Simple and useful. One of those things people sign with a shrug but don't bother to read and have a disagreement about later... meaning more roleplaying. However, such disagreements can be now decided and brought to an end much easier. Go to Comment
The presence of a superior, possibly big brother-esque adventurers guild that demands it's pound of flesh from the Heroe's loot? I like the idea. Sign the contract, pay the 10% of the loot and gain all the benefits of the guild.
Legal representation in grave-robbing trials, interdiction by the guild when an adventure strays to close to theft and vandalism. Angry nobles foiled by the guild. Not bad as long as you pay your dues and don't forget that the guild always gets its share Go to Comment
I have used something like this twice in two different game groups and they both fel lthrough to no avail. The group broke apart due to the signing of the contracts. They felt it was too restrictive when it was in fact set up to help them.
The problem is, when al lthe group except one signs it and is not held by those same guidelines they are left out. The supposed guild takes al lthe rewards and only offers it to those who signed the contract. They can not be healed or raised if they don't sign it. I think it is a good idea to set group rules for certain groups and players, but in the end I think it causes to much of a headache. Go to Comment
I was saying in general. To be specific since the sub asked if we had any information of using one I put personal experience in it.
In the one I used and saw fit that it was viable to be in a guild, that if you were not part of said guild you would not be able to gain the benefits of said guild. Therefore if you don't sign on with them they will not waste funds and manpower on someone not of their guild. Go to Comment
A small village full of healers and priests. When the PCs arrive they could be healing a bunch of orcs or some other evil type being. They could also be healing the party that the PCs just defeated perhaps.
Thing is, this village is a place of peace and healing and anybody is welcome no matter their background or race. They will help and protect anybody. The clerics and priests are powerful enough to stop almost any type of harm from coming against anybody that seeks their sanctuary.
May only be slightly known to the common folk but those in power have always known about the place and always have it watched. It can also be used as a neutral meeting place for different sides to mediate.
It is not a large village but the buildings in it are awe inspiring in their beauty and craftsmanship. Not huge, just perfect. Go to Comment
Upper Lowerton and Lower Upperton are two villages in eternal strife. Some time ago they parted in dispute over some land, and now it is unsure which village is older. Both claim theirs. Travelers are often treated better or worse, depending on their perceived connection to the other village. Go to Comment
This village looks quite normal, but has a problem with a nearby living illusionist and prankster. The mage performs at irregular intervals for the crowd, and somehow fails to notice they have enough. Any visitors are likely to be sent with a message to him, and end up in a very silly adventure. Go to Comment
More people used to live here, but the local iron mine was closed after some humanoid raid. Villagers complain about how good everything was before, and how bad is it now. Some plan to reopen the mine, but have in fact done nothing for it. Dungeon possible. Go to Comment