Not only should it be rare and difficult to find, the god's wife would likely not like the reminder of her husbands infidelity and destroy the flowers and transfer some anger to be directed towards the user. She might not just outright smite anyone she finds useing one, but life could become interesting. Go to Comment
Another odd thought, perhaps the god who made the rose has become distraught and dilusional what with his wife curseing his existance, and for a goddess, that carries some weight. Maybe he has become attuned to the roses, feels the loss of every one his wife destroys, feels the growth of every new one like the children he never got to have with his mortal love. And if one gets used, maybe he thinks it's his mortal love come back.
How do you deal with the dilusional advances of god? Go to Comment
Yeah, I definitely think the item, while helpful in obvious ways should be cursed. Maybe some favored animal or somesuch of the goddess would continually hunt down whoever possessed this. Go to Comment
I love these kind of ideas. If I ever get the shopping cart idea to save favorites this is another great one to put in the myth/historical section. This could be used as a great history of an area that gives depth to the world you game in. The players themselves could come up with plot hooks if you give them a little history and a little mystery. Go to Comment
This does not appear to be a plot as such since there is nothing specific for the PCs to do. It is, however, good background material with some interesting ideas and, as Agar suggested, could easily be expanded into a setting. Just needs some fleshing out.
While the author of this isn't around anymore, it's still an example of a submission that, while definitely not uber-quality, has enough to be inserted into a campaign or world with relative ease. Point in fact, it seems to me that we should be less harsh on submissions that don't have massive gobs of content, and consider whether they are, like this one, self-contained. Go to Comment
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.
Encounter ( Any ) | February 15, 2011 |