Summon with care, for the Ink Drinker cares not what tome it feasts upon, but with great care a wise summoner may tie a drinker to his will by means of Hermetic bindings. Thus he gains an ally to destroy the works of his enemies and a lever to hold over those who would plot treachery against him whilst claiming alliance. To the clergyman who summons the drinker to devour a wicked book, forget not that the drinker is a creature of evil and darkness and one must balance the evil of the tome to be destroyed to the evil of the demon called forth.
The Drinkers were purged by clerics of the light after the Dark Gods' fall (I didn't state this, and I will make an edit tomorrow 'cause it's around 1 AM here), which also accounts for why they're not as feared - no more strength in numbers.
The ink is their blood, in a way, it's what keeps them alive. They feed on it, and it is absorbed into their bodies at which point they feed once more. They were created this way so that they were forced to continually drink up books to survive...heck, they might not even want to do it, but they have to! Go to Comment
Hmmm, a very cool thought that never even crossed my mind. Now, an Ink Drinker wouldn't just saunter up to a cleric of the light and start sucking on his arm, but to a dark mage or a deacon of Durnthar? Sure! At the very least, a dark mage with a wraith curled around his fist would look cool as heck. Perhaps they could use them as conduits through which they could commune with Durnthar himself? That would take some working around, but it's a great concept. Go to Comment
You know, that's a really, really cool idea! Just think of it - a warrior clerk, a barbarian librarian, a paladin of the Church of Dewey Decimal. All joking aside though, it'd be a really quirky concept, and would make for some great NPCs. Anyone want to develop that? If not, I'm sure I could put aside some time. Go to Comment
ask some questions, get some answers. Insidious creatures! Next weekend's game session revolves around a library. I might have to introduce one of these bad boys, just as the PCs find that ancient, dusty tome they have been looking for. Go to Comment
Stunning work here.
Another thing that will surely be included in my upcoming steampunk game. My players won't know how to handle them... I particularly liked the idea someone came up with of one of these demons showing up just as the players find the ancient tome they were hunting for :) Go to Comment
The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.