I love this idea. I think I might have been one of the barbarian horde comments, because I wanted to comment on it even before I had joined the citadel. In addition to being joyfully evil I think it can help players develop their skill at role-playing... sometimes it's always the same old. One thing I have tried is to let players switch characters is they want, or even to switch roles with NPCs. Most players don't do this, they really like their character. But some people like to act and like the chance to change roles, and are more about the story than seeing "their" character get stronger and develop. As GM, it's easy to wind the story around such that a player who decides to start role-playing what used to be an NPC can become more important (at least for a while). Of course this only works with a mature group of people... but it can be fun when it works. Go to Comment
Alright, the twinning factor is certainly interesting but there has to be some sort of limiting factor to prevent the ubiquitous assault by millions upon millions of temporally manipulated berzerker warriors.
The whole area should be handlted judiciously and misuse should invoke the legendary Wrath of the DM! Go to Comment
It looks like you put alot of effort into this, but im afraid time travel and such things have no place in any of my campains and i will not be using this. I also think you could have simplified some parts of the item. Go to Comment
I understand that not many people are happy about using time travel elements in a game - with good reason, usually! Personally, I wouldn't give either item to a PC, but I think they have promise when in the possession of the villain, or used as a quest goal.
Time travel can be very effective, when employed with restraint and kept out of the hands of munchkins. I once ran a campaign when the evil force terorising the city was a corrupt far-future version of the party's Paladin. It made for an interesting showdown, I can tell you.
Oh, and I understand the Prince of Persia comparison, but what on Earth is Joe Viewful? ;-) Go to Comment
A massive iron key - 2’ length, 20 lbs forged with demonic faces from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item are subject to [Effects_of_Touching_Powerful_Evil_Artifacts]
Encounter ( Any ) | July 7, 2013 |