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The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Forganthus's comment on 2012-05-22 04:27 AM
I'd throw in a ghost. Maybe a zombie squid. Maybe make the treasure cursed, and the pirates are begging you to take it. Maybe the captain can control the ship with his brain and makes it do all these crazy barrel rolls during the boss fight. Why should he care if he sinks it? He doesn't breathe anymore, and he can bring it back to the surface just as easily. Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
manfred's comment on 2007-10-03 04:18 PM
Well, now... it is a combination of things, which I like to see formed into ideas, and then others, which make me just stare blankly. Gnomish wizards creating for fun their own little universe belongs to the second category, as well as magical battles taking years.

On the other hand, there is a created world, that developed sentience by itself, and started to complete itself to the surprise of its creators. Then, when the creators became too destructive, it has simply expulsed them from its realm. The "subprograms" becoming independent, and eventually gods, that was cool as well.


In the end though, what counts is what Muro said - that it works for you, and your group. And there are some good ideas here, too! Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
manfred's comment on 2007-10-04 03:00 PM
Oh, I've got that much. It's just I can imagine warfare between, say, two countries going on for years; but... two guys? *shrugs*

At least it sounds good for the backstory. Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Cheka Man's comment on 2007-10-02 09:57 PM
A very orginal creation myth. A HAL-like computer. Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Murometz's comment on 2007-10-02 09:02 PM
Well, its your campaign world, it works well for you obviously, and I'm quite sure your PCs enjoy it! I have trouble voting on campaign worlds. They are labors of love, after all. Lets go with 4!

And what Dark Dragon said too. ;)

There! Now you cant be *MIFFED* at me tomorrow.

(you twit) :D Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
dark_dragon's comment on 2007-09-24 04:54 AM
fascinating. So let me try and get this straight, You have a normal world, and then two powerful mage open up a plane and create a new world? Possibly the same as if we started to create a digital simulation, and the Programs became sentient?

Very interesting. Its Not something I would have thought of. I wonder whether creatures on the original plane (the same one as lightbottom anb gearshaper) could access the new creation. I guess that this scenario is a logical outcome of powerful magic, and people who think themselves god. Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Stomphoof's comment on 2007-09-20 09:28 AM
Updated: fixed formatting Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Stomphoof's comment on 2007-09-20 09:28 AM
Updated: still working on formatting Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Stomphoof's comment on 2007-10-02 02:21 PM
Pretty much. 2 gnomish wizards opened up a plane, starting making a world, and tried to meld science and magic.

The machine/computer that ran the place became intelligent, and took over. The plane is seperate, and anyone who enters will find that their arcane magic no longer functions.

I am thinking of having a prestige class that is based on harvesting arcane power from the energy storms that are prevailent, but I am not sure. Go to Comment
The Creation of Erilensi
Systems  (Knowledge/Lore)   (Historical)
Stomphoof's comment on 2007-10-04 10:45 AM
Well when I say magical battles taking years, I mean repeated attacks ya know? Not like one big battle that is constantly in effect. Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
manfred's comment on 2007-09-20 10:41 AM
So, let's have a look at what hasn't been said yet... hmmm... oh, right, you could add a little bold on the rooms' titles!

Other than that, it's an okay submission. Sadly, the occasional evil cult is a must for any self-respecting game. ;) Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Scrasamax's comment on 2007-09-18 02:25 AM
Golf clap.

Nicely done and superbly plug-and-play. Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Cheka Man's comment on 2007-09-21 09:56 AM
I like it-*imagines a Ma-O cell in Acqua* Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Dragon Lord's comment on 2007-09-18 06:44 AM
A pretty standard "beat up the evil cultists" type dungeon and thus something of a cliché, but nicely done for all that. Besides, we all need to beat up a few evil cultists once in a while.

As already commented: nicely generic and easy to plug into almost any campaign, just the sort of thing this site is all about.

Not particularly original but a good implementation of an old standby, and a perfectly honourable first post to boot.

3½ / 5 I think.

Nicely done Stomphoof and keep up the good work. Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
valadaar's comment on 2007-09-18 07:20 AM
Not much to add beyond what has been already said.

Welcome aboard indeed! Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Wulfhere's comment on 2007-09-17 04:39 PM
A worthwhile little cyst of evil! I appreciate how you made sure it was "generic", able to be easily "plugged into" any setting.

I suspect that the cult doesn't keep anything incriminating in the first portions of the hidden shrine, so intruders or guardsmen that violate their sanctuary may be fooled into thinking they're innocuous.

"They seemed kind of unsavory, Captain, but I don't think they're the ones abducting girls for sacrifice..." Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Wulfhere's comment on 2007-09-18 10:59 AM
(From the chat yesterday:) An interesting dilemma would be for the cult's victim to be someone that the PCs already despise, so that they're tempted to let the cult finish its sacrifice...

"I'm sorry, Captain Strongold, but after you framed us for treason, we kind of lost our motivation to save you from the cultists of Bloodthorn. Bye, bye!"

Alternatively, one of the cultists could be needed to complete a prophecy or otherwise save the land. The player characters might be forced to make a deal with the cult in order to prevent a worse evil from rising...

"Only the Death Rite of Bloodthorn will keep the arch-demon Ethalioc within his prison! Dare you allow the terror of ages to escape?" Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
dark_dragon's comment on 2007-09-22 07:59 AM
Only voted Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Thewizard63's comment on 2007-09-21 09:49 AM
Good standard Evil Cult submission.
3.25 - I like that it's generic. which adds to a "Good Solid Idea".
Not too much that's unique, but a must for a submission group. Go to Comment
Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
Stomphoof's comment on 2007-09-17 03:30 PM
Updated: updated the summary for a bit more flair is all. Go to Comment
Total Comments:
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