Now, we have here everything from brief plot hooks with a few extras (the Tales of Adventure are notorious), up to heavily oversized plots with everything you could need and then some more. In other words, a plot doesn't have to include tons of details to make us happy.
This idea is pretty good already - though it has certainly room to grow. Go to Comment
What if they came into existence at once... well, sort of.
Here lie the remains of innocent people, not warriors of a battle long gone, but of a conflict much more recent. Here were they buried to prevent anyone from finding out. But the crime was not to be forgotten. A brook nearby was transferred, dragged by the forces from beyond... and it formed the graveyard that was not supposed to be, created a memorial that should not exist.
Maybe someone can decipher the unreadable tombstones, and find out what happened here. And maybe, even after all that time can the crime be undone, and the dead laid to rest. Maybe it is already happening, the tombstones already formed succumbing to time again. Perhaps the echo will dwindle out of existence, without anyone ever learning what happened here. But such is the fate of some dark places. Go to Comment
I approve. This has a creepy edge to it, and while I agree that there was plenty of room to expand on it, there's also something to be said for leaving it an inexplicable mystery. Perhaps divinations are even obscured in the area, preventing the answer from being known... For what reason? Go to Comment
The idea is nice but the resolution leaves me flat.
I don't want The Reason for why this place is as odd as it is. I want you to give me three to five options as to why this the way it is, allowing the GM to choose which is true for their world. That way this submission would give the most bang for its buck. I could have ghostly options, I could have magical options, I could have the mundane option, but I want those options. :) Go to Comment
I really like the notion of the gravesite brook being a haunted and unholy place, the sort of place that leaves the clerics and sensitive members of a PC party sweating with nightmares and exhausted from tossing and turning all night to visions of battle, creeks full of blood and screaming. They wake in the morning to find the fighters and thieves fishing from the creek. As some of the others said above, the presentation could use some work and I would like to know a bit more about what is actually going on in the creek, and which came first. Go to Comment
"What is the real reason? That's up to you, the DM, to decide."
But I don't wanna! ;-)
Seriously, though, subs look much more polished when the submitter tells us what's really going on. Theories are great, give us some shiny facts to go along with them. Aside from that caveat, I'm a fan of this odd location. Nice work! Go to Comment
The idea and description are great, but it is a little brief. Personally, I would like to see some sort of explanation, even a short one. Then, if someone didn't like it, they could just think up their own. Go to Comment
Excellent guidelines - and ways to make the players work more. :)
One little thing to add: know when you can break the rules - and do it only with full intent, if ever. One rule to break, as mentioned, is calling a noble by his name. In the right circumstances - full privacy - it could be a strong call for trust, when other attempts fail. In others it could be an excellent provocation. Go to Comment