Excerpt form "Entropic Sorcerers: How Souls Affect the World, A Study on the lesser known magic."
Recently it has come to the attention of many theolomagicians that a sub group of magic users exist besides the classically trained. These sorcerers, or entropic mages, seem to affect the material world in a way fundamentally different than the magically schooled wizards of the Acrcanium.
In this study, we begin by exploring the methods of affecting the flow of magic that these mage use, and how their own resolve serves as a focus points for transforming the universal medium. It is then shown how the flow of magical energies is controlled using evidence collected by a series of experiments by researchers during the past five years.
Finally, we conclude on the possibilities this opens for further studies, as well as the many practical usage of such a method to forego many of the currently neccessary rituals and components of traditional magic usage.(...)
The workings of the individuals
(...)In Effect, these individuals are capable of affecting the flows of magic with their instinct alone, and need not know how the flows can be modified by elements, spells, components, or gentle manipulation and tranfsormation, but instead, it is as if they bend the flow of energies to their will, in much the same way a blacksmith hammers a blade into shape, they hammer reality with brute force to create the desired affect.
For example, when a trained wizard wishes to set fire to a bail of hay, he may increase the temperature by using a spell to resonate the element of fire in the material, to the point of combustion, or he may use a component to focus the raw ebb and flow of magic into the element of fire, or perhaps remove the element of water until the surrounding elements of fire ignite it.
An entropic sorcerer, however, simply wills the hay to ignite, his own mind serving as a versatile component, focus, and resonator. In effect, the entropic sorcerer can turn a thought into a powerful elemental focus, and as such suffers no limitation regarding which element can be used.
This also has the very potent effect of creating a customized focus for each effect and target. It is also important to remember at this point that this is done totally instinctively, and that the sorcerer has no idea as to the workings of his magic.(...)
(...)By using modified Garlon stones (see appendix for methodology), we were able to record the spell signature of both sorcerer and wizard spells. The results(footnote 1) were very interesting. It has in fact been verified that the signatures of the control wizard group were very regular, with the spells leaving exactly the same signature when cast by any wizard or a scroll.
The signatures recorded in the crystals when a similar spell was cast by a sorcerer, however, not only varied widely with that of the wizards and the scrolls, but even varied within individuals!! Even more amazing, The spell signatures were never the same twice!!! (...)
(...)It is theorised that the sentient mind is the most precise focus in existence for any known spell, and we recommend that a large proportions of academic efforts be redirected to the study of this phenomenon, which has shown how powerfully and precisely magic can be tuned.
Indeed, an example of the potency of this method can be found by comparing the legendary spell, 'Geraldine's icefire', which uses water ice as a medium for bearing flames, and the case study of Miranda Hellvenbruck, who, at fifteen, was already creating ice fires the size of a torch!
As is well known, few mages with less than twenty years of experience can manage to cast this spell, let alone sustain a hot flame for any length of time. This is due to the diametrically opposite elements of fire and water, supported by differing aspects of coldness and warmth, and the differing aspects of moisture and dryness (please see treaties on the elements for further information). Yet Miranda was lighting her parent's house throughout the winter with a simple thought!
In fact, in an interview, she clearly declared:
"...Oh, I think you don't understand. You see, it isn't how complicated something is that stops me doing it, but rather how big or small it is. Its easy to change something small, and if what i want to do is complicated, i just have to concentrate more. But to change something big, even if you only want to make a simple change, is really hard!"
It is therefore believed that the focus that an entropic sorcerer uses has to match the magnitude of the effect, but that the level of complexity is only dependent of their concentration and perception of the effect, this is widely different from the traditional schooling where the complexity and elemental balance of a spell is defined by the wizard's knowledge of magic and its subtleties, whereas the power comes from their concentration.
This new approach to magic, I hope you will see, has enormous potential to reduce our limitations, not only in term of power, but also what it is possible to do with magic. And the Arcane study group will, of course, continue its research in this direction, with the hopes of one day being able to understand this phenomenon further and recreate it.
This recent discovery would also have deep ranging implications, and the effect may be felt most strongly on the Divisitocratic, or Seperatist theories, which could be finally proved wrong, while the Omniperian movement would be bolstered tremendously by this. However, this debate is better left to another place.(...) Go to Comment
Whoa... this came out a bit longer than expected!
maybe it needs a bit more formatting?
Fantastic Scroll! Shame I can't vote now...
