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Tower's Return
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2006-10-09 10:13 PM
This isn't really a complaint, but at one point you say the tower was there 40 years ago and at another point you say 100.

This is another simple but worth while plot set up. I hope to use it. Go to Comment
Tower's Return
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:50 AM


A decent adventure start.

 


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Collections
Plots  (Duty)   (Campaign)
ephemeralstability's comment on 2002-06-30 10:50 PM
4) Maybe Lord Hubert was being duped by the guilds: they could have found out about his little monetary scheme and hijacked the caravan themselves (via the less reputable guild), before sending in the collectors. The collectors would then be caught between the wishes of their nefarious employers and the will to do justice. They could even try and break into the guilds' headquarters to find incriminating evidence. Go to Comment
Collections
Plots  (Duty)   (Campaign)
Ria Hawk's comment on 2002-10-02 01:37 AM
And, of course, one must wonder why he needed the money, and why he took the trouble to keep a very low profile. Possible ulterior motive/nefarious plot? Go to Comment
Collections
Plots  (Duty)   (Campaign)
axlerowes's comment on 2006-09-20 05:25 PM
Nice simple plot. The write up was a little hard to follow. Go to Comment
Collections
Plots  (Duty)   (Campaign)
valadaar's comment on 2011-04-29 11:26 AM


Collections agents - now that could be a good job for a bunch of PCs - having to walk the fine line between legitimacy and larceny.


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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Ria Hawk's comment on 2002-10-02 01:50 AM
What if the player had a wife, but she died while he was away, and he just thought she hadn't had kids? Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Melvins Cat's comment on 2003-07-23 12:53 PM
What if the whole thing is a case of mistaken ID, & it wasn't the charcter they were after (nor is it his son, but he doesn't know). Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Mourngrymn's comment on 2012-05-11 07:02 AM
Only voted Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Murometz's comment on 2006-02-14 09:54 PM
so simple. yet so ingenious. Thanks for creating my next campaign hook! Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Murometz's comment on 2007-01-02 03:49 PM
here's an old candidate for a new scroll. Tales of Adventure! Should I link it Strolen, or do you want to touch it up first? :) Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
valadaar's comment on 2011-04-26 09:53 PM


Great simple starter! Right ready to go!


Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Silveressa's comment on 2012-05-11 12:19 AM

A fun way to throw an unexpected twist into the adventuring lifestyle of the group, with bonus points if the kids location is inside a kingdom/land the characters are now exiled from or otherwise enemies with the rightful rulers of.


Quite the hidden treasure lurking in the crypts Strolen!

Go to Comment
Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
Dossta's comment on 2011-09-16 02:24 PM


Alright, so my party's mage is probably not ethical enough right now for me to pull this off, but who knows where he'll be in 9 months of game time?  I'm probably voting it higher than I normally would for such a short submission, but it is so perfect for my needs, so easily adaptable and so much fun, that I have to.  Thanks for the idea -- and the evil grin.


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Ransom Note.....huh?
Plots  (Duty)   (Multi-Storyline)
MysticMoon's comment on 2011-04-27 01:56 PM


I agree with Melvins Cat: this would be fun to play as a mistaken identity. Not only would the characters feel compelled to save a child, but it would add the mystery of tracking down the real father. Even better if there is a chance one of the characters is the father but finds out through the course of the adventure that he is not.

Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2005-01-28 07:04 PM
I really like it. However, I foresee a problem as I try to explain to my players that even a 'True Sight' type spell won't work to reveal what's there, without playing the "Because I'm the DM and I say so" card. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2005-06-14 08:51 PM
Instead of the general, perhaps it was a dark god that they were serving that cursed them. A god could override a true sight spell.

Most excellent idea. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-05-27 10:27 PM
A gloriously confusing situation for them to work themselves out of (though they might find it a little difficult to work out what's going on. But what the heck: let them suffer!) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-05-28 09:57 AM
I like it and can add a reason to the suffering. The general was the night before the attack ambushed by some adventurers wishing to steal his sword. Defeated them, but badly wounded he lost the battle and cursed anyone wishing to claim his sword to lead his troops and defeat the city. So, it might be that they found the sword by purpose and for their greed get not only a nice sword, but an army to lay waste their (preferably) home city! If you're really cruel, they must somehow defeat the city, no matter how.(pie fight counts too, to add some humour) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2003-07-19 08:39 PM
The commander's head was taken to the city as a war prize. Maybe, over time, the relic of this great victory was moved as the centers of power in the nation moved. If they can find the head, perhaps they can see the army under the command of the grateful and now re-headed commander, or maybe it will move under it's own control now that the original commander has been restored. Go to Comment
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