates through the barrels into the atmosphere and gradually overpowers those nearby. The barrels could be leaking this substance into a river which supplies the local peasants with water. At the same time as the strange goings on in the cellar the peasants are experiencing a hitherto unheard-of plague.

Encounters in the cellars could then be with mutated creatures which had been contaminated by the substance in the wine. Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-09-09 04:14 AM
You could also have your generic cursed item being responsible for the misbehavior - or not, simple greed is already a good enough reason.


I think I have even used this at some point... the local baron was really digging for the wine cellar, and an opening was found. Sending guards in, they didn't return, so promptly were some adventurers recruited. On the spot was a little crowd of workers, looking as if they were paid for doing nothing (and they were), and eager to tell some horror stories to the chumps going in ("He was but an inch from getting out, but then a giant hand pulled him back!" - "Yeah, and it had claws THIS big!" - "And he screamed as if they were tearing the very soul out of him!")

Truth is, it was a forgotten part of the castle's secret corridors, and the guards really deserted after finding a wealth in treasure. Tramping around might reveal more, but also a few family secrets... like that one black sheep, who worshipped a dark cult, complete with a little unholy temple. Or the little ghostly girl, that was lost long ago, actually neglected by her caretaker who didn't want to share the inheritance. Watch your steps, in this dungeon, and when you are out of it.


It is an oldie, but is still a useful plot hook. Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
Melvins Cat's comment on 2003-07-19 09:31 AM
Maybe there was a vamp in the dungeon & while the players are busy cleaning the dungeon ("give me 3 good reasons why I shouldn't use a broom....") the wizard (who is now a vamp) & the dead guards (vampire spawn) are busy cleaning the castle. Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2007-09-08 10:36 PM
Only voted Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-04-26 10:59 AM


Another nice basic starter idea - of course lots of detail for the GM to work up, but this is a great starting point.


Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
MoonHunter's comment on 2005-11-05 02:20 PM
Does nobody want to comment on Strolen's posts? Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
Spark's comment on 2006-02-01 05:07 PM
I will!

Well, it's a cool idea. Kind of short, but unique, and the sacrifical system bears a lot of resemblence to "The Lottery". Also some nice twists at the bottom. Still, I'd like a little more elaboration on the history of the people and the town, and perhaps even more ideas to chew on for plot hooks. But it's definately enough to get an adventure started! Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
valadaar's comment on 2011-04-26 10:50 AM


A great little darkside to bring to a city the PC's thought they knew well.



"Wait, what kind of lottery???"



 



 



 



 

Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
PoisonAlchemist's comment on 2011-08-12 01:14 AM


Good, usable, inseartable almost anywhere, able to be fleshed out by the DM. I particularly like that there is more than one option for explanation. 


Go to Comment
Holy Dissent
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2003-01-12 06:57 PM
Perhaps someone else is missing as well. Another parishioner or maybe a beggar that was the frequent recipient of the church's goodwill. Maybe the preist had a moment of weakness and the beggar was actually his son, a dark secret from a man that is only a mortal.

Could be that some thugs have kidnapped another church-goer or the possible son and held them for ransom. The priest, believing that the church fellowship would understand using the donations to save a life, took the money to the thugs. But the thugs didn't hold up their end. Either they still have the hostage to buy themselves safe passage, or they killed the hostage and now the priest is after them to bring the theives to justice, or they killed them both.

Now the players just have to find the truth and prove it before violence tears the city apart. Go to Comment
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