A small village full of healers and priests. When the PCs arrive they could be healing a bunch of orcs or some other evil type being. They could also be healing the party that the PCs just defeated perhaps.
Thing is, this village is a place of peace and healing and anybody is welcome no matter their background or race. They will help and protect anybody. The clerics and priests are powerful enough to stop almost any type of harm from coming against anybody that seeks their sanctuary.
May only be slightly known to the common folk but those in power have always known about the place and always have it watched. It can also be used as a neutral meeting place for different sides to mediate.
It is not a large village but the buildings in it are awe inspiring in their beauty and craftsmanship. Not huge, just perfect. Go to Comment
Upper Lowerton and Lower Upperton are two villages in eternal strife. Some time ago they parted in dispute over some land, and now it is unsure which village is older. Both claim theirs. Travelers are often treated better or worse, depending on their perceived connection to the other village. Go to Comment
This village looks quite normal, but has a problem with a nearby living illusionist and prankster. The mage performs at irregular intervals for the crowd, and somehow fails to notice they have enough. Any visitors are likely to be sent with a message to him, and end up in a very silly adventure. Go to Comment
More people used to live here, but the local iron mine was closed after some humanoid raid. Villagers complain about how good everything was before, and how bad is it now. Some plan to reopen the mine, but have in fact done nothing for it. Dungeon possible. Go to Comment
The village lies close to the sea (hence its name), and naturally does fishing.
The peculiar thing is the obsession with time of the locals: anything must be done at the right moment, and there is a right moment for everything. From the early morning, the schedule decides what when to do. Visitors are likely to be ignored until the evening, when the work is done, and it is time to speak with guests and be social.
Locals get nervous if anythings disturbs their peaceful and organized existence, and are at pains to change the plans. If desired, there could be a reason beyond mere beliefs to live like this. Go to Comment
Another of the less friendly villages (will there be an end to this?), locals are suspicious of strangers, and not above asking who they are, what they want, and if they stay for long.
There has been quite a bandit activity in the last few years, the villagers have lost a large part of their crops, the local militia came always too late. Skeptical of adventurers (they had too little money to hire any), they took it in their own hands. Most houses have now small openings serving as arrow-slits, crude crossbows are hidden inside, and the villagers train with their makeshift weapons regularly. You better don't make them mad...
(And by the way, Jerd's Farm was the first settlement here. Having five daughters, most locals are descendants of Jerd. The village is some 150 years old.) Go to Comment
Founded by Demetri, a leader that left no children, the village is placed between a few small hills, it is certainly not a valley. Wooden houses, farming and logging, it is another boring place to pass through.
The most outstanding feature is hidden between two hills: a mineral spring possessing strong laxative effects. The village has luckily other springs for common use. This one is used mostly for practical jokes, and, as it is known and praised by doctors far and wide, it is also a source of small trade.
Strangers should beware what they drink here, some id...villager will sooner or later repeat the joke everybody knows for ages here. Go to Comment
A small, unremarkable village of average folk, the only thing of note is a trail of white stones nearby. Rumor says there is a wise man that can answer any question on its end. Most people that search for him fail, but some actually found him, and received answers. Some of the local drunkards theorize the sage is relocated farther each time he is found, but who knows.
On a further note, there are several daughters in the proper age, and few boys around... decent adventurers should beware of being drugged and married in a quick ceremony! Watch out, the sleepy Hunkertin can be your last station. Go to Comment
This place is called after a fortress that once stood on the 'mountain', actually just a hill a mile from here, it is deserted since it was burned in some war decades ago.
All village houses, and many less important structures are built of the same type of stone, the very stone taken from the ruin. If asked about it, the locals will spin terrible stories of the many fires that used to destroy their existence before, and that they had no choice. The statues in their village's center are quiet witnesses to their great need. Go to Comment
How this name came to be, nobody knows anymore. The villagers have decided to like it, and will defend their honor with fists, if necessary, against any who would denigrate it.
