Strolen\s Citadel content. 
Sealed City of Roastone
Locations  (Ruins)   (Any)
Dozus's comment on 2012-11-08 12:24 PM
Lost dwarven colony? I love it. I'm sure there are plenty of other possible explanations too - I'll have to go to my own mines to find one. Go to Comment
Sealed City of Roastone
Locations  (Ruins)   (Any)
Murometz's comment on 2012-11-08 12:04 PM
I like the set-up! Its old-school yet makes me want to go adventuring asap to help the dwarves! The Roanoke twist only adds to the sense of sinister mystery. The "creature" is also fascinating. I don't know why, but immediately after reading this, I thought of combining The Devourer of Here, Moon's Sound Elemental, P-p-p-p-p-pktt and the Forge of Woe to try to explain this alien "entity" to PCs Go to Comment
Sealed City of Roastone
Locations  (Ruins)   (Any)
Murometz's comment on 2012-11-08 10:19 PM
It may lack dwarven detail as you say, but the premise oozes dwarvism.

The fact that it can be played with any ethnic group, only adds to its usefulness.

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Sealed City of Roastone
Locations  (Ruins)   (Any)
Murometz's comment on 2012-11-09 09:23 AM
The premise isn't Roanoke. The premise, as i see it, is a closed dwarven city, beset by mystery, which begs exploration. Almost a LotR vibe. Can picture the PCs approaching a door in the mountain...speak friend and enter. He did also say "dwarves" a lot.
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Sealed City of Roastone
Locations  (Ruins)   (Any)
axlerowes's comment on 2012-11-04 02:41 PM
I like the format and the setup a lot. I think you setup is strong: giving the short anecdote about the city, which is interesting, and draws us in. You then discuss the your personal inspiration behind it which places things it in a larger context. Finally you give us a couple of possible explanations of the event and possible game scenarios. The whole setup involves the reader more than many and is well designed for gaming implementation. 
 As for the geek content, I have always been a big fan of demons that don't want anything, they just want to be. The demons are like a force of nature. I like the first plot a little better and it is more easily expanded to other setting (don't feel bad second plot, nothing wrong with you, there has to be a 1st).

On a dwarven note, as much as I like this, it lacks the dwarf. Plot one and two could be done without dwarves. The descriptions of the city are so light that they fail to inspire us to put off shaving and pick up an ax.
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Sealed City of Roastone
Locations  (Ruins)   (Any)
axlerowes's comment on 2012-11-08 08:26 PM
I like the plot and all but I am shocked and according to my thesaurus I am also be stupefied, startled, astonished, bewildered and suffering from discomfiture that my illustrious guild leader Muro has not pointed out the lack of dwarven detail in this here sub.

By the beards of latent anti-slavic sentiment, the above plot could be played with any ethnic group or race profile and I say if we are to have the pretense of guilds as a sub-game to the citadel than let us give that pretense the obnoxious voice of self-importance and rigid genre requirements. Go to Comment
Sealed City of Roastone
Locations  (Ruins)   (Any)
axlerowes's comment on 2012-11-08 10:43 PM
You're stretching sir, oozes dwarvism says thee, tis a premise based on a lost british colony. Are dwarves a metaphor for the hubris of colonialism? Perhaps the suggestion of a community traveling deeper and deeper into the earth in search of riches and thus isolating themselves from the outer world or disturbing a demon in the deep brings us full circle to tolken. But have a missed another pore through which dwarvism is flowing?


 "The fact that it can be played with any ethnic group, only adds to its usefulness" Ah you are sneaky one Muro, This statement is a moot rhetorical distraction, I asked not if it was useful, (or good or entertaining or interestin, for it is all these) I asked if it is dwarven.

 But if the guild lord commands me to accept this as dwarven than I shall, I will be a Starbuck to your Ahab in this matter. You still say its dwarven?

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Sealed City of Roastone
Locations  (Ruins)   (Any)
valadaar's comment on 2013-05-07 08:43 AM
The setup is really written, the dwarves coming and going and then sealing the place with explosives or the like is a great touch.

We all know that dwarves seem to have a habit of delving too deep for their own good. Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
Strolen's comment on 2012-10-01 01:05 PM
I haven't hit ore for a long time, you have to allow me some fool's gold before I give you the full battle axe. Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
Scrasamax's comment on 2012-09-30 05:01 PM
Only voted Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
Cheka Man's comment on 2013-03-13 11:41 PM
Why does he hate them? Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
Murometz's comment on 2012-10-01 11:44 AM
His key-beard of unlocking is pure gold!! Can picture him walking up to an intricate triple-locked door. His hanging whiskers animate and dive into two key-holes like moray eels, squirming around. His beard meanwhile, (i picture it golden-blonde for some reason), contorts itself into a bizarre key-like form and enters the third key-hole. His eyes roll back into his head....clack, clack, click.

 Consider that stolen! Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
axlerowes's comment on 2012-09-30 04:41 PM
This strikes me as fairly complete post (not much wanting for content here), written with a consistent tone and flippant style that is fun to read. We don't learn much about Tornfurry's other side, or if he has one, but I am thinking this is more about the rage than the man. Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
valadaar's comment on 2012-10-01 12:40 PM
This is pretty cool - if a little hard to follow. The magic beard - I agree completely with Muro there. Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
Dossta's comment on 2012-10-04 12:38 PM
A solid NPC, and one that I feel more than a little sorry for. Another possible plot hook would be a quest to break Tornfury's curse, and expose Niavon's meddling. Go to Comment
Slagger Tornfury
NPCs  (Extras)   (Combative)
caesar193's comment on 2012-09-30 04:27 PM
Overall, a good sub. I personally would like to see less of the dwarfish sayings, so that the meaning is clearer. If you want, keep some of them in there, to spice the whole thing up, but clarity should be kept. And for me, the beard of unlocking, while a good idea (and I'm probably going to steal it at some point), just doesn't fit the picture of a dwarf who goes on berserk rages to slaughter elves. Tornfury isn't exactly the stealth type. It would be more realistic to give him a power to automatically bust doors down with one kick, even if its magically reinforced.
Still, I like the idea of a dwarf going on rampages killing elves. Go to Comment
Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Strolen's comment on 2012-09-21 02:31 PM
I am turning on the negative votes again. ;) Go to Comment
Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Strolen's comment on 2012-09-21 02:31 PM
No speaking troll in the comment section. Go to Comment
Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Mourngrymn's comment on 2012-09-20 06:55 PM
I like it. I wish there was a little more information as to why the wood is so special and what they do to make the bows continue with their unique abilities after carved from the trees.

Perhaps a long dead Goddess of Nature laid to rest in the grove of the Astor trees which gives them the benefits. Perhaps it only grants the bonuses to those of like minded hearts as the Astormen and in the hands of simple murderers they are normal bows of simple make and design. Just a thought. Go to Comment
Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Murometz's comment on 2012-09-21 01:21 PM

Interestingly, the plot hooks bring this all together for me. And I for one, prefer the mysteries of the Astormen, their trees and their bows, to remain just that, mysteries. Adds a certain je ne sai quoi to their tale.

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