I can take a critique and am happy with a 3. :) Don't be scared just because I expect to be catered to because this is my site and I can view what you vote on me and I will check and deduct XP from those that vote low. Really, no worries. Your losing XP won't bother me a bit. Go to Comment
Man, you are in the queue! We would get to you eventually. No need to stress around it. :)
You should really post more often. I can tell by the typos (particularly in the first part of the sub). The submission itself is basically okay with a few nice touches - the moral seems very appropriate. One should still wonder about the source of the cure, but in most settings that shouldn't be a problem.
I would still add a little twist of some kind, or at least the potential for it. No need to invent some overarching dark intent: let's say the cure works as expected, and the PCs miraculously save the whole region - and suddenly, they have become a challenge to local powers. That should provide sufficient fun for a few more games.
There, you get a 3. And if you polish it a bit more, who knows, the vote might be even updated. :) Go to Comment
I like the plague-child, nothing quite like a creepy-dead-girl or almost dead girl to freak out more sensible players. Her rhyme is nice as is the combination lock on the mound door. The rest is okay. Go to Comment
Nice quick little encounter. A great way to help players illustrate their character's personality. And as with all good "tests", it focuses on morality. (I like how it is an "evil" looking Dark Shadow, Giving Healing and teaching morals.) Go to Comment
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.
On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
While travelling near the edge of a forest the air is filled with the wailing of battle horns. Soon a large group of mounted cavalry will gallop by in a panicked rush. Some will spot the party and shout "Flee! Flee for your very lives!"
Several minutes later, hundreds of running infantrymen will be spotted. A large group of white clad knights fiercely chanting a battle song is in full pursuit. One of the white knights carries a banner of a white horse on a black background. The horse is rearing under a gold crown, indicating the presence of the Paladin Prince. As the horrified infantrymen struggle to flee into the forest, the zealots charge into their midst and cut them down by the tens and hundreds.