Strolen\s Citadel content. 
Stub
Items  (Armor)   (Campaign Defining)
MoonHunter's comment on 2007-05-31 10:38 AM
Comments. An unexpected feature.

ID# good. No voting good.

This should be linked to The Testing sub. Go to Comment
Sieka
Lifeforms  (Fauna)   (Underground)
manfred's comment on 2007-02-11 03:45 AM
Ah, yes. Another parasite. :)

It is hard to believe that something of this size will not be eventually noticed by its host - if nothing else, it would undermine its health, so it is more likely to succumb to one disease or another. But I agree, it is suitably icky. Go to Comment
Sieka
Lifeforms  (Fauna)   (Underground)
Scrasamax's comment on 2006-12-14 12:11 PM
Nice and icky. I can image that a swarm of sieka would be the literal death of a great host of animals and humans when they burst forth. For some odd reason I cannot shake the idea of someone eating a smoked or fried adult sieka with a bit of horseradish for flavor. Go to Comment
Sieka
Lifeforms  (Fauna)   (Underground)
Cheka Man's comment on 2006-12-14 12:26 PM
Very dangerous indeed. Go to Comment
Sieka
Lifeforms  (Fauna)   (Underground)
Murometz's comment on 2007-02-15 07:47 PM
You'll have to excuse Scrasamax, Strolen. He doesnt know the first thing about Sieka-eating! Its always chutney, preferable fruit, never horseradish. Strong condiments take the Sieka's sublime taste away.

For some odd reason, these bugs remind me of 70's porn icon, Seka.

Okay, now for something half-way useful...I can see a variant Sieka bug.

Once the golf-ball sized egg forms, the body immediately begins the process of expelling the invader. Soon, the victim, will begin to poop golf-balls, which, once left on the ground to their own devices, continue growing to Ostrich egg size, having stored enough blood and nutrients inside its shell.

Trolls find these expunged, golf-ball morsels the absolute height of delicacy! They will even follow adventurers around from a safe distance, awaiting the inevitable 'passing' of the Sieka bugs. In fact, one particular group of trolls, the Trolls of Gory Pass, have taken to collecting sieka bugs and letting them "loose" on unsuspecting adventurers, who have hunkered down for the night, around a campfire, in the Gory Pass territory. The first clue that may alert perceptive PCs, is that the trolls never seem to attack, but hide out, awaiting the adventurers dinner hour, and growing more and more excited, as they watch PCs take turns excusing themselves to head for the bushes. *


* Sieka bugs never seem to invade the trolls themelves, something about the trolls' anatomy turns off the Sieka bug. Instead, the wretched, gangly beings have to resort to waiting for passers by to get infected, then poop.


okay, maybe I should have just voted and not commented :P Go to Comment
Sieka
Lifeforms  (Fauna)   (Underground)
valadaar's comment on 2007-02-10 07:04 PM
The good ol' burst from the victim routine! Nasty little critter. Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
Strolen's comment on 2006-07-21 11:39 PM
Finished it late and didn't do too much proof reading. Needs some polishing and their are probably some logic holes I missed the first time around. Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
Strolen's comment on 2006-07-22 10:04 AM
Did a little polishing and is good enough for mass consumption, maybe. Got a lot longer than I originally figured, maybe too long, oh well.

Might be a location vs. a dungeon though? Was aimed a dungeon with the traps and puzzles and such but may not have turned out that way.... Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
CaptainPenguin's comment on 2006-07-22 04:33 PM
Only voted Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
MoonHunter's comment on 2006-07-22 11:35 AM
It meets my criteria for a dungeon post. Once you start adding tactical elements to a location, it can start to qualify.

The dungeon is basic. Unlike most it is logical and explainable. It works for me. Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
Cheka Man's comment on 2006-07-23 09:54 AM
A dungeon with a good purpose. 5/5 Go to Comment
Torrent Falls
Dungeons  (Water)   (Style)
Murometz's comment on 2006-07-22 12:16 PM
Cool! Strolen is posting again!

I like it. Its not revolutionary but it has a nice flow and harkens me back to the day.

Blessed Stones! thumbs up! Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
manfred's comment on 2005-12-24 09:03 AM
Simple and useful. One of those things people sign with a shrug but don't bother to read and have a disagreement about later... meaning more roleplaying. However, such disagreements can be now decided and brought to an end much easier. Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
manfred's comment on 2006-03-22 09:02 AM
If all besides one sign the contract then there will be obviously problems (to me it seems to be more a question of actual relations than of a contract).

Also, why couldn't they be healed or raised? I don't see any such clause in the contract. Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
MoonHunter's comment on 2006-03-22 08:53 AM
I think I have voted for this before. Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2005-12-26 08:15 AM
The presence of a superior, possibly big brother-esque adventurers guild that demands it's pound of flesh from the Heroe's loot? I like the idea. Sign the contract, pay the 10% of the loot and gain all the benefits of the guild.

Legal representation in grave-robbing trials, interdiction by the guild when an adventure strays to close to theft and vandalism. Angry nobles foiled by the guild. Not bad as long as you pay your dues and don't forget that the guild always gets its share Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
Mourngrymn's comment on 2006-03-22 08:07 AM
I have used something like this twice in two different game groups and they both fel lthrough to no avail. The group broke apart due to the signing of the contracts. They felt it was too restrictive when it was in fact set up to help them.

The problem is, when al lthe group except one signs it and is not held by those same guidelines they are left out. The supposed guild takes al lthe rewards and only offers it to those who signed the contract. They can not be healed or raised if they don't sign it. I think it is a good idea to set group rules for certain groups and players, but in the end I think it causes to much of a headache. Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
Mourngrymn's comment on 2006-03-22 09:19 AM
I was saying in general. To be specific since the sub asked if we had any information of using one I put personal experience in it.

In the one I used and saw fit that it was viable to be in a guild, that if you were not part of said guild you would not be able to gain the benefits of said guild. Therefore if you don't sign on with them they will not waste funds and manpower on someone not of their guild. Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2007-03-17 12:52 PM
haha, I am printing this off to show my PCs! :D Go to Comment
Adventurers Guild Contract
Systems  (Societal/ Cultural)   (General)
valadaar's comment on 2007-07-31 01:25 PM
Argh! Fantasy paperwork! Go to Comment
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