This is exactly how I would like my combat to go, but how do you get there? I have worked on narrating actions of NPCs and the reactions of enemies that the PCs are engaging, but I have only managed to get a few interesting bits from my players. Trying to inspire is great . . . but what else is there?
I suppose I could try awarding XP for stunts, but that seems cheap and will probably wear off after awhile. I suppose my question becomes: what tricks do the GMs on this site use to encourage better combat roleplaying from their PCs? This article does a great job of showing us the goal. Now where's the rest?