This will throw my players for a loop, especially when I swap our chaste monk with another player that runs after anything with breasts... And then throw a tribe of eager nymphs at them. Bwuhaha, I am so evil! Go to Comment
This kind of scenario works fairly well. It is not only fun to roleplay, but it can be educational as well, as players not accustome to certain abilities will be using them. Go to Comment
Magus: It is okay to borrow plots, characters, and even world background material, from stories/ shows/ movies. Even old cliche chestnuts. The trick is to take them and make them your own. Remember: the story of Romeo and Juliet was not new and original when Shakespeare wrote his version. It had been done a hundred times before, just not as well. Go to Comment
Just want to say, i love what herbert does at the begging, but that is besides the point. I have heard of this senario a couble of times. But then again, the old switcharoo can alway be edit to be unique from all the others. Go to Comment
Dont know if the players will like it... if they have made their characters with love and care and then you strip it away, but it could be good for the powergamer allways doing same character... and if the naughty thief gets the body of a noble and is beeing spotted doing naughty things, it could ruin the whole family... have to be careful if you do a thing like this... Go to Comment
I love this idea. I think I might have been one of the barbarian horde comments, because I wanted to comment on it even before I had joined the citadel. In addition to being joyfully evil I think it can help players develop their skill at role-playing... sometimes it's always the same old. One thing I have tried is to let players switch characters is they want, or even to switch roles with NPCs. Most players don't do this, they really like their character. But some people like to act and like the chance to change roles, and are more about the story than seeing "their" character get stronger and develop. As GM, it's easy to wind the story around such that a player who decides to start role-playing what used to be an NPC can become more important (at least for a while). Of course this only works with a mature group of people... but it can be fun when it works. Go to Comment
One more limit you could need: more magical items are harder to twin than less magical items. Don't want to imagine what a multiplied small artifact would do.
No time travel for me, too, but I still find it very interesting. Go to Comment
Plots (Discovery) (Side-Quest)