The village/small town lies in the mountains. With long winters, agriculture is crucial. For important work - from plowing to harvest - even the small noble ruling it comes with his men to help. The locals have a deal with the rock trolls, to repair the only road through the mountains, once a year. In exchange they get livestock and other supplies, the caravans tend to leave a goat or other small animal at the start of their route. The trolls are obliged to not harm anyone, but it's better to be sure. Be aware: the road deteriorates through the year. It is safe after the repair, but that won't last long.
The name comes from the small exposure to sun the lowest parts of the village have. It is more than once in a year, the villagers complain anyway. Go to Comment
Up in the mountains, in a rather dry flat zone, this little village was founded around a single deep well (there are more wells now). Agriculture is limited, they make their living by gathering the semi-precious stones (and occasional precious stones) and other resources of this miserable place. The inhabitants are unremarkable, save for being hardy and having a nasty biting humor. But they do help those in need, it is a necessity here and a chance to apply some sarcasm.
The most important event of the year is the reopening of the pass under the flats after winter. Then, the caravans pass again through, not many, but enough to keep everyone entertained (and wary). Winter is just boring. Go to Comment
Haven - This isn't a village so much as it is a permanent encampment. It is located in the caverns and catacombs beneath the greater city. Haven is the seat of the Court of Thieves, and all thieves are welcome in Haven. Authorities are not. The entrance to Haven is a closely guarded secret. Go to Comment
Wet Drock is a small, mostly uninteresting village, lying on the banks of the River Thop. It is composed mostly of small, thatch and stick houses without windows. The people there are farmers or fishermen, and are very poor. All of the men go to the Market-Day in the nearby town of Opethion.
Wet Drock's name comes from Whej-Dawharoxash, a name which, in the tongue of the Urwhor, means "Seven Dwellings". A tribe of Urwhor dwelt here before the Men came, and to this day, some of the people have strangely reptilian features.
Across the river, in the marshy forest, there dwells Uxomwhak, the last of Urwhor in the region. Uxomwhak has found a strange artifact in the woods, a blackened skull that speaks to him, and he has taken this as his master. In return, it has sustained his lifespan far longer than an Urwhor's usual 60 years. Uxomwhak has done many deeds at the behest of the skull, including kidnapping a child from nearby Wet Drock. Go to Comment
Aadaabaanaabaanaa lies in the midst of the (insert name) Forest. It is secret and unknown to outsiders, except for one trader, who periodically enters to provide supplies and trade goods to the inhabitants.
The reason that Aadaabaanaabaanaa is secret is that all of its inhabitants are tiny pygmies. They have reddish-brown skin and no body hair. They all also have great magic power. Go to Comment
Pakasang is a small village of farmers in the hills beneath the volcanic Mt. Budang. It is surrounded by forests, which frequently encroach on it's rice paddies and maize fields, and there is only one road, which goes from Pakasang to the nearby garrison town of Ta'te.
Pakasang is completely unremarkable but for one thing- in the center of the village, there is a large pit. This pit seems to be bottomless. Nothing ever comes out, and if something drops in or enters, it/they never return. Illumination dropped into the pit falls into darkness, a very long way. The people of Pakasang say that the pit is an entrance to the Underworld. A former sage of the Brotherhood of Wisdoms who lives nearby says that it is merely an entrance to a very deep cave. Go to Comment
This small village huddles at the bottom of the sharp Harga Pass that runs through the Sun's Walk Mountains. The town itself has no name, as such, but everyone calls it and the region Harga Pass.
The village is unremarkable, in most respects, but heroes will find that he people tend to be very reserved and mistrustful, and suspect that outsiders are witches. In the past, they have had trouble with a witch who dwelt in a tower at the top of the Pass (she recently died), and have no desire to have such troubles again. Go to Comment
Buthet is a tiny village consisting of fourteen small huts clustered around a pond. It has six inhabitants (not enough to take up all the houses). They live in constant fear of a huge thing that comes and takes them in the night.
However, if any people in the nearby region are asked about the huge thing, they will be informed that Buthet is used as a disposal area for their mad-folk, and that the insane people are probably just wandering off. Go to Comment
Great Circle is a remote village in a vaguely defined corner of the borderlands. The village is mostly unremarkable- a circle of small, cord-walled huts surrounding a central green. The people are poor, and live on subsistence farming. Crops are grown by the whole village; no one villager has his own field. Great Circlers are not overly suspicious or rude; in fact, they are very glad to see new people, being as remote as they are.
