Alright, the twinning factor is certainly interesting but there has to be some sort of limiting factor to prevent the ubiquitous assault by millions upon millions of temporally manipulated berzerker warriors.
The whole area should be handlted judiciously and misuse should invoke the legendary Wrath of the DM! Go to Comment
It looks like you put alot of effort into this, but im afraid time travel and such things have no place in any of my campains and i will not be using this. I also think you could have simplified some parts of the item. Go to Comment
I understand that not many people are happy about using time travel elements in a game - with good reason, usually! Personally, I wouldn't give either item to a PC, but I think they have promise when in the possession of the villain, or used as a quest goal.
Time travel can be very effective, when employed with restraint and kept out of the hands of munchkins. I once ran a campaign when the evil force terorising the city was a corrupt far-future version of the party's Paladin. It made for an interesting showdown, I can tell you.
Oh, and I understand the Prince of Persia comparison, but what on Earth is Joe Viewful? ;-) Go to Comment
I can see this work for a story, but for a campaign that actually lives day to day, time travel is rather problematic. An enemy who can only time travel to the future is going to become irrelevant really quickly :) though a new one could emerge from the distant past. Go to Comment