Karosin, much more commonly referred to as “Burner” in addicts’ circles, is found in packets, made of the finely-ground dark leaves of the Cridstalk Fern, a rare plant found in the southern forests. It is tamped into pipes and burned, at which point it creates a fine white smoke with a terrible acrid smell. This smoke burns both the eyes and throat, and is extremely uncomfortable to inhale. Yet inhaled it is, as once the smoke enters the lungs, the user receives a vibrant, jolting burst of energy, which also instills a great sense of social confidence. A few hours later, as the effects wear off, the user will sink into a deep sullen state of mind, sometimes even into depression. This state lasts much longer than the initial rush, and also leaves users looking pale and haggard the next day. While it is not addicting, it is popular in many smoking circles, and addicts can be spotted by their constant rending, dry, coughs. Go to Comment
Crackwood is a minor narcotic, made from tough strips of the bark of the Gorumb tree. Smoked, but usually chewed, it causes a pleasant tingling and numbing sensation in the tongue, mouth, and jaw that lasts for around an hour. While it has a neutral herbal taste to it, use over time blackens and browns users’ teeth and gums, and too-frequent use can result in lack of feeling and coordination in the mouth. It is often chewed by soldiers on the march, or smoked at guildhall meets. Go to Comment
Sutramin, named after Marin Sutra, the temptress of legend and folk talkes, is sold in small golden tins, and appears as a whitish gum-like cream that is scooped out in spoonfuls, spread under the tongue, and allowed to dissolve. Soon after consumption, the user is rent with waves of unimaginable pleasure, indescribable to non-users. This effect lasts for several hours, during which one feels no other desire then to lie on the floor and bask in the ecstasy. However, for many hours after the effect wears off, the user feels as if his mind has been dipped in molasses - even reaching for simple thoughts feels as though one is trying to push through a wall of gum resin. During this stage, one will also find it very hard to form coherent words - most users simply lie on the floor until clarity returns. Also, even after the first use, the user’s lips will begin to darken, as well as seeing an ugly black ring around develop around the mouth. Repeated use also causes deep bruising around the cheeks and neck. While Sutramin has an almost prohibitively high price, commoners have been known to sell all they owned for a second taste, then moving on to crime, as funds run low. In addition, several southern nobles have run their cities’ and cantrevs’ finances into the ground in their lust for the substance, losing their crowns and minds in the process. As such, the drug is one of the few substances whose production and sale is banned in the South, although the fact that many of the city watch themselves are in its grasp makes it extremely hard to prosecute. Go to Comment
Fellstar Leaf is a lightly colored tabac, sold in cans and packets, and smoked in pipes just as one would do with any other legal leaf. When smoked, it gives off a soft white smoke with a curious herbal smell, and slowly sends the user into a pleasant, relaxing, somewhat euphoric state, eventually making one feel as if one is floating, weightless. While there are no immediate drawbacks to the weed, frequent use makes quick thinking a little harder than usual, and addicts are subject to frequent (and embarrassing) Freudian slips, often at the worst possible times. Fellstar leaf is also sold in incense sticks, and in variations that give off colored smoke, as well as more intense feelings - at appropriate costs. Go to Comment
Zulis is an exotic and unique drug from the Western forests, appearing as dried leaves sold in bunches and sticks. The leaves are dark green, and covered in thousands of fine hairs, and one must be careful always to hold them by the stems. A user will place the leaf face-down on his tongue, at which point the toxins contained within the hairs will slowly seep into the flesh. Within a half-hour, all thoughts and emotion will slowly drain from the user’s mind, as he enters into a deep meditative state of emptiness and peace. Even the user’s breathing and heart rate slows in the final stages, and they are all that remain as signs of life, as the user appears to be frozen in time. Eventually, after several hours, the effect slowly wears off, and the user regains lucidity. However, they will most likely forget the entire experience, as well as anything done in the hours before. While Zulis has disappointed and confused many narcotic experimenters looking for the next mind-blowing high, it has found use among mystics and wanderers seeking absolute peace. Still, Zulis is a relatively uncommon drug, and many a peddler has scared away potential customers with the street phrase, “You want some Death?”
