It is a nice little set of quirks. Of course, one has to wonder where this wonderous truth came from? And how are they exactly going to impliment this one?
Of course this could be made dangerous if the Church/ City has some "law" or "edict" against "mind control magics" or "non church sanctioned magics". Yes, they manage to "get their man", but they have to be careful with it. Otherwise, they could find themselves in a gallows or their own jails. Go to Comment
This sub has possibilities, if, in your game you needed the characters to find an adulterer. The detail is nice as well. You might want to put in the description the fact of the silvery "blood" running through the veins. Go to Comment
I enjoyed it. Very funny that they are miniatures and it took me a moment to catch that. That was the key to the post for me taking it from a ok to a laugh and fun thoughts about using them. Night at the Museum type stuff and they can cause some havoc.
Ohh, too bad there's not more of them. But it makes sense. If I may point at one thing: the percentages seem not necessary here; simply state that he will do this or always rebel, or will behave in certain ways half the time. Also, the 'Infiltrate people or situation' seems not much different than 'Recon'.
A nice little item with a touch of the legendary. Me likes. Go to Comment
The idea is good, the fact that they stay the same size is ripe for evil GM time (laughs evilly). But this is overshadowed by the fact that there is no backstory. Who made them? What happened to them after that? I suggest that you put this one in the "in work" section until you get the specifics worked out. I'm holding my vote until this is changed. Go to Comment
A culture has a tradition of wearing animal pelts as a sign of status or job. Carpenters might wear beaver skins, Masons have a moleskin hood to their cloak, Gaurdsmen might have badger pelts. Done to show the culture's respect for nature and how much of nature is equal to each other.