A nice basic item (oops, that has been said already).
It is a good reminder that casting bones should not be just _any_ bones, but must have a fitting background.
The background nicely implies limitations: their advice is best on the topics Hirtak knew a lot about (tactics&general combat) - if asked about different topics, say, public relations ;), the answer may be wrong.
Also, if the bones are connected to Hirtak's soul, they may be very picky about their user...
(Oh, and consider moving the Abilities into the Magical/Cursed box. Or separate them in some other way. Looks better.) Go to Comment
I really like this item. Personally, I think that magic items should sometimes arise outside of the efforts of high-level spellcasters. The whim of the gods, magical accidents, by the hands of skilled artisans or the workings of lower power spellcasters. Go to Comment
I often run year long campaigns and at the end of those campaigns the players reach the climax. This climax is most often of epic scope, and my players like it. It needs not be saving the universe, it seldom is, but it is always about a battle for "the cause". I think every campaign needs a cause, a red line that runs throughout the entire campaign and keeps the players focused on a goal at the end of the line.
Still, as for the above plots I actually think the Hunter's Prey plot is sorely lacking. Find whoever is killing the animals... It is such a simple and basic plot... 2/5
As for the "collect the astral energy to free the astral demon" plot, which you have called "food processor", well... The plot name is not to my taste, I am far too theatrical for that. The plotline is vaguely reminiscent of a standard Cthulhu plotline and all in all I am not impressed by this plot either, but from experience I'd wager that the players will have more fun here. 2.5/5 rounded up to a 3. Overall these plots get a 2/5
Anyhow, if presented with more enthusiasm and vividness than is evident in this text, I think your players will have a good time regardless of plot originality :) Go to Comment
OK - first off this appears to be two plots - you'd be better off slitting it and posting them separately with Food Processor as a sequel to Hunters' Pray.
Hunters' Pray isn't too bad - tight, logical, and believable
A little limited in scope but could work quite well as an opening scenario
Easily worth 3/5, possibly 3½
Food Processor is not so good - a little too close to the old "PCs gotta save the universe" plotline for my liking
I've said it before and I'll say it again - leave that kind of thing to Holywood, we're better than that - 1/5
Got to be honest, to my thinking, the hook is too weak to attract anything but a passing interest from the party. They might help a weakened druid in the forest, heal him and such, but aside from that, they would probably go on their merry way.
This might be good for an encounter, or series of encounters, if the PC's haven't got anything to do, but this is the sort of thing that I would personally use as an interlude, rather than a fully fledged adventure. Go to Comment
Now, except for the spelling of the word RESCUE this is truly a two thumbs up + wags tail from me ;)
I can imagine the fun the (usually paranoid) players will have with the stones. What if a stone went damaged/rogue and started transmitting from a wholly diffent place? If it became self-aware it could start the dialogue with: "Hello, I'm a rock..."
Actually funnier would be if the communication devices were SEASHELLS. Think of it ;)
A thing I must note though: the plot is described in a very dry manner: if the wizard was 'Arkhast the Vociferous' and his students ... the 'Elucidated Brethren of Norethel' or something like it, it would have more spirit and flavour. Go to Comment
Regarding Echo's last paragraph; yes it's a little dry but that doesn't matter too much to my mind, after all we are all intelligent people here and we should be able to fit this into our own game worlds in an interesting manner.
Other than that I agree 100% with both the above replies.
Original idea with lots of potential - gets the "wish I'd thought of that award" - 5/5
BTW - I think it would be a good idea to cut the stones out of this plot and post them as an item Go to Comment
I like this one a lot. It's generic, the concept is clear but still one that is original(at least I've never thought about resonating stones like that), and it's easy to plunk in anywhere in a game. You could even expand it to be a campaign goal with enough twisting. 5/5 Go to Comment
Except, it doesn't have to be. Nighttime can be a relaxing, peaceful time in the world, when nature rests and soft shadows cover the ground. Not every night has to be filled with vampires, ghosts, beasts, and things jumping out from dark places.