Pakasang is a small village of farmers in the hills beneath the volcanic Mt. Budang. It is surrounded by forests, which frequently encroach on it's rice paddies and maize fields, and there is only one road, which goes from Pakasang to the nearby garrison town of Ta'te.
Pakasang is completely unremarkable but for one thing- in the center of the village, there is a large pit. This pit seems to be bottomless. Nothing ever comes out, and if something drops in or enters, it/they never return. Illumination dropped into the pit falls into darkness, a very long way. The people of Pakasang say that the pit is an entrance to the Underworld. A former sage of the Brotherhood of Wisdoms who lives nearby says that it is merely an entrance to a very deep cave. Go to Comment
This small village huddles at the bottom of the sharp Harga Pass that runs through the Sun's Walk Mountains. The town itself has no name, as such, but everyone calls it and the region Harga Pass.
The village is unremarkable, in most respects, but heroes will find that he people tend to be very reserved and mistrustful, and suspect that outsiders are witches. In the past, they have had trouble with a witch who dwelt in a tower at the top of the Pass (she recently died), and have no desire to have such troubles again. Go to Comment
Buthet is a tiny village consisting of fourteen small huts clustered around a pond. It has six inhabitants (not enough to take up all the houses). They live in constant fear of a huge thing that comes and takes them in the night.
However, if any people in the nearby region are asked about the huge thing, they will be informed that Buthet is used as a disposal area for their mad-folk, and that the insane people are probably just wandering off. Go to Comment
Great Circle is a remote village in a vaguely defined corner of the borderlands. The village is mostly unremarkable- a circle of small, cord-walled huts surrounding a central green. The people are poor, and live on subsistence farming. Crops are grown by the whole village; no one villager has his own field. Great Circlers are not overly suspicious or rude; in fact, they are very glad to see new people, being as remote as they are.
Just on the outskirts of Great Circle is its namesake, however. Surrounded by the fields, there is a small hillock, and on top of this hillock there is a circle of gigantic stones, encircling the top of the hill like a wall. One can walk among the gaps of the stones to the center where there is a curiously-stained altar. The people of Great Circle regard the megaliths with a certain suspicion in that people have sometimes disappeared there, but they generally consider to be just an oddity that belongs to them. Go to Comment
Manzech is a small farming village, rather unremarkable. All the people in it are olive-skinned, straight-haired, and pinch-nosed, and all look vaguely related.
The village is a cluster of mud-and-cord huts around a central firepit and altar to Bungreb, the local earth goddess. The people of Manzech make sacrifices of young cattle and birds to Bungreb every fortnight, to maintain the fertility of the fields surrounding the village.
Manzech's people have an odd, highly nasal and whiny-sounding accent. It is otherwise unremarkable. Go to Comment
Pelder's Cove is actually a fairly good sized cove. The good sized village, which is nearly a town, supports a moderate fishing fleet. The people are fairly normal fisher folks. The only oddity about the town is the salt fishing fleet and those that ply the marshish delta that feeds into the cove. The hunting of game birds in these parts is quite well known. There are a few noble hunting lodges not too far from the village.
Long ago this was a smuggler's cove. They would ply the sea and then hid in their shallow draft boats amongst the reeds and mudflats. However, the smuggling was only so good and the fishing was better. The locals celebrate their "criminal"/ piratical heritage in a summer festival. Go to Comment
This village in eastern Ballia (province of Mysia) lies in the eaves of a pair of hills, where a stream trickles down out of the mountains. Along with a marshy pool next to the town, this stream makes it one of the wetter places in the very-dry countryside of Ballia, and it is a popular stop-over in the wanderings of the nomads of the region.
The village has a rather grandiose name for it's small size; "Cataramnon", in the Ballian dialect of Mysian, means "The Bull of the South". The village is named after the titanic cube of mud-brick which squats above it in the hills, erected during the conflicts with the Dragonfighters during those warlike folks' brief raiding period. Now abandoned and ungarissoned, the Bull, as the people of Cataramnon call the fortress, is slowly crumbling into ruin.
About half of the people of Cataramnon are descended from the old steward families of the Bull; the other half are nomadics or Red Mysians in equal proportion. Go to Comment
Pocna is a remote village composed of members of the Flinthill Clan which rules the Highlands.
It is a small cluster of leather-and-cord-walled permanent yurts with frames of tusks built around a central village hearth.
The Pocnans, like all of the Flinthill Clan, are beefy, with grey-brown skin and flat, monkey-like noses, giving them a vaguely apelike look (though this is not unusual for the Plains).
The only other interesting thing about Pocna is that its men carry on the unusual practice of marrying their daughters. Go to Comment
The local villagers are tight lipped and secretive. The local Prince is quite the tyrant, who pushes everyone to make more of what they do and obey every law. The local inn is the hideout for "The Scarecrow" and the "Straw Men". They function as the local "Robin Hoods" for the locals (taking a bit more operating expense from non local travellers). Go to Comment
Known for its springtime festival. There are three roads that meet the main road at and near the village. While the village is quite small most of the year, only a wide spot on the road for merchants and travelers, it swells to a huge tent city in the spring. The village boasts six inns (and no real farmers). Go to Comment
a bland, boring, forgettable village without an inn. The farmers don't like strangers and strictly followers of the local religion. Unless you are a follower, you won't even get a barn stall to sleep in and there is nothing to buy here. Go to Comment
The village looks like all the others, except around these parts, everyone has a slightly different accent than everyone else. This area of the world, in my campaign, has a US South accent. This area has a deeper more southern accent and slang, almost to the point to unintelligible. Go to Comment
The village has a different genetic group. They almost all have blond, big blue eyes, fair skin, and thin of build. It is a sharp contrast to the other villages in the area filled with brown and black heads, with green eyes. Go to Comment
Appleton is nestled between rolling hills along a less inhabited stretch of The Great Road. The North Gap pass is not too far up the road, on the way to the Elven lands. It is a prosperous farming community, known for its orchards and apples. The Harvest festival is worth timing any travel along The Great Road to let you be in Appleton during the Autumn Moon.
