37. A large collection of exquisitely written love letters, clearly spanning several decades, from the local widowed duchess. Interestingly, they start close to her husband's death, and they seem to be addressed to him.
She often refers to "Your most unfortunate accident"
38. A small locket, opening it will reveal the picture of a beautiful maiden. If the possessions are searched thoroughly one will find a page of a church's death register, with all name scribbled out but one:
"Anna Segara, Died of consumption 24th of June 1664, aged 19"
39. A wrapped gift showing sign of great age. On it is a small card inscribed: "To My Mother, For your limitless patience, forgiving smile, and enduring support. Your Son, Marco" If opened the gift reveals a beautiful rosewood jewelry box. Go to Comment
This has become quite the list!
I love how the items give rise to all sorts of questions and storytelling material. A baby's rattle... a name written on an item... love letters. What a way to give your world meaning! Go to Comment
118. A letter from a close friend, expressing the love for the deceased they never had the chance to share.
119. The body has been switched. Perhaps the coffin is meant to house a wealthy king but the body here is nothing more than a poor serving girl. Who knows where the real body is.
120. A teddy bear from childhood clutched to the deceased's breast. Go to Comment
I think this is hilarious. The simple yet fully explained backstory is perfect for a sweet quick little trap that could be a lot of fun. Is she able to disarm them without getting trapped? I would guess so, maybe a charm of protection or something so she can eat in peace inside the protective circle...that is the point right? :) Either way, this one is fun. Go to Comment
While coded wrong (not really a dungeon item, or dungeon trap) this is a fun little item you could actually see someone in a world with high magics actually making. It is well explained. It is also annoying enough to make an interesting encounter. Go to Comment
I think this could be a fun item that once activated bumps everyone to the same size, which could be fun with a group that has alot of size variety, such as the halfling becoming the same size as the rippling muscle berzerker. I also kept getting this image of Myna shaking out the same bear time after time. Go to Comment
Once active, how does one get close enough to deactivate it?
I think this could have rather unharmless applications. Keeping a jar of fire ants nearby would be evil as once your victims are inside the basket, shrunk, one could dump the fireants in, and they, unshrunk, would be deadly foes.
I think it needs a little bit of added controls to arm/disarm the device. Go to Comment
This was a lot of fun to read. It might be more fun with having a way out in addition to timing to keep the playes guessing and fighting at the same time. As a spin on the idea, perhaps it could be used to carry or transport a lot of people to safety or prison? Perhaps a village of refugees could be rescued and passed by border guards? A bandit or criminal, etc., could be tricked by one individual slight of size but mighty of brain and transported for the reward money. Go to Comment
For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot.
What if children's nusery ryhmes were a form of cantrip? Like the "Rain, Rain, go away, come again another day." One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...
Ideas ( System ) | June 29, 2003 |