I agree with Drackler, and I do like it... But, I was expecting this to be some sort of cover for something far more sinister, and Tabs' Insanity was a letdown. I wanted some really wacky, out there, and/or dangerous candy. However, if I ever need some candies for a game, I know where to look. Go to Comment
Not everything needs some immediate game mechanic, to help or to harm the pc's. This is an interesting setting, complete with lots of detail. As an added bonus, this are sweet details that the characters can take with them. I could easily spend an hour or two of gaming here, and play it out in real-time.
One player made something similar for Midian (http://lost-souls.co.nr/drupal/node/105), with a few having effects other than being tasty, but it is not this well fleshed-out. Go to Comment
Wow...If I ate any of these I'd probably get sick. Good job, Stephie. You do a nice job describing the different types of candies. However, I would like to know how it's supposed to be used in a game. Could the players purchase some candy, and then get mugged for it? Or use it to distract guards outside of a door that they need to get into? I would suggest some "Plot Hooks" at the end, just to help all of us to better use your idea. Go to Comment
I must say I quite like this! I can't see too many applications in game, but having such a thing would definitely help add depth to any setting. My one gripe is that now I crave this candy, and I know not where to buy some. Drat. Go to Comment
I was going to write a long comment, but realized that I simply want to say, I LOVE minor npc's like this. First off, which fantasy campiagn world could NOT use a leecher npc??!! And second, nice take on one. Go to Comment
In a high canyon in the mountains, the players find a skeleton in a cage suspended from a pole. A few miles further, they find another, and a third contains a partially rotten corpse. The fourth contains a living man who looks as if he hasn't eaten in days. Turns out to be the local way of punishing criminals.