Few know, that in this region of potatoes and cabbage lives a famous person; a former madam of a bordello in the capitol city. She had to flee after a great scandal involving a rather prominent family, and now hides here. Perhaps she is to spend her last years here, or she waits until the situation improves. The people only know, that she has a mysterious past, but was born here. The little wealth she took with her, and the knowledge of politics has made her the uncontested leader, and she can manipulate anyone should the need arise. Go to Comment
Indeed, many roses, wild and cultivated alike adorn this place, sleepy and peaceful. What an observant mind may notice, is that all houses have more than one floor, even the houses of the poor. This was a necessity due the regular surges in the population of snakes; not especially dangerous, but in the numbers a definite risk. After one particular summer, when the invasion of snakes was followed by a swarm of rats, the people had enough.
All important goods are stockpiled on the second floor (but very tight basements are built as well). Only the summer is dangerous, a mating season of the snakes lasts a few weeks, which the people await in anxiety, always improving their houses against the threat, and then suffering through. Once it is over, a great celebration follows, meshing with the end of the harvest.
The settlement grew around a large inn, a favorite center of many a great hunt. The nobles were always eager to have fun on the side, and the locals here gladly supply whatever is necessary, enjoying a good living. Deep in the woods, they grow a few things for themselves, most of the food is from elsewhere; they do some fletching and create other hunting utensils.
The woods around are teeming with game, but poaching is strictly forbidden. It is a consensus that their main source of income shouldn't be endangered; plus, a few rangers are stationed here. Actually, not far from the village is a small 'farm', where wild animals are raised, to make sure there is something to hunt even for the more incompetent and lazy nobles. If they pay, they deserve it.
The locals tend to be very accommodating and merry around nobles, always ready for service. Others may learn to know them as dour, quiet folk, with disrespect for their likely customers, or anyone armed. A few men here were a part of a rebellion: it was suppressed, they just barely got alive. And rarely, a careless noble will get lost in the woods here, his body mauled by a wild animal. Accident. Go to Comment
The village/small town lies in the mountains. With long winters, agriculture is crucial. For important work - from plowing to harvest - even the small noble ruling it comes with his men to help. The locals have a deal with the rock trolls, to repair the only road through the mountains, once a year. In exchange they get livestock and other supplies, the caravans tend to leave a goat or other small animal at the start of their route. The trolls are obliged to not harm anyone, but it's better to be sure. Be aware: the road deteriorates through the year. It is safe after the repair, but that won't last long.
The name comes from the small exposure to sun the lowest parts of the village have. It is more than once in a year, the villagers complain anyway. Go to Comment
Up in the mountains, in a rather dry flat zone, this little village was founded around a single deep well (there are more wells now). Agriculture is limited, they make their living by gathering the semi-precious stones (and occasional precious stones) and other resources of this miserable place. The inhabitants are unremarkable, save for being hardy and having a nasty biting humor. But they do help those in need, it is a necessity here and a chance to apply some sarcasm.
The most important event of the year is the reopening of the pass under the flats after winter. Then, the caravans pass again through, not many, but enough to keep everyone entertained (and wary). Winter is just boring. Go to Comment
Haven - This isn't a village so much as it is a permanent encampment. It is located in the caverns and catacombs beneath the greater city. Haven is the seat of the Court of Thieves, and all thieves are welcome in Haven. Authorities are not. The entrance to Haven is a closely guarded secret. Go to Comment
Wet Drock is a small, mostly uninteresting village, lying on the banks of the River Thop. It is composed mostly of small, thatch and stick houses without windows. The people there are farmers or fishermen, and are very poor. All of the men go to the Market-Day in the nearby town of Opethion.
Wet Drock's name comes from Whej-Dawharoxash, a name which, in the tongue of the Urwhor, means "Seven Dwellings". A tribe of Urwhor dwelt here before the Men came, and to this day, some of the people have strangely reptilian features.
Across the river, in the marshy forest, there dwells Uxomwhak, the last of Urwhor in the region. Uxomwhak has found a strange artifact in the woods, a blackened skull that speaks to him, and he has taken this as his master. In return, it has sustained his lifespan far longer than an Urwhor's usual 60 years. Uxomwhak has done many deeds at the behest of the skull, including kidnapping a child from nearby Wet Drock. Go to Comment