Strolen\s Citadel content. 
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
Strolen's comment on 2007-09-17 05:12 PM
I can take a critique and am happy with a 3. :) Don't be scared just because I expect to be catered to because this is my site and I can view what you vote on me and I will check and deduct XP from those that vote low. Really, no worries. Your losing XP won't bother me a bit. Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
manfred's comment on 2007-09-17 05:38 PM
Man, you are in the queue! We would get to you eventually. No need to stress around it. :)


You should really post more often. I can tell by the typos (particularly in the first part of the sub). The submission itself is basically okay with a few nice touches - the moral seems very appropriate. One should still wonder about the source of the cure, but in most settings that shouldn't be a problem.

I would still add a little twist of some kind, or at least the potential for it. No need to invent some overarching dark intent: let's say the cure works as expected, and the PCs miraculously save the whole region - and suddenly, they have become a challenge to local powers. That should provide sufficient fun for a few more games.

---

There, you get a 3. And if you polish it a bit more, who knows, the vote might be even updated. :) Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
Scrasamax's comment on 2007-09-18 02:29 AM
I like the plague-child, nothing quite like a creepy-dead-girl or almost dead girl to freak out more sensible players. Her rhyme is nice as is the combination lock on the mound door. The rest is okay. Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
Ancient Gamer's comment on 2007-09-17 06:17 PM
Strolen has nerves because of the infamous Strolenite high threshold of acceptance!

Neat! Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
valadaar's comment on 2007-09-18 11:04 AM
Not bad, guess I would like more info on the 'why' part of all this weirdness. Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
Thewizard63's comment on 2007-09-21 08:23 AM
Nice quick little encounter. A great way to help players illustrate their character's personality. And as with all good "tests", it focuses on morality. (I like how it is an "evil" looking Dark Shadow, Giving Healing and teaching morals.) Go to Comment
Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
PoisonAlchemist's comment on 2013-03-20 11:43 PM
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.

On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Barbarian Horde's comment on 2008-04-25 10:19 PM
sfd fsfd stubble stubble balh Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2007-06-02 09:36 PM
asfd sf sdf sdf sdf sd f
sad fsda
fsda fsd sda

Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble

sa fsd
s adf
001 Extra Finger, fully jointed,tiny to fullsize.
002 Extra Finger, full sized, joint by joint.
003 Missing finger joint to finger.
004 Missing finger
005 Long Finger
006 Short Finger
007 Increased flexibity range
008 Decreased flexibity
009 Hardened nails
010 Conical nails
011 Increased gripping
012 Increased gripping power
013 Decreased gripping power
014 Offensive Bone Spur
015 Sweat, corrosive
016 Sweat, toxic
017 Sweat, bioactive, Narcotic
018 Sweat, bioactive, Psychotic
019 Sweat, bioactive, Euphoric
020 Excessive sweat production
021 Low sweat production
022 Musk Glands
023 Skin, increased sun resistence
024 Skin, decreased sub resistence (From irritation to 'melting')
025 Skin, improved vitamin production
026 Skin, decreased vitamin production
027 Skin, Photosynthetic
028 Skin, Oxygen absorbing
029 Skin, Toxin barrier
030 Skin, Scaled
031 Skin, Quilled
032 Skin, Slimey
033 Skin, sting cells
034 Skin, Poison Glands (See Poison subtable)
035 Skin, Thermochromatic (Changes color with temprature changes)
036 Skin, electrocytes (Allows minor electric shock capability)
037 Skin, Phosperescent (Glows)
038 Skin,Chromatophores
Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2007-06-02 09:43 PM
asfd sf sdf sdf sdf sd f
sad fsda
fsda fsd sda

Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble Main stubble

sa fsd
s adf
001 Extra Finger, fully jointed,tiny to fullsize.
002 Extra Finger, full sized, joint by joint.
003 Missing finger joint to finger.
004 Missing finger
005 Long Finger
006 Short Finger
007 Increased flexibity range
008 Decreased flexibity
009 Hardened nails
010 Conical nails
011 Increased gripping
012 Increased gripping power
013 Decreased gripping power
014 Offensive Bone Spur
015 Sweat, corrosive
016 Sweat, toxic
017 Sweat, bioactive, Narcotic
018 Sweat, bioactive, Psychotic
019 Sweat, bioactive, Euphoric
020 Excessive sweat production
021 Low sweat production
022 Musk Glands
023 Skin, increased sun resistence
024 Skin, decreased sub resistence (From irritation to 'melting')
025 Skin, improved vitamin production
026 Skin, decreased vitamin production
027 Skin, Photosynthetic
028 Skin, Oxygen absorbing
029 Skin, Toxin barrier
030 Skin, Scaled
031 Skin, Quilled
032 Skin, Slimey
033 Skin, sting cells
034 Skin, Poison Glands (See Poison subtable)
035 Skin, Thermochromatic (Changes color with temprature changes)
036 Skin, electrocytes (Allows minor electric shock capability)
037 Skin, Phosperescent (Glows)
038 Skin,Chromatophores
Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2010-10-07 02:41 PM
test comment Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2011-05-17 01:01 PM


Wow, ummmm...Test comment again.!


Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-04-29 11:13 AM
comeent testing Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-05-13 09:30 AM
another test Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-05-13 11:37 AM
sfd d fsd fdsf sfssdsdfs Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-07-01 04:42 AM
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-07-01 04:42 AM
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-07-01 04:42 AM
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-07-01 04:38 AM
double paosst etest Go to Comment
Stub
Items  (Armor)   (Campaign Defining)
Strolen's comment on 2012-07-01 04:38 AM
double post test Go to Comment
Total Comments:
979

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