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Strolen's Citadel: Browsing Stomphoof's Comments
 
Strolen\s Citadel content. 
Bargorl, The Ringmaster
NPCs  (Campaign)   (Mystical)
GorgonX's comment on 2007-10-08 12:34 PM
I agree with scrasamax Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Cheka Man's comment on 2007-10-02 05:43 PM
Only voted Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Murometz's comment on 2007-10-02 02:14 PM
How about a few more sentences and detail on the various locations for starters? Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Murometz's comment on 2007-10-02 02:18 PM
There is some great stuff in here, but it feels more like an outline. Dazzle us with your dexterity, or baffle us with some bullshit. :D

I kid. I like it! I'm a sucker for Lizardmen Cities and some of the other tidbits. Give us a little more overview and plot ideas, then insert insidious details (from your campaign for example)

It reads like bullet points, which is fine, but you know, go for the gusto and expand it further. Its obviously a great island for adventure. Complete the module! :) Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Murometz's comment on 2007-10-02 02:52 PM
can more than one PC teleport using one "acquired" ring? If not, said PC is screwed :) Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Murometz's comment on 2007-10-02 03:00 PM
Let me drop you a vote in the meantime. Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Murometz's comment on 2007-10-02 01:57 PM
Ok, great! Now expand this a bit, please ;) Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
valadaar's comment on 2007-10-02 06:53 PM
I like the mobile island idea, though it doesn't really seem to impact this sub to any great degree - it could as easily been fixed in location. Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Wulfhere's comment on 2007-10-02 02:24 PM
In response to your request for suggestions:

I'd suggest some more detail about the layout, purposes, and defenses of each area. Are there interesting NPCs to encounter in each area?

More could be done about how they control the island's movement: Are there areas dedicated to that? Are there cultists responsible for maintaining the magic?

How can someone land on the island and what defenses will they encounter?

What sort of doom awaits in the Forest of Death? Do the cultists hold ceremonies at the Tomb of Fallen Jarvin? Is it defended by undead or other horrors? Perhaps Jarvin stole precious relics of the church when he fell from grace: Useless to the cultists, they are believed to have been entombed with him. Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Stomphoof's comment on 2007-10-02 02:09 PM
I am not entirely certain what to add.... 0_o Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Stomphoof's comment on 2007-10-02 02:35 PM
Updated: added more fluff/plot hooks Go to Comment
The Hidden Island of Dar'Orgath
Locations  (Area)   (Forest/ Jungle)
Stomphoof's comment on 2007-10-02 02:58 PM
Yup. I should probebly mention that.... Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Strolen's comment on 2007-09-22 04:42 PM
A good quick romp on a ghost ship. Just enough to have some fun that can be as quick or extended as the session requires. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
manfred's comment on 2007-09-22 07:19 PM
I'm afraid no matter what kind of ghost ship is written nowadays, it will always be compared with the one (well two) of the Pirates. Luckily, this is more thant a simple mix of the two, and it has a few extra thoughts. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Mourngrymn's comment on 2012-05-21 09:03 PM
Only voted Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Thewizard63's comment on 2007-09-20 01:02 PM
Unfortunately Disney's Pirate's movies were popular. Otherwise this would be fairly original. Regardless, it still sounds like a lot of fun to play. And sea Quests are rare.

5-Plot Twist Idea: The treasure is there, but what if when the relic is removed from the box/ships hold/ship, Deathwail starts to disintegrate. (keeps the PCs from gorging on treasure)the disintegration could be described as pulling the souls from the walls of the ship into the item. opening up holes in the hull, where they once were. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Thewizard63's comment on 2007-09-20 04:18 PM
In Honor of Yon fine Day. I be thankin' ya for such a celebratory tale. And Aye, the teller of the tale should detail the end, by rights. 'tis the pirates code. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Stomphoof's comment on 2007-09-20 01:57 PM
I try to leave stuff like that up to the GM / DM in question for this sort of thing.

And I personally like ghost ships, so I would rather not be compared to things like PotC :P It was an alright movie but meh. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Stomphoof's comment on 2007-09-20 05:18 PM
Aye matey, that it should.

That it should. Go to Comment
The Pirate Ship Deathwail
Dungeons  (Water)   (Rooms/ Halls)
Kassy's comment on 2012-05-22 05:33 PM
Only voted Go to Comment
Total Comments:
62

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