47) I keep rolling dice, shaking my head, and telling one or two players that, "you think you hear/ see/ smell something". This slows play down to a crawl as everyone gets cautious.
48) I give an NPC with a bombastic personality over to one of the players to play, who will intearct with the players - give them a bread crumb of a clue, with the secret instruction that the player's normal character gets experience points based on how long they can entertain the players. (Usually good for a quick bite to eat and/or an entire scene played out for a character doing something else).
49) Bats. A swarm of them.
50) Unseasonable weather. Usually Rain. Lots of Rain. Buckets of Rain. Negative Mods to vision and motion rolls, with a roll for "catch a cold" kind of rain.
51) Fish - a school of them - falls from the sky. (Fortian Event or OOP objects)
I like this article. I found it amusing and light with usable ideas. Is there any work on ideas for players to use to stall an adventure so they can take a break? I know everyone can really get wrapped up into a game, and no one wants to take a break in the middle of the action just because one of the other players needs to run to the bathroom.
I've missed out on some fun gaming sessions because I needed to take a break. I know stopping the game would not have been fair to the other players when the action is getting intense, but some players may have to bow out for several minutes, or fifteen if they have medical issues.
18. AI develops an intense fascination with geometric shapes and starts displaying them on all screens (like Kevin Cook on dice)
Items (Jewelry) (Magical)