Note - for those wondering about the practicality of such toxins in the Zulis plant, in the wild, the leaves eaten whole and fresh cause a much more intense and paralyzing effect, quickly freezing herbivores in their place for hours. This usually results in one of the numerous larger predators of the woods discovering and feasting upon the animal, leaving a fresh carcass and source of nutrients for the plant - as well as one less mouth to chomp leaves. Go to Comment
Burst berries are curious concoctions, created largely by a mistake in an alchemy lab - what was meant to be a pyrotechnic toy turned out to be edible, and with startling effects. Small, shiny, multicolored crystalline balls, burst berries give off white-purple sparks as they are chewed, after which the imbiber will sink into a deep sleep. During this time, the user often experiences a long stream of euphoric, lucid dreams, within which many have claimed to have startling insights into themselves - or at the very least, an exiting 8 hours. Upon waking, the user will be dehydrated, and will have a very dry mouth, but no permanent side effects have yet been found. However, as Burst Berries are a relatively new drug on the market, their delicate formula is yet being tinkered with, and several “bad batches” of berries have found their way onto the streets, often causing horrendous nightmares, or even comas. Go to Comment
Welcome back sparK! I forgot that one of your specialties was subs like this one here!! so much to use in any campaign. So many juicy details. Well done!
Soon, there will be Thyren, a cobalt-blue powder, harvested from the Weeping Cacti of Nesseraum's pock-marked northern wastes, sold both in the southern metropolis of Nol-Gha-Veem, the Shining Opal, as well as on the bouyant waters of the Liquid Desert.
Will you allow yourself to be SWALLOWED BY THE SCREAMING SERPENT!? Go to Comment
Rumored to be the ground-up leaf of a plant that feeds off the dead body of some twisted god, One Step Ahead provides the imbiber with limited knowledge of the future immediately before it happens. This affect lasts for a little under an hour, then proceeds to show the affected person visions farther and farther out into the future for a few more minutes. After this, all but the strongest fall into a coma of sorts, envisioning things in blurry focus that range from past events from the futures of alternate universes. These comas are usually temporary, lasting a few hours, but long term or even permanent comas are possible. While under the influence, the user sees “ghosts” of things about to happen, and seems twitchy, with vastly dilated pupils. The drug is favored by those who value their reflexes and luck, many rouges who claim to be able to rob some of the most heavily guarded castles in under an hour rely on One Step Ahead to bolster their chances of success. The name “prophet’s booze” comes from the drug’s liquid form, which is used by many seers to predict anything from dangers facing a customer to the fates of kingdoms. The substance is not very addicting, but it often does irreparable damage to the mind and soul when used by a hopeful thief or seer too often. Go to Comment
Another good sub. I'd say that Sweeper was a good drug to use for meditation and initiations, particularly psionic users, who may get some benefit from being detached from the body. Burst Berries also might prove useful in this vein, especially combined with a master who is using telepathy or some kind of group dream, tutoring his pupil (or pupils) in this lucid state. I've read somewhere that Sufi masters used to group lucid dream with their pupils, that these students learned twice as fast as in the waking world. Anyway, very good sub with lots of possibilities. :) Go to Comment
This brings about all kind of ideas both as a player and a gm.
using them to clear papers with a lords seail or sigil upon it, leaving it for you to write your own "imperial" decrees.
luring them with lines of ink to an enemies library.
keeping them locked up some how, to be released to destroy incriminating document in case of emergency.
The idea is great!!! Thoughts swirl around these things and I LOVE that!
A thought I had. It seems that the there is a meeting of the two worlds, ethereal and real, when they eat they have to get the ink in them somehow so at that moment I would suggest that there is a connection with the mundane world. I was thinking that if one was to write on their hand enough words that they would momentarily be able to grasp and hold the Ink Drinker. It absorbing the ink and the words physically on the person could create one of the only connection between the two worlds. Now, what you do with a writhing Ink Drinker in your hand, I don't know, but the vision remains. The grip would only remain as long as the inked writing does. Once the Ink Drinker is done eating then the grip is gone, perhaps a squeeze of ink is all that is left.
Love the extra little idea about carving it on wood or stone. Go to Comment
I like this one. It's so offbeat, and so unexpected that there is almost no way to prepare for it if one doesn't know what's going on. Also, would probably work well with an idea of my own. Not fleshed out enough to post yet, but the general principle involved is "We fear that which we do not know." Go to Comment
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).