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The Crossroads
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Shadoweagle's comment on 2013-07-27 06:13 PM
Spooky! I would have no explanation for the mists; just an unexplained anomaly of the world, a focal point for the weird. Some way to defend against the mists would be nice - perhaps wearing a particular metal that tastes bitter to the living smoke or something. Or maybe have it attracted to those who wear steel...

In fact, that could be another reason for its origins. A malevolent spirit of a warrior fallen in a crossroads skirmish by a steel-clad night. Now the spectre lingers on in this mist form, choosing to eat away at any who wear steel. Go to Comment
The Crossroads
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Cheka Man's comment on 2013-07-28 08:22 PM
Perhaps there is an Urn Beast there creating more of it's kind? Go to Comment
The Crossroads
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valadaar's comment on 2013-08-02 09:40 AM
Feels very Creepshow. I like it - though it would need a little adaptation to use without causing a TPK - getting PCs not to loot can be difficult :)
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The Crossroads
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The Bull's comment on 2013-07-29 07:30 AM
Impressive material to work on for a creepy encounter or for some rumours... Go to Comment
The Crossroads
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MysticMoon's comment on 2013-08-16 12:36 PM
I also like the mysterious aspect of it. It's the kind of thing that lets me smile knowingly (and a bit evilly) as my players try to discern what is going on. Go to Comment
The Crossroads
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caesar193's comment on 2013-08-04 05:29 PM
I like the gruff guy. Like SE, I feel an explanation would ruin things. And to counter Val's point, perhaps it would be better to have a couple of NPCs along who are unimportant enough and greedy enough to run ahead, take all the gold (unless a certain PC is fast enough and stupid enough to compete), and then die miserably. Go to Comment
The Crossroads
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knowman's comment on 2013-07-28 07:11 AM
Perhaps the entity is some demon/devil that was summoned to this crossroads and subsequently cheated out of the bargain that was struck. Now it's cursed to haunt the crossroads until it gets a replacement soul (or whatever it was cheated out of). Just a suggestion off the top of my head.

I think it's a solid idea and some excellent writing in the description.

One other suggest, perhaps there is a sign or warning that has become overgrown or that has fallen down that PCs could find if only they searched around a little bit? Go to Comment
The Crossroads
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Gossamer's comment on 2013-07-27 08:12 AM
Only voted Go to Comment
The Crossroads
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Eric the Grey's comment on 2013-07-29 12:07 AM
Perhaps a group of extremely evil folks (bandits, necromancers, whatever) were eventually cornered at the crossroads, and in spite of surrendering, they were slaughtered by the militia and their souls or whatever still linger, causing havoc on whomever wanders into the area.

I really like it. Very creepy, and wide open, and easy to customize.

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The Dragon Mines
Locations  (Area)   (Mountains)
Shadoweagle's comment on 2013-07-28 05:54 AM
Plenty of potential plotlings from this. As I mentioned some time ago; reminiscent of Temple of Doom.

I can imagine a massive coup/revolution starting from within these mines. The PC's find a ghosted noble who wants revenge, and eventually they manage to overthrow the mines and spread out their civil war south into Vartanadel proper.

In fact, that sounds like a bunch of fun. Espionage and secrecy. The PC's can start off, level 1, as just a bunch of prisoners who were thrown into the mines with a couple of other NPC's. After a few days of mistreatment they are approached by a ghosted nobody who was a former noble and has a plan... Then have them eventually overthrow the mines and spread out. Once the revolution is over, you have a few 3rd-5th level players who started out in Vartanadel, and now have the whole world of Decathros to branch out into! That's how I shoulda started the other game :p

Was gonna vote a 3, but kept talking myself up with this thought, and now I wanna give this a 4!

Also, I enjoy the backstory/lore of the trio of dragons.
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The Dragon Mines
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Cheka Man's comment on 2013-07-28 02:00 AM
North Korea-ish. Go to Comment
The Dragon Mines
Locations  (Area)   (Mountains)
axlerowes's comment on 2013-08-09 12:25 PM
When writing complex layered setting you often to lay out these "cliff note" type subs, that list the facts and few details. A nice tool with which to build future material. Go to Comment
The Dragon Mines
Locations  (Area)   (Mountains)
valadaar's comment on 2013-08-02 09:35 AM
This one needs a bit more - it was just getting going when I scrolled into the comments.

I hoped for more about

" Their aren't as many ghosted workers as rumors and fear represent, but there are always some and they are highly valued as their deaths provide a necessary benefit, and a requirement, in certain mines."

What _is_ the benefit? A bounty for working the prisoner to death? Go to Comment
The Dragon Mines
Locations  (Area)   (Mountains)
caesar193's comment on 2013-08-04 05:35 PM
The name for them makes a certain kind of sense now.

The only thing I'd like out of this is more details. For example, could we get a list of various mines, or perhaps a couple of examples? So that we could know such things as working conditions, and things like that. Go to Comment
The Dragon Mines
Locations  (Area)   (Mountains)
Gossamer's comment on 2013-07-27 08:09 AM
Only voted Go to Comment
The Dragon Mines
Locations  (Area)   (Mountains)
Eric the Grey's comment on 2013-08-02 12:11 PM
Good idea, but it could use a bit more fleshing out IMO. Perhaps if I had read the linked article on disappearing houses, I might have had more back story for it.

This definitely has potential, and I like Shadoweagle's idea of being the start of a campaign.

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Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
Shadoweagle's comment on 2013-07-29 06:33 PM
I think the Guarshan serve Vartanadel and the emperor faithfully to the end, Goss, as opposed to any specific house.

I find ghosting and this game of houses great fun! It also has a slight feel of the Wheel of Time's 'Great Game', where everything you may or may not do is being watched and judged. I think its fitting and good that the emperor is as much a pawn of the game as the nobles and he must be wary about empowering one house too much. Go to Comment
Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
Shadoweagle's comment on 2013-07-29 06:34 PM
Forgot to vote! Go to Comment
Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
Scrasamax's comment on 2013-07-26 08:27 PM
Game of Thrones brutal, the ghosting is interesting and I would like to see if any noble has survived being ghosted to come back and enact vengeance against his foes. Go to Comment
Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
axlerowes's comment on 2014-04-01 08:13 PM
I like the little story in it, and the ghosting is such a big part of the Saulkement culture, that I love every bit I can synergize with. Go to Comment
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