Spooky! I would have no explanation for the mists; just an unexplained anomaly of the world, a focal point for the weird. Some way to defend against the mists would be nice - perhaps wearing a particular metal that tastes bitter to the living smoke or something. Or maybe have it attracted to those who wear steel...
In fact, that could be another reason for its origins. A malevolent spirit of a warrior fallen in a crossroads skirmish by a steel-clad night. Now the spectre lingers on in this mist form, choosing to eat away at any who wear steel. Go to Comment
I like the gruff guy. Like SE, I feel an explanation would ruin things. And to counter Val's point, perhaps it would be better to have a couple of NPCs along who are unimportant enough and greedy enough to run ahead, take all the gold (unless a certain PC is fast enough and stupid enough to compete), and then die miserably. Go to Comment
Perhaps the entity is some demon/devil that was summoned to this crossroads and subsequently cheated out of the bargain that was struck. Now it's cursed to haunt the crossroads until it gets a replacement soul (or whatever it was cheated out of). Just a suggestion off the top of my head.
I think it's a solid idea and some excellent writing in the description.
One other suggest, perhaps there is a sign or warning that has become overgrown or that has fallen down that PCs could find if only they searched around a little bit? Go to Comment
Perhaps a group of extremely evil folks (bandits, necromancers, whatever) were eventually cornered at the crossroads, and in spite of surrendering, they were slaughtered by the militia and their souls or whatever still linger, causing havoc on whomever wanders into the area.
I really like it. Very creepy, and wide open, and easy to customize.
Plenty of potential plotlings from this. As I mentioned some time ago; reminiscent of Temple of Doom.
I can imagine a massive coup/revolution starting from within these mines. The PC's find a ghosted noble who wants revenge, and eventually they manage to overthrow the mines and spread out their civil war south into Vartanadel proper.
In fact, that sounds like a bunch of fun. Espionage and secrecy. The PC's can start off, level 1, as just a bunch of prisoners who were thrown into the mines with a couple of other NPC's. After a few days of mistreatment they are approached by a ghosted nobody who was a former noble and has a plan... Then have them eventually overthrow the mines and spread out. Once the revolution is over, you have a few 3rd-5th level players who started out in Vartanadel, and now have the whole world of Decathros to branch out into! That's how I shoulda started the other game :p
Was gonna vote a 3, but kept talking myself up with this thought, and now I wanna give this a 4!
Also, I enjoy the backstory/lore of the trio of dragons. Go to Comment
This one needs a bit more - it was just getting going when I scrolled into the comments.
I hoped for more about
" Their aren't as many ghosted workers as rumors and fear represent, but there are always some and they are highly valued as their deaths provide a necessary benefit, and a requirement, in certain mines."
What _is_ the benefit? A bounty for working the prisoner to death? Go to Comment
The name for them makes a certain kind of sense now.
The only thing I'd like out of this is more details. For example, could we get a list of various mines, or perhaps a couple of examples? So that we could know such things as working conditions, and things like that. Go to Comment
I think the Guarshan serve Vartanadel and the emperor faithfully to the end, Goss, as opposed to any specific house.
I find ghosting and this game of houses great fun! It also has a slight feel of the Wheel of Time's 'Great Game', where everything you may or may not do is being watched and judged. I think its fitting and good that the emperor is as much a pawn of the game as the nobles and he must be wary about empowering one house too much. Go to Comment