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Monocle of Subtitles
Items  (Jewelry)   (Magical)
Murometz's comment on 2008-01-05 02:51 PM
funny!

aaaaand, linked! :) Go to Comment
Monocle of Subtitles
Items  (Jewelry)   (Magical)
valadaar's comment on 2008-01-05 07:31 PM
I like the idea - wish there were more to it though. Go to Comment
Monocle of Subtitles
Items  (Jewelry)   (Magical)
Stephie's comment on 2008-01-07 08:28 AM
Updated: Adding some history! Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
manfred's comment on 2008-01-05 01:41 PM
Muahahaha: 11. The players wake up and all discover they are all missing one of their shoes.

Now that is evil GM thinking! Speaking of stalling, I once derailed an entire session by providing unexpected treasure, and encouraging a shopping spree.


We need more of these! Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Kassil's comment on 2008-01-05 03:56 PM
Bwahahaha. I love this. Derailing the plot when you haven't had time to prepare is a time-honored tactic... Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
MoonHunter's comment on 2009-04-23 02:01 PM
Could of been the "silly" freetext. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
MoonHunter's comment on 2012-02-29 01:30 PM


47)  I keep rolling dice, shaking my head, and telling one or two players that, "you think you hear/ see/ smell something".  This slows play down to a crawl as everyone gets cautious. 



48)  I give an NPC with a bombastic personality over to one of the players to play, who will intearct with the players - give them a bread crumb of a clue, with the secret instruction that the player's normal character gets experience points based on how long they can entertain the players.  (Usually good for a quick bite to eat and/or an entire scene played out for a character doing something else). 



49) Bats. A swarm of them. 



50) Unseasonable weather.  Usually Rain. Lots of Rain. Buckets of Rain. Negative Mods to vision and motion rolls, with a roll for "catch a cold" kind of rain. 



51)  Fish - a school of them - falls from the sky.  (Fortian Event or OOP objects)


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Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Cheka Man's comment on 2008-01-05 08:48 PM
Mathom's Thread *evil laugh* Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Cheka Man's comment on 2008-01-05 08:51 PM
21-Meets a priest of Mathom, the God of Delays
22-Weapons jam/get stuck in sheath
23-Sudden attack of tiredness
24-PC steps on an iron spike
25-High winds in the opposite direction to the one the PCs want to go in. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Cheka Man's comment on 2008-01-09 06:32 PM
25-The PC's car is parked on a double yellow line and gets clamped
26-One of the PCs eats some dodgy food and gets the runs
27-A PC's gun/bow accidently goes off at the worst possible time Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Ancient Gamer's comment on 2008-01-09 03:17 PM
I love you Stephie!

Cooool! Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Ancient Gamer's comment on 2008-01-09 03:36 PM
Sci-fi/technological
16. AI is sulking and angry (like Ancient Gamer when he feels wronged)
17. AI is lecturing everyone (like MoonHunter on a roll)
18. AI develops an intense fascination with geometric shapes and starts displaying them on all screens (like Kevin Cook on dice)
19. The cryobay is powered down and the power reserve lasts only a couple of hours, but does not have enough power to awaken the sleepers. After a couple of hours the sleepers will die so the PCs have to regain power somehow.
20. The autodoc has a minor bug and a female PC is mistakenly diagnosed as pregnant. Possibly it identifies someone truly ridiculous as the father too.
21. An incident has occurred and hazardous biological material is exposed in some parts of the ship. There is a lock down until the ship has been thoroughly disinfected. For some harmless fun you can throw in some mutations among the crew. Always fun to go a blasting.
22. A police vessel carrying customs officers dock beside the craft and the customs officers prove to be truly thorough. Lets hope the PCs can sit properly afterwards.
23. A refuge is identified aboard the vessel, but no one can find him. Even worse, in his stuff are some highly illegal drugs, and it seems he has stowed many kilos of the stuff in hidden places.
24. While docked at a space port they visited and had a party at earlier, one of the male PCs is faced with the beautiful girl he slept with... and her triplets. Seems like he is the father... Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Ancient Gamer's comment on 2008-01-09 04:00 PM
Well, make it emotional like EchoMirage, self-assured like Wulfhere, busy like Strolen (AI: I regretfully cannot comply at this moment, as I am busy scanning the database), or have it quote Cheka Man. Endless fun, but y'all get the idea. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
ScorpionJinx's comment on 2011-08-05 08:37 AM


I like this article. I found it amusing and light with usable ideas. Is there any work on ideas for players to use to stall an adventure so they can take a break? I know everyone can really get wrapped up into a game, and no one wants to take a break in the middle of the action just because one of the other players needs to run to the bathroom.



I've missed out on some fun gaming sessions because I needed to take a break. I know stopping the game would not have been fair to the other players when the action is getting intense, but some players may have to bow out for several minutes, or fifteen if they have medical issues.


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Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Mourngrymn's comment on 2012-02-28 06:09 AM
Only voted Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Kevin Cook's comment on 2008-02-12 10:50 AM
18. AI develops an intense fascination with geometric shapes and starts displaying them on all screens (like Kevin Cook on dice)


LOLLLL ... Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Murometz's comment on 2008-01-05 12:38 PM
hehe, number 2. Five or six mares in simultaneous heat. Egads! :)

Yet another simple but useful and fun to read scroll, Stephie! Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Murometz's comment on 2008-01-09 03:49 PM
haha, awesome! You should have kept going with the Citadel references haha! Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
chilled's comment on 2008-08-09 07:32 AM
awesome idea for a sub, loads of ways to give them some more hassle. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
valadaar's comment on 2008-01-06 07:39 PM
A series of Unfortunate Events (From Chards Folley, but some applicable here...)
Fantasy

26. Buckle securing a saddle releases.
27. Painful migraine headache arrives, temporarily impeding spells and most skills.
28. Important item dropped while in precarious position (while looking over bridge, etc).
29. Horse rears, startled by a figment.
30. Critical component (key, spell component, spare bowstring) misplaced.
31. Muscle spasms kick in, making precise efforts difficult.
32. Meat spoils, possibly causing food poisoning.
33. Beverage spilled upon something non water-resistant (books, tinder, small fire, etc).
34. Bug swallowed or enters ear.
35. An attempt to gauge direction or distance fails, badly.
36. Laces on footwear comes undone.
37. Buckle on armor releases or ceases up. Go to Comment
Total Comments:
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