The mancopolic pulse are a brilliant idea! they could even lead to another system entirely, with the mage simply using himself as a barrier to the flow of magic and opening the floodgates when casting a spell. This would imvolve a lot of extravagant gestures to capture as much magical essence as possible! The use of component would also be explained: they are the pieces of the barrier to their elements!
This system would also have the advantage of build in balance, since a recharge time would be mandatory to build up a large blast of magical energy! Go to Comment
Dreamer dust is a soft, light purple powder ground from Purple Dreamer mushrooms and blended with various alchemical agents that streak the substance with grainy white lines. It has an effect much like the mushrooms themselves have when eaten, although much more refined and powerful. It is always snorted through the nose, and, unlike flash, the alchemical reagents within it make it irritating and damaging to the nose. When inhaled, the user will begin sweating and salivating profusely, accompanied by a lowering in blood pressure. After about a minute of this, an extreme feeling of drowsiness and satisfied relaxation sets in. Have you ever been right on the edge of falling asleep, barely conscious, unable to move, and comfortable as heck? That's the basic effect, only taken many times over. It is a very addictive sensation, and many people find themselves reaching for a second packet only minutes after their first go. In later stages, the user may also begin to see whorls of color around swiftly moving objects. Addicts often take multiple drafts of dust to speed this process, and are often seen moving their hands erratically in front of their faces to see the sunbursts of color that ensue. Nosebleeds are not uncommon among second and third-time users, and addicts can be spotted by the deep, dark rings under their glassy eyes, as well as the stupor-like state they often seem to live in. One must also be careful not to overdose, as too much dust can lower one’s blood pressure to the point that the heart simply stops beating. Go to Comment
Delirium is a dark, thick grainy liquid created by Balk-Head mushrooms brewed in with sugar and weak herbal antidotes, included to dull the dangerous after-effects of the drug. It is usually mixed into hot teas and downed in a single gulp, as its sickly-sweet flavor and coarse texture is nothing appetizing. It takes over ten minutes for anything to occur, but after that time the user may seem to notice odd things happening around him. At this time, it is usually best to shut him away from the outside world. Delirium is a powerful hallucinogenic substance that gradually affects the user’s consciousness, so slowly that he might not even realize it has affected him until it has completely taken over. These hallucinations last for several hours, causing users to see all manner of thoughts, ideas, memories and fears manifest themselves before them. It is best to imbibe this drug when one is in a good state of mind, for fears are a terrifying thing to manifest. During this stage, the user will most likely spasm and convulse, and sometimes even become paralyzed for hours. There have been some accounts of users convulsing hard enough to tear tendons and break bones, but those are rare cases. At the end, most users simply black out, waking up hours later with only a vague recollection of the events. Splitting headaches and tear-filled, blurry vision are guaranteed after-effects, which only become worse with repeated use. After continuous use over long period, users begin to lose their sight and hearing completely, becoming both blind and deaf in the last stages. Luckily, it is not very addictive, although many users, having just returned from seeing their greatest fantasy manifest before them, find themselves going back and back to replace their continually worsening reality with the one offered by the drug. Go to Comment
Trapcap is simply a street name for the dried cap of the Glowcap mushroom, openly sold in bags as “alchemical supplies” by southern street vendors. When eaten, Trapcaps produce a relaxing feeling much like their sister mushrooms, Purple Dreamers, although instead of sweating and salivating, the user will find it hard to move, and will experience a severe lack of coordination, as if one was trapped in invisible molasses. The user’s vision takes on a sort of blurred bluish tint, which sometimes allows one to see at night. However, unlike Purple Dreamers and Dreamer Dust, Trapcaps are not addictive, and have a rather unpleasant taste. Go to Comment
Crush is a soft, fine golden-yellow powder made from the Golden Hallucinole mushrooms of the Mura Katur, snorted through the nose or mixed into drinks. It carries with it the faint sweet odor of the mushroom, and when consumed, in short time the user’s vision will begin to take on a bluish tint. In the later stages, everything the user sees will be bright blue, and surrounded by swirls of color in the corners of the user’s vision. During this time, the user will be unable to speak, and find it very hard to move. It is quite easy to overdose on this drug, at which point the blue whorls will simply fade to black, and the user will enter a coma. However, the relative lucidity one retains when using the drug is often enough to identify this sign, so actual deaths are uncommon. Addicts can easily be spotted by their blue-tinted eyes, which are often encrusted with tears. Go to Comment
