Strolen\s Citadel content. 
Talon Trails
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Barbarian Horde's comment on 2003-06-27 05:42 PM
Dman guy this is some pretty cool stuff and i have been a DM for about 5 years now. This is really really original or at leas to me Go to Comment
Talon Trails
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Barbarian Horde's comment on 2003-07-19 07:56 AM
Good Idea.
If I may suggest similar ideas :
A.Maybe nothing sinister came out so far since some wall/force wa in effect, but as the players investigate they disrupt the effect/open a doorway etc. & now monsters raid the countryside. the players are blamed by the population & they have to find a way to fix it.
B.The skipping trail was infect powered by the presence of powerful wizards (As Agar suggested) & is fading becouse some or all of them aged (or died). The players investigate & in the end they are faced with a dilema as their wizard/spellcaster has to decide whether to stay in the "trail plane" & dedicate his life to restoring the skipping trail (like other wizards before him) or continue with the group, possibly dooming the populated area...

hit me back if you like the idea
Melvin Go to Comment
Talon Trails
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Strolen's comment on 2011-08-06 12:09 PM
Update: Updated the formatting and the sub a little bit. Go to Comment
Talon Trails
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ephemeralstability's comment on 2002-05-27 09:27 PM
Innovative and rather spooky method of revealing new and hitherto uncharted territory. Thanks, Strolen! Go to Comment
Talon Trails
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Agar's comment on 2002-11-03 11:10 AM
Another plot idea: The skipping trail effect was powered by the wizards presence and is fading now that most of the wizards have been killed by a summoning gone wrong. The remaining wizards are weakened by their battle and need to players to kill/capture the summoned creature. Perhaps they give the players some weapons to aid the players. The summoned creature has been been weakened in his battle with the wizards as well, but is headed towards some source of power to rejuvenate himeself. Let the chase scene begin! Go to Comment
Talon Trails
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m0s0g's comment on 2004-08-06 09:40 AM
I like your back story and adventure opportunities.

I use a similar effect on an area of the Dales (more correctly Cormanthyr) known as the Tanged Trees. It is a portion of the forest where some elves remained after the fall of Myth Drannor and one of the few remaining places where an ancient mythal is still maintained, in the campaigns I run. Anyone not meeting the entrance requirements of the mythal's protections is deposited on the opposite side of the mythal's protected area. Go to Comment
Talon Trails
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Michael Jotne Slayer's comment on 2010-11-11 12:42 PM


Dossta: You are right, but, the ideas were still good back then. It is more often the execution, the way we deliver our ideas that has been perfected trough the years. And, more importantly; Back then, Strolen and the early members had to fill the pages with actual content. Thus, some of the early subs might seem a bit unfinished if we read them today.



Still: The concept displayed here is very good and this must be the earliest version I have seen of plot hooks. I think it was AG who first "formalized" that idea, am I right? All in all, a great idea with usefulness and artistic flair.


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Talon Trails
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Squished Quail's comment on 2004-10-11 01:03 PM
The Idea on this that I used was the players did the clean up of big nasties for free, since they were blamed for the escape. (they just happened to be in the area when the last wizard died and the trail lost its power.) But as a result of them doing all the exploration they discovered a backup way to power the trail with thier own spell points or a magical Item that they can put into a tree at the edge of the field of effect. I was simply thinking of giving them a faster route that they could use to escape things or trade better than anyone else, but they decided to set up residence and sacrificed a super powerful item to the field to power it for quite some time.... ( the donation being given by our barbarian who was sleeping with 2 halflings in the group.) Go to Comment
Talon Trails
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Murometz's comment on 2006-10-27 09:22 AM
nice BUMP Moon, never saw this before. Strolen, I love this concept! Go to Comment
Talon Trails
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valadaar's comment on 2011-04-26 11:52 AM


I can only echo Silveressa on this one.  Agree completely with her here.


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Talon Trails
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Silveressa's comment on 2011-02-01 02:13 PM


A neat idea and good adventure material, however the formatting of the sub could use an overhaul, with some spaces between paragraphs and including a plot hook section for ideas #1-3 (As it is the subs wall of text makes it something of an eye sore to read)



For a classic Strolen sub it's one of the early examples of what most subs would someday be, useful submissions with a lot of depth and usability.

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Talon Trails
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Silveressa's comment on 2011-08-06 11:19 AM


Another sub in need of a format fix, will comment and vote after ;)


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Talon Trails
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Dossta's comment on 2010-10-05 05:07 PM
There are a few small typos ("As long as any can remember these certain paths aloud one to travel . . ."), but overall this is a very useable submission. Walking into a protective field intentionally as a method of travel is a nifty idea -- I love it when magic is used successfully for something other than its intended purpose.

I can see that this was written in 2002, and perhaps the quality of the submissions on this site have increased since then, but to me this is not a 5. It's useful and colorful, but not the absolute best that this site has to offer anymore. Still . . . 4.5/5 ain't bad. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
Barbarian Horde's comment on 2004-08-13 04:26 AM
I love this concept it has so many possibilties Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
manfred's comment on 2003-10-16 03:41 AM
Reminds me in some ways of the "Untouchables", the lowest caste in India.

The Untouchables do the dirty jobs dealing with the death, blood, and similar unclean things. While this are usually the harder jobs, they can become successfull, and even rich to a degree. Which of course angers most people around. It was for some reason they were born into this caste, the lowest. So, if you get higher then you should, someone will find the time to stamp you down.

Apply this to the NotDead. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
MoonHunter's comment on 2003-10-15 06:09 AM
"I'm feeling better, I think I will get up for a walk"
"No. You will be stone cold dead in a moment".

Imagine what happens when you get the pox (or awful disease of the moment) and get the "long walk" to the Death Gate. You lie about in the forest (where there is some transient community there) for a few days. Then a few weeks. Then you realize most of your symptoms are gone. What do you do?

These people would probably built hostels and mini-villages inside the woods. They and their descendents would be in the business of dealing with the dying and burying them. Perhaps they are considered "angels" of some sort by the people outside. It would be an entire caste of people.

Some might leave. Perhaps the culture has a social role for these people. Not a zombie in a magikal sense, but something similar. They are not undead or just dead by any strech of the imagination, but they are not dead. There are probably gettos or quarters for NotDead in large cities, for those that should be dead but are not.

These people could live in polluted areas without fear, being dead themselves. Perhaps they offer a service of driving out the pollution, of castrigating or purifying an area. The NotDead could have a very lucritive "living".

Perhaps foreigners are hired as "speakers to the dead". No normal person would dare speak to one NotDead, risking pollution.

Perhaps there is a profession DeadHunters, who hunt down and control the NotDead. They are bounty hunters/ police/ and paladins of sorts all rolled into one. They could control the NotDead ghettos and make sure that NotDead stay inthe polluted areas. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
MoonHunter's comment on 2005-11-05 04:14 PM
Only voted Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
Melvins Cat's comment on 2003-07-28 09:43 AM
A twist :
The players traveled through a portal to the "sullen woods" & after a long time of meeting nothing but diseased old people they come upon a pathway leading to the "death gate" & after passing through they find themself in the capitol of the northen kingdom.
How will they local act when they see someone come out of the portal? will they be considered gods? heretics? undead (hey that's what the players would think if it was the other way around)? what if they find a sick kid, cure him (with magic) & bring him back? Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
Iain's comment on 2005-11-16 10:21 AM
A post which deserves to be brought to people's attention. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
Scrasamax's comment on 2011-08-19 01:15 AM


Only Voted


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