The Inn, The Appleton Inn, is good sized and can handle two moderate sized caravans at once. It is well staffed, well maintained, and has reasonable prices. It is also the last real inn along the road until you reach the Elven Lands. (There are two way stations along the way that people can stop at). Go to Comment
Old Mangyhousen is another boring bland village, where the people grow potatoes, and no entertainment is to be found. Boredom thrives here. It is actually cursed, when you try to leave, you end up back on the other side. The only way to escape is to help locals with something boring. Describe the feeling of boredom eating on their brains... Go to Comment
This little village is perched on the side of a mountain, just at the level where clouds float by. There is a good road leading up to this village, the kind one would expect for a major caravan route. Yet the road ends with Skyway. The locals live in the rarified air and cold making a living escorting others through the mountain passes and herding.
Long ago, when magic was much more plentiful, Skyway was an gatepoint for mystic trods to the SummerLands. It was the last mortal stop on the way to the Great Fey City of Avalon. Many of the older buildings have fey marks on them. Family heirlooms in these parts are all fey treasures handed down from the ages. Fey blood still runs strong in these people, so when they wield magic, they do so with power. Go to Comment
The Flat City of ClearWater
The ClearWaters are a delta area at the mouth of a mighty river and a calm, nearly tropical sea. The fishing here is good, as the nutrients from the river feed the creatures of the sea. In fact, most people here make a living from the waterways, either fishing, moving cargo, or crewing ocean vessels.
There are two (and a half) moderate sized cities at the mouth of the River. Red Cliffe, SwarrrenRoe (from the Lyrans who used to live here), and Pointe Fort (an abandoned Lyran fortification that has expanded into a life of its own). While there are poor in the cities, living there is expensive as there is less land than people who want to live there need.
The Poor River Folk and those that find themselves less than welcome in the various cities, live on the ClearWaters on rafts and boats. Many of these rafts and boats have been lashed together in one of the shallow eddies of the ClearWaters (where active boat traffic seldom passes). This has become the "flat city", the raft city of ClearWater. Many of these rafts and craft have been docked together for decades. Some have been built up or even replaced in situ.
It is an odd place to live, and an odder place to visit. Your neighbors are also your walkway to the next boat over. The boats and rafts have been built up in places, being two or even three levels of pathways and rooms. There are now dozens of bars and restaurants here, some frequented by the more daring of the city folk. Go to Comment
Northmen settled the isolated black sand coast a few centuries ago, but the first geographical document describing the northern seas was written by a monk named Darius, two centuries ago
The Northmen came to the lands because of internal struggles in their homeland. The Mad King drove his enemies and the former rulers of their lands all the way to the these shores. Keeping a low profile to protect certain bloodlines, they founded Vit.
About 300 people live in Vit, and about 200 live in the surrounding countryside. All though the history of this place goes back a few centuries, it wasn't until the last 75 years that that the first merchant settled to sell products such as flour, salt, sugar and vegetables. Eventually there were five stores in Vit and two slaughterhouses. The little village with a handful of people grew larger as time went by. It became a meeting place for farmers and a place where locals met to hear the latest news.
The Temple in Vit was built about fifty years ago at a time when people needed something to believe in. War had destroyed all their trading partners and the town fell upon hard times. It may explain why they decided to build the temple on the highest hill. Everyone could look up to the temple with its beautiful view.
The Temple is white against grey and brown hills, with a red tile roof that seems so out of place in this barren area. It's most notable feature is its tall tower, which houses the priest and his family and offers the best view of the coastside anywhere. The Temple here is known for the good fortune it brings upon those that worship here. Thus many people travel great distances to worship here. People come back to Vit to get married in the church that they once visited.
People also come to see the black volcanic beach with its cliffs that reach out into the sea. Unfortunately, the shoreline is decreasing every month. The ocean is slowly eating its way ashore, and sooner or later, something will have to be done. They are talking about building a dam to protect the village, but for now it stands on its own with the green mountains surrounding it on one side, and the ocean on the other. Go to Comment
The large and powerful river narrows a bit in these parts. Here they have built a bridge to cross it, to assist in cross country trade. Before the bridge there were two tiny villages at the narrowing, one on each side. Travel was done by a ferry, pulled across by ropes and horses. But the river was so rough and swift that frequently the ferry was swamped and trade goods were lost. Since the bridge has come, the tiny villages at the narrowing have become small villages on their way to becoming small towns. They have renamed the villages Bridgekin.
Technically they have built three bridges to cross it, two rocky outcroppings in the middle of the river are anchor ends for the bridges. The bridges are made of wood, with side rails and covered roofs. It is a miracle that these bridges survive here. Previous attempts at bridges here have all failed. But this set of bridges survives.
The secret here is the people in the villages here. They have made a blood deal to feed a set of bridge trolls, and their descendants (up to 12 at one time, the villagers thought ahead to avoid the trolls setting up a town under there) who inhabit the underside. They protect the bridge and make sure it survives the water here. For their efforts, they get one livestock per troll per moon. Someday, there won't be enough and someone will want to substitute a traveller or criminal. Go to Comment