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Spirits Without
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2005-06-14 07:51 PM
Instead of the general, perhaps it was a dark god that they were serving that cursed them. A god could override a true sight spell.

Most excellent idea. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-05-27 09:27 PM
A gloriously confusing situation for them to work themselves out of (though they might find it a little difficult to work out what's going on. But what the heck: let them suffer!) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-05-28 08:57 AM
I like it and can add a reason to the suffering. The general was the night before the attack ambushed by some adventurers wishing to steal his sword. Defeated them, but badly wounded he lost the battle and cursed anyone wishing to claim his sword to lead his troops and defeat the city. So, it might be that they found the sword by purpose and for their greed get not only a nice sword, but an army to lay waste their (preferably) home city! If you're really cruel, they must somehow defeat the city, no matter how.(pie fight counts too, to add some humour) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2003-07-19 07:39 PM
The commander's head was taken to the city as a war prize. Maybe, over time, the relic of this great victory was moved as the centers of power in the nation moved. If they can find the head, perhaps they can see the army under the command of the grateful and now re-headed commander, or maybe it will move under it's own control now that the original commander has been restored. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
CaptainPenguin's comment on 2005-06-14 10:33 PM
The way that will work is that there are things in the world that are more powerful than a PC, and no amount of D&D handwavium magic will change that. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Melvins Cat's comment on 2003-07-19 08:43 AM
Nice touch Manfred. (however I did get a pie in the face for my trouble) Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Pieh's comment on 2011-04-26 11:09 PM


Very nice oldie. Not much else to say other than "I like it."


Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
gottgen's comment on 2004-01-08 07:10 AM
I think there should be SOME way for the players to see the army...just to give them a chance to see what's going on.

Maybe the army was killed in the rain, and their reflections can be seen in pools of water? Maybe they can also be seen if water is pouring through them?

It could be a full moon, just any condition on the night of their death that could repeat at some point and clue the players in eventually. I, as a player, would feel cheated if I never got the army of the undead described to me! Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Michael Jotne Slayer's comment on 2007-12-02 04:49 PM
An oldie that could need some updating but is pretty cool in it's layout and options as it is. Looks are not everything. I'm HoH'ing this to shed some light on older posts that deserve it. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-26 08:48 PM


This is nifty! Though I would have the PCs need to do more then find the leftovers from battle.


Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
Meariish's comment on 2011-08-27 06:11 AM
Only voted Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Barbarian Horde's comment on 2003-06-27 05:42 PM
Dman guy this is some pretty cool stuff and i have been a DM for about 5 years now. This is really really original or at leas to me Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Barbarian Horde's comment on 2003-07-19 07:56 AM
Good Idea.
If I may suggest similar ideas :
A.Maybe nothing sinister came out so far since some wall/force wa in effect, but as the players investigate they disrupt the effect/open a doorway etc. & now monsters raid the countryside. the players are blamed by the population & they have to find a way to fix it.
B.The skipping trail was infect powered by the presence of powerful wizards (As Agar suggested) & is fading becouse some or all of them aged (or died). The players investigate & in the end they are faced with a dilema as their wizard/spellcaster has to decide whether to stay in the "trail plane" & dedicate his life to restoring the skipping trail (like other wizards before him) or continue with the group, possibly dooming the populated area...

hit me back if you like the idea
Melvin Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Strolen's comment on 2011-08-06 12:09 PM
Update: Updated the formatting and the sub a little bit. Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
ephemeralstability's comment on 2002-05-27 09:27 PM
Innovative and rather spooky method of revealing new and hitherto uncharted territory. Thanks, Strolen! Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Agar's comment on 2002-11-03 11:10 AM
Another plot idea: The skipping trail effect was powered by the wizards presence and is fading now that most of the wizards have been killed by a summoning gone wrong. The remaining wizards are weakened by their battle and need to players to kill/capture the summoned creature. Perhaps they give the players some weapons to aid the players. The summoned creature has been been weakened in his battle with the wizards as well, but is headed towards some source of power to rejuvenate himeself. Let the chase scene begin! Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
m0s0g's comment on 2004-08-06 09:40 AM
I like your back story and adventure opportunities.

I use a similar effect on an area of the Dales (more correctly Cormanthyr) known as the Tanged Trees. It is a portion of the forest where some elves remained after the fall of Myth Drannor and one of the few remaining places where an ancient mythal is still maintained, in the campaigns I run. Anyone not meeting the entrance requirements of the mythal's protections is deposited on the opposite side of the mythal's protected area. Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Michael Jotne Slayer's comment on 2010-11-11 12:42 PM


Dossta: You are right, but, the ideas were still good back then. It is more often the execution, the way we deliver our ideas that has been perfected trough the years. And, more importantly; Back then, Strolen and the early members had to fill the pages with actual content. Thus, some of the early subs might seem a bit unfinished if we read them today.



Still: The concept displayed here is very good and this must be the earliest version I have seen of plot hooks. I think it was AG who first "formalized" that idea, am I right? All in all, a great idea with usefulness and artistic flair.


Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Squished Quail's comment on 2004-10-11 01:03 PM
The Idea on this that I used was the players did the clean up of big nasties for free, since they were blamed for the escape. (they just happened to be in the area when the last wizard died and the trail lost its power.) But as a result of them doing all the exploration they discovered a backup way to power the trail with thier own spell points or a magical Item that they can put into a tree at the edge of the field of effect. I was simply thinking of giving them a faster route that they could use to escape things or trade better than anyone else, but they decided to set up residence and sacrificed a super powerful item to the field to power it for quite some time.... ( the donation being given by our barbarian who was sleeping with 2 halflings in the group.) Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
Murometz's comment on 2006-10-27 09:22 AM
nice BUMP Moon, never saw this before. Strolen, I love this concept! Go to Comment
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