Sweeper comes in the form of dark red-brown pieces of candy-like substance - think peanut brittle, but red (and no peanuts). Slightly chewy and mostly tasteless, it is held in the mouth until it dissolves, at which point it causes one to lose most sensation of touch and sight, so much that one might feel as if one is simply floating in an abyss. It is not very addictive, however, and relatively uncommon as well, and is more often used by spies anticipating capture and torture, or doctors operating on patients, than as a narcotic, as it is highly effective at muting pain. Go to Comment
Blush is a bright red powder made from the Maidensglove funghi, and enhanced alchemically. Stirred into drinks, the bitter powder brings a blush to the cheeks, a fullness to the lips, and a slight red tinge to the eyes. It is also a powerful aphrodisiac, causing imbibers to become intensely confident and lustful. It is often found in use at orgiastic parties run by corrupt nobility, and often used by rogues, seductresses, and more villainous characters to embarrass a figure, or take them to bed. However, its price, combined with its relative rarity, has kept it within the hands of nobility, merchants, and connoisseurs of exotic narcotics. Go to Comment
Flash is a soft white powder, much like ground talcum, ground from Wakings Mushrooms and Chortleaf and inhaled through the nose. Unlike dreamer dust, this powder does not cut or damage the nose, and instead coats it in a fine layer of the dust as it is absorbed into the lungs. When inhaled, it quickly causes the user to feel energetic and giddy, and it does not take much prodding to send them into fits of idiotic laughter. However, this is a relatively short effect, lasting only perhaps a half-hour on average. While not technically addictive, not many people can stand simply one hit - most find themselves returning to the table hours after swearing it off. This, combined with the fact that no true side effects or drawbacks have yet been discovered (although there are some strange reports of suspicious deaths), has made flash a popular recreational drug for commoners and nobility alike. Go to Comment
While not actually a true narcotic, Firesight is a vibrant red liquid becoming quite popular among urban youth. Brewed from the leaves of the Hellsleaf vine, picked at its peak of color, and mixed with various alcohols and gels, it is dropped directly onto the surface of the eye, at which point it begins stinging, burning, and watering profusely for several seconds. After the user has “blinked out” these effects, the user’s vision will begin to gain a red tinge, which becomes more intense as time goes on. After several minutes, everything one sees will be in vibrant hues of reds, oranges, and golds, with dazzling bursts of color where bright light is found. When the effect wears off, the user’s eyes will be left bloodshot and pink, as the somewhat acidic nature of the liquid quickly breaks the delicate blood vessels of the eyes. Frequent use causes a severe loss in vision, and using the substance for long periods of time is a quick path to blindness. Go to Comment
Stealer is a highly dangerous stimulant concocted from the deadly Red Julioupe mushrooms. A fine reddish powder, it is stirred into hot water and swallowed in a single gulp, as it has an extremely acrid, bitter flavor that burns the throat and causes one to gag. After around a half a minute, the effects come in full force, as the user is overtaken by an insatiable rush of energy and strength, coupled by an overwhelming sense of superiority and confidence. At this point, the user can be overtaken by a bloodlust, a frenzy in which the user feels the need to kill and destroy every moving thing within his vision. All combat training flies out the door during this stage, as the affected person simply throws himself at others, kicking and lashing out, biting and clawing, and using every available object around him to beat his victims to death. If the user should be alone, or has the good luck to be unaffected by the blood frenzy, he will still need to find a way to vent the incredible amounts of excess energy the drug has created. At this point most users will simply start to run at a full out sprint, much faster than they ever could, until they collapse from exhaustion. It is physically impossible to remain still as long as the drug remains in the system. If one makes an attempt to stop moving, they will be taken by violent tremors and shaking until they begin to move again. The effect lasts for about an hour, after which the user will simply black out, if he hasn’t already. This sleep can last for up to ten or fourteen hours, as the body attempts to regain its energy, as the drug has drawn upon all of the reserves of the body, and taken it much farther then it was meant to be taken. After awakening, users will be stricken by incredible muscle cramps and soreness, accompanied by massive fatigue and headache. These effects can last over a day, and in the later stages are followed by tremors in the hands and legs, which can last for weeks before going away. This drink is sometimes used by suicidal warriors before battle, but is more often used by thrill-seekers looking for the incomparable rush the drug offers. Use of this drug more than three or four times can result in ruptured blood vessels, torn muscles, and, more often, instant heart failure. Go to Comment
It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.