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Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
dark_dragon's comment on 2009-04-23 11:22 AM
31. Party gets given a crate of rapidly reproducing lifeforms. (say, with a breeding rate about 10x that of rabbits.) Kudos to the Gizkas... Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
dark_dragon's comment on 2009-04-23 11:08 AM
Now suitable for 30 freetext...

Can't believe we previously stopped three short... Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Stephie's comment on 2008-01-05 01:47 PM
Updated: Fixed #5 as it was merged with #6. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Stephie's comment on 2008-01-05 04:56 PM
Updated: Added 5 new ones making fantasy an even 20 for now. Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2010-09-30 09:19 PM
32: Freak rain of frogs or other suitable animal.
33: Cloud formation in the shape of a giant hand giving the middle finger menaces the PCs
34: For a day, it rains from the earth to the sky.
35: Forrest Fire
36: PC gets caught in a particularly hard to escape snare
37: PC horse gets spooked and runs off
38: PC's horse loves apples and refuses to follow any commands while they are nearby. Of course, the PCs have to go through an apple orchard to reach their destination.
39: PC cuts themselves in an accident
40: Signs leading towards their destination have been vandalized to give false directions.
41: Signs leading towards party destination are destroyed and/or missing Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2011-03-27 12:23 PM


42: Rare bird tries to nest in a character's hair.



43: Character falls into pit.



44: Player receives 'prophetic' vision.



45: Water supply nearest to the party's camp causes vivid hallucinations.



46: Large explosion a good distance away- alchemedial experiment gone wrong.


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Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
PseudonymDL's comment on 2010-06-04 07:25 AM
You misspelled "antsy" in the intro Go to Comment
Ways a DM Can Stall an Adventure
Articles  (Humor/ Editorial)   (Game Mastering)
Dossta's comment on 2010-09-30 03:28 PM
While silly, this sub is pure gold. Great ideas for fun mini-quests or roleplaying instances while you're trying to catch your breath or deal with a curve ball that the players threw at you earlier ("Crap! They weren't supposed to kill him!") Go to Comment
Myna Willowind
NPCs  (Minor)   (Mystical)
CaptainPenguin's comment on 2008-01-04 01:41 AM
It's... fine. I don't care for the "lolz she iz sooo random n odd" thing. There are too many "eccentric" characters for my liking. I *do* like the idea of enchanting eyeballs to answer questions. Go to Comment
Myna Willowind
NPCs  (Minor)   (Mystical)
Cheka Man's comment on 2008-01-04 04:14 PM
Why is she so kooky? Go to Comment
Myna Willowind
NPCs  (Minor)   (Mystical)
valadaar's comment on 2008-01-05 07:19 PM
Not bad with some really nice details (rolling eyeballs?) Go to Comment
Myna Willowind
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2011-01-08 02:08 AM


A interesting gal, although her kookiness may make her a bit too "odd" for some groups to take seriously enough and her excessively reclusive nature and unwillingness to interact with anyone make working her into an adventure in a worthwhile and useful way very difficult.



Some extra info on why she's so "odd" (not having a lot of /any friends doesn't really make one Kooky, more lonely and self reliant hermit) would be a nice addition,.



Also, there were a couple area I found her unnecessarily difficult to use in a game:



If players get into a conversation with Myna, she will deliberately act bored or busy to avoid being there for much longer.  She may even enchant an item and give it to the players to get them to go away.



If this is how she reacts to people why would any players interact with her long enough to make a difference/be a useful reoccurring addition to the adventure? It also would be a poor quality for anyone in the vendoring business, since it would quickly drive away customers. (assuming gms want to use her as more then a one shot encounter the players are seeking for reason x or minor magic vendor ) 



Perhaps changing this bit to reflect she acts bored and busy to get rid of those she finds unworthy of her knowledge and not their to make a purchase and otherweise uninteresting would work better. (All mages seek knowledge so she would perhaps be friendly to a fellow magic user or scholar for info if nothing else)



She has never taken on an apprentice nor does she share her knowledge with others.



With this being the case what benefit will she offer any group that does seek her out and tolerate her "bored/busy act" to try and get info/item etc.. out of her? (It would make interacting with her successfully extremely difficult unless the player/s "pulled rank" and coerce her through magical compulsion or threat of bodily harm to cooperate with their needs)



Perhaps changing this bit to be never freely sharing her knowledge with others she does not deem worthy would help. This would help spark potential plot hooks and favors as the group would need to go to some actual effort to gin her favor and learn whatever bit of magic or info they were after.



Changing these character areas as well as adding some plot hooks detailing how a group may wind up interacting with her would make this a much more useful and enjoyable submission. As it stands, she's got potential use, but is too cut off from everyone/everything else to be a useful npc for most campaigns.



Additional thought:: Assuming familiars are normal among mages, why doesn't she have one, or if she does, what is it and what is the nature of her relationship with the familiar?


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Myna Willowind
NPCs  (Minor)   (Mystical)
RGTraynor's comment on 2011-03-07 09:01 AM


Eh, I don't much care that groups might not take her seriously ... so what if they don't?  It's all RP.  I like the sub.


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Don't Forget the Coffin
Items  (Other)   (Non-Magical)
Strolen's comment on 2008-01-03 08:03 PM
Great idea for a scroll. Some of the items do beg for more info, but we can do that too. Great idea generator! Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
manfred's comment on 2008-12-07 08:43 AM
I find the title funny and apropriate... keep it.


And we should make it 101! Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
manfred's comment on 2008-12-07 09:41 AM
67. A few bones, that the original inhabitant left behind.
68. A large number of rats. It seems they didn't disturb the undead inside.
69. It is large, but standard sarcophagus. If you look carefully, you will another one right beneath it.
70. A piece of paper, written by a child's hand. It contains the memories on the deceased, a few things they argued about, and ends with: "I miss you, Daddy." A small painting of a house is there, too. Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
manfred's comment on 2008-12-07 05:46 PM
Okay, I didn't expect the last one. :) Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
manfred's comment on 2009-01-23 04:29 PM
Now that's something to really take to the beyond! Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
manfred's comment on 2009-01-23 06:46 PM
84. Roots knotted together to resemble a holy symbol of a dominant religion.
85. Simple rings for every finger and toe of the deceased... a decoration, or some ritual?
86. A few horns serve instead of a pillow.
87. The inside of the coffin is lined with funghi, that inflate if light falls upon them, then deflate when it gets dark.
88. A scroll with lullabies to bring you sleep. Go to Comment
Don't Forget the Coffin
Items  (Other)   (Non-Magical)
Kassil's comment on 2008-01-04 04:06 AM
I rather like this scroll idea; one of the things I've always liked are the silly magical and mundane trinkets that can be found on the bodies of monsters, once defeated, and this feels like a logical extension of that idea - adding personality and flavor to what would otherwise be nothing more than another GM-mandated obstacle for the players. Go to Comment
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