I don't remember this when initially posted. I do not know how it slipped the radar.
Do not dispair if you don't get a number of comments. This is fairly self contained and you hit upon all the really good future plot hooks. There is little to add or build off of. It is a fairly basic plot with some interesting elements. We tend to either bag on really awful plots and ignore good self contained plots. Go to Comment
Now who voted a 5/5 for this character? It is not directly bad, but leaves much to be desired yet.
Dareth _has_ potential to be great, but it could be shown a bit more. ;)
The complicated background is done well, though it requires many wizards in a game world, particularly wizards 'fallen down from the pedestal', so to speak. No serious Gandalf types here. On the other hand, does he really want to meet his true parents? It looks like he could easily find them...
Second, why would an ancient and reknown guild want an apprentice with such problems in its ranks?
Oh, and for the spells: no need to be detailed, but let us at least know what kind of magics he uses, or likes to use.
If I would vote now, I would give it a 2/5. Let's see what happens with this character. Go to Comment
Well, on the whole, I am not impressed. To be painfully honest, there is nothing about this character to set him apart from the rest of the prodigal sons who populate fantasy. Is it a requirement that a wizard/hero must come from a broken home or razed village (preemtive rant strike)
On the other hand, apart from being rather lack luster, there is nothing at all wring with him.
Thanks for the comments, this is my first post.
I tried not to make an uber character, more of an average person for the PC's to interact with, an unlikely person to lead them to other adventures and some skirmishes in cities. He made a fun companion for my group, leading them into a lengthy adventure with the Guild. I'll post it as a plot once I have a chance to type it all up.
The reason so many characters are wizards is that in my game world, magic is very common in the east, where Dareth is from. Some of the npc's can be switched to other classes to make things more compatiable. Go to Comment
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.