There is some great stuff in here, but it feels more like an outline. Dazzle us with your dexterity, or baffle us with some bullshit. :D
I kid. I like it! I'm a sucker for Lizardmen Cities and some of the other tidbits. Give us a little more overview and plot ideas, then insert insidious details (from your campaign for example)
It reads like bullet points, which is fine, but you know, go for the gusto and expand it further. Its obviously a great island for adventure. Complete the module! :) Go to Comment
I like the mobile island idea, though it doesn't really seem to impact this sub to any great degree - it could as easily been fixed in location. Go to Comment
I'd suggest some more detail about the layout, purposes, and defenses of each area. Are there interesting NPCs to encounter in each area?
More could be done about how they control the island's movement: Are there areas dedicated to that? Are there cultists responsible for maintaining the magic?
How can someone land on the island and what defenses will they encounter?
What sort of doom awaits in the Forest of Death? Do the cultists hold ceremonies at the Tomb of Fallen Jarvin? Is it defended by undead or other horrors? Perhaps Jarvin stole precious relics of the church when he fell from grace: Useless to the cultists, they are believed to have been entombed with him. Go to Comment
I'm afraid no matter what kind of ghost ship is written nowadays, it will always be compared with the one (well two) of the Pirates. Luckily, this is more thant a simple mix of the two, and it has a few extra thoughts. Go to Comment
Unfortunately Disney's Pirate's movies were popular. Otherwise this would be fairly original. Regardless, it still sounds like a lot of fun to play. And sea Quests are rare.
5-Plot Twist Idea: The treasure is there, but what if when the relic is removed from the box/ships hold/ship, Deathwail starts to disintegrate. (keeps the PCs from gorging on treasure)the disintegration could be described as pulling the souls from the walls of the ship into the item. opening up holes in the hull, where they once were. Go to Comment
In Honor of Yon fine Day. I be thankin' ya for such a celebratory tale. And Aye, the teller of the tale should detail the end, by rights. 'tis the pirates code. Go to Comment
I'd throw in a ghost. Maybe a zombie squid. Maybe make the treasure cursed, and the pirates are begging you to take it. Maybe the captain can control the ship with his brain and makes it do all these crazy barrel rolls during the boss fight. Why should he care if he sinks it? He doesn't breathe anymore, and he can bring it back to the surface just as easily. Go to Comment
Locations (Area) (Forest/ Jungle)