I'd throw in a ghost. Maybe a zombie squid. Maybe make the treasure cursed, and the pirates are begging you to take it. Maybe the captain can control the ship with his brain and makes it do all these crazy barrel rolls during the boss fight. Why should he care if he sinks it? He doesn't breathe anymore, and he can bring it back to the surface just as easily. Go to Comment
Well, now... it is a combination of things, which I like to see formed into ideas, and then others, which make me just stare blankly. Gnomish wizards creating for fun their own little universe belongs to the second category, as well as magical battles taking years.
On the other hand, there is a created world, that developed sentience by itself, and started to complete itself to the surprise of its creators. Then, when the creators became too destructive, it has simply expulsed them from its realm. The "subprograms" becoming independent, and eventually gods, that was cool as well.
In the end though, what counts is what Muro said - that it works for you, and your group. And there are some good ideas here, too! Go to Comment
fascinating. So let me try and get this straight, You have a normal world, and then two powerful mage open up a plane and create a new world? Possibly the same as if we started to create a digital simulation, and the Programs became sentient?
Very interesting. Its Not something I would have thought of. I wonder whether creatures on the original plane (the same one as lightbottom anb gearshaper) could access the new creation. I guess that this scenario is a logical outcome of powerful magic, and people who think themselves god. Go to Comment
A worthwhile little cyst of evil! I appreciate how you made sure it was "generic", able to be easily "plugged into" any setting.
I suspect that the cult doesn't keep anything incriminating in the first portions of the hidden shrine, so intruders or guardsmen that violate their sanctuary may be fooled into thinking they're innocuous.
"They seemed kind of unsavory, Captain, but I don't think they're the ones abducting girls for sacrifice..."Go to Comment
(From the chat yesterday:) An interesting dilemma would be for the cult's victim to be someone that the PCs already despise, so that they're tempted to let the cult finish its sacrifice...
"I'm sorry, Captain Strongold, but after you framed us for treason, we kind of lost our motivation to save you from the cultists of Bloodthorn. Bye, bye!"
Alternatively, one of the cultists could be needed to complete a prophecy or otherwise save the land. The player characters might be forced to make a deal with the cult in order to prevent a worse evil from rising...
"Only the Death Rite of Bloodthorn will keep the arch-demon Ethalioc within his prison! Dare you allow the terror of ages to escape?"Go to Comment
A massive iron key - 2’ length, 20 lbs forged with demonic faces from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item are subject to [Effects_of_Touching_Powerful_Evil_Artifacts]
Encounter ( Any ) | July 7, 2013 |