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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Murometz's comment on 2007-01-02 02:49 PM
here's an old candidate for a new scroll. Tales of Adventure! Should I link it Strolen, or do you want to touch it up first? :) Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
valadaar's comment on 2011-04-26 08:53 PM


Great simple starter! Right ready to go!


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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Silveressa's comment on 2012-05-10 11:19 PM

A fun way to throw an unexpected twist into the adventuring lifestyle of the group, with bonus points if the kids location is inside a kingdom/land the characters are now exiled from or otherwise enemies with the rightful rulers of.


Quite the hidden treasure lurking in the crypts Strolen!

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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Dossta's comment on 2011-09-16 01:24 PM


Alright, so my party's mage is probably not ethical enough right now for me to pull this off, but who knows where he'll be in 9 months of game time?  I'm probably voting it higher than I normally would for such a short submission, but it is so perfect for my needs, so easily adaptable and so much fun, that I have to.  Thanks for the idea -- and the evil grin.


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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
MysticMoon's comment on 2011-04-27 12:56 PM


I agree with Melvins Cat: this would be fun to play as a mistaken identity. Not only would the characters feel compelled to save a child, but it would add the mystery of tracking down the real father. Even better if there is a chance one of the characters is the father but finds out through the course of the adventure that he is not.

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Spirits Without
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2005-01-28 06:04 PM
I really like it. However, I foresee a problem as I try to explain to my players that even a 'True Sight' type spell won't work to reveal what's there, without playing the "Because I'm the DM and I say so" card. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2005-06-14 07:51 PM
Instead of the general, perhaps it was a dark god that they were serving that cursed them. A god could override a true sight spell.

Most excellent idea. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-05-27 09:27 PM
A gloriously confusing situation for them to work themselves out of (though they might find it a little difficult to work out what's going on. But what the heck: let them suffer!) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-05-28 08:57 AM
I like it and can add a reason to the suffering. The general was the night before the attack ambushed by some adventurers wishing to steal his sword. Defeated them, but badly wounded he lost the battle and cursed anyone wishing to claim his sword to lead his troops and defeat the city. So, it might be that they found the sword by purpose and for their greed get not only a nice sword, but an army to lay waste their (preferably) home city! If you're really cruel, they must somehow defeat the city, no matter how.(pie fight counts too, to add some humour) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2003-07-19 07:39 PM
The commander's head was taken to the city as a war prize. Maybe, over time, the relic of this great victory was moved as the centers of power in the nation moved. If they can find the head, perhaps they can see the army under the command of the grateful and now re-headed commander, or maybe it will move under it's own control now that the original commander has been restored. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
CaptainPenguin's comment on 2005-06-14 10:33 PM
The way that will work is that there are things in the world that are more powerful than a PC, and no amount of D&D handwavium magic will change that. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Melvins Cat's comment on 2003-07-19 08:43 AM
Nice touch Manfred. (however I did get a pie in the face for my trouble) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Pieh's comment on 2011-04-26 11:09 PM


Very nice oldie. Not much else to say other than "I like it."


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Spirits Without
Plots  (Duty)   (Single-Storyline)
gottgen's comment on 2004-01-08 07:10 AM
I think there should be SOME way for the players to see the army...just to give them a chance to see what's going on.

Maybe the army was killed in the rain, and their reflections can be seen in pools of water? Maybe they can also be seen if water is pouring through them?

It could be a full moon, just any condition on the night of their death that could repeat at some point and clue the players in eventually. I, as a player, would feel cheated if I never got the army of the undead described to me! Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Michael Jotne Slayer's comment on 2007-12-02 04:49 PM
An oldie that could need some updating but is pretty cool in it's layout and options as it is. Looks are not everything. I'm HoH'ing this to shed some light on older posts that deserve it. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-26 08:48 PM


This is nifty! Though I would have the PCs need to do more then find the leftovers from battle.


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Spirits Without
Plots  (Duty)   (Single-Storyline)
Meariish's comment on 2011-08-27 06:11 AM
Only voted Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Barbarian Horde's comment on 2003-06-27 05:42 PM
Dman guy this is some pretty cool stuff and i have been a DM for about 5 years now. This is really really original or at leas to me Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Barbarian Horde's comment on 2003-07-19 07:56 AM
Good Idea.
If I may suggest similar ideas :
A.Maybe nothing sinister came out so far since some wall/force wa in effect, but as the players investigate they disrupt the effect/open a doorway etc. & now monsters raid the countryside. the players are blamed by the population & they have to find a way to fix it.
B.The skipping trail was infect powered by the presence of powerful wizards (As Agar suggested) & is fading becouse some or all of them aged (or died). The players investigate & in the end they are faced with a dilema as their wizard/spellcaster has to decide whether to stay in the "trail plane" & dedicate his life to restoring the skipping trail (like other wizards before him) or continue with the group, possibly dooming the populated area...

hit me back if you like the idea
Melvin Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Strolen's comment on 2011-08-06 12:09 PM
Update: Updated the formatting and the sub a little bit. Go to Comment
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