Just on the outskirts of Great Circle is its namesake, however. Surrounded by the fields, there is a small hillock, and on top of this hillock there is a circle of gigantic stones, encircling the top of the hill like a wall. One can walk among the gaps of the stones to the center where there is a curiously-stained altar. The people of Great Circle regard the megaliths with a certain suspicion in that people have sometimes disappeared there, but they generally consider to be just an oddity that belongs to them. Go to Comment
Manzech is a small farming village, rather unremarkable. All the people in it are olive-skinned, straight-haired, and pinch-nosed, and all look vaguely related.
The village is a cluster of mud-and-cord huts around a central firepit and altar to Bungreb, the local earth goddess. The people of Manzech make sacrifices of young cattle and birds to Bungreb every fortnight, to maintain the fertility of the fields surrounding the village.
Manzech's people have an odd, highly nasal and whiny-sounding accent. It is otherwise unremarkable. Go to Comment
Pelder's Cove is actually a fairly good sized cove. The good sized village, which is nearly a town, supports a moderate fishing fleet. The people are fairly normal fisher folks. The only oddity about the town is the salt fishing fleet and those that ply the marshish delta that feeds into the cove. The hunting of game birds in these parts is quite well known. There are a few noble hunting lodges not too far from the village.
Long ago this was a smuggler's cove. They would ply the sea and then hid in their shallow draft boats amongst the reeds and mudflats. However, the smuggling was only so good and the fishing was better. The locals celebrate their "criminal"/ piratical heritage in a summer festival. Go to Comment
This village in eastern Ballia (province of Mysia) lies in the eaves of a pair of hills, where a stream trickles down out of the mountains. Along with a marshy pool next to the town, this stream makes it one of the wetter places in the very-dry countryside of Ballia, and it is a popular stop-over in the wanderings of the nomads of the region.
The village has a rather grandiose name for it's small size; "Cataramnon", in the Ballian dialect of Mysian, means "The Bull of the South". The village is named after the titanic cube of mud-brick which squats above it in the hills, erected during the conflicts with the Dragonfighters during those warlike folks' brief raiding period. Now abandoned and ungarissoned, the Bull, as the people of Cataramnon call the fortress, is slowly crumbling into ruin.
About half of the people of Cataramnon are descended from the old steward families of the Bull; the other half are nomadics or Red Mysians in equal proportion. Go to Comment
Pocna is a remote village composed of members of the Flinthill Clan which rules the Highlands.
It is a small cluster of leather-and-cord-walled permanent yurts with frames of tusks built around a central village hearth.
The Pocnans, like all of the Flinthill Clan, are beefy, with grey-brown skin and flat, monkey-like noses, giving them a vaguely apelike look (though this is not unusual for the Plains).
The only other interesting thing about Pocna is that its men carry on the unusual practice of marrying their daughters. Go to Comment
The local villagers are tight lipped and secretive. The local Prince is quite the tyrant, who pushes everyone to make more of what they do and obey every law. The local inn is the hideout for "The Scarecrow" and the "Straw Men". They function as the local "Robin Hoods" for the locals (taking a bit more operating expense from non local travellers). Go to Comment
Known for its springtime festival. There are three roads that meet the main road at and near the village. While the village is quite small most of the year, only a wide spot on the road for merchants and travelers, it swells to a huge tent city in the spring. The village boasts six inns (and no real farmers). Go to Comment
a bland, boring, forgettable village without an inn. The farmers don't like strangers and strictly followers of the local religion. Unless you are a follower, you won't even get a barn stall to sleep in and there is nothing to buy here. Go to Comment
The village looks like all the others, except around these parts, everyone has a slightly different accent than everyone else. This area of the world, in my campaign, has a US South accent. This area has a deeper more southern accent and slang, almost to the point to unintelligible. Go to Comment
The village has a different genetic group. They almost all have blond, big blue eyes, fair skin, and thin of build. It is a sharp contrast to the other villages in the area filled with brown and black heads, with green eyes. Go to Comment
Appleton is nestled between rolling hills along a less inhabited stretch of The Great Road. The North Gap pass is not too far up the road, on the way to the Elven lands. It is a prosperous farming community, known for its orchards and apples. The Harvest festival is worth timing any travel along The Great Road to let you be in Appleton during the Autumn Moon.
The Inn, The Appleton Inn, is good sized and can handle two moderate sized caravans at once. It is well staffed, well maintained, and has reasonable prices. It is also the last real inn along the road until you reach the Elven Lands. (There are two way stations along the way that people can stop at). Go to Comment