That's the pivotal point of most campaigns, either attempting to reactivate the ships main drive or find a way off the otherwise doomed Ark. (Possibly something they can only achieve with the help of their hated rivals in another dome, or enemy tech priests.
You're right though, I should update it and add a few extra bits on escape. Go to Comment
Decent sub, with plenty of plothooks, but not too much information. It can be edited into any setting, and the 'cultures' and 'races' of the various domes are vague enough for the GM to make as they wish.
Great idea, just needed a little less suggestions as to what kinds of perils existed. Nothing is perfect. Go to Comment
Interesting idea and a neat little story. I was hoping for something a bit more meaty when I read the title, but here I find something to use as either a teacher of anything or a PC-ass-saver. His motivation is there, but it's so wide and varied that it feels like a safety net. His stereotypical appearance doesn't help much either. In my opinion, it's not bad but it needs some flair. Go to Comment
Hmm, i don't know. He is just, Wise Asian Sensei. This one is ok, the fluff text and all, but just ok for me. Needs something I would say. Not sure what. Something to differentiate him from the standard. Go to Comment
A good article with good examples and I agree with Muro. In fact, forum RP is perhaps the best place for such detail - I've found as combat draws on in tabletop, description can frequently fall by the wayside. Go to Comment
I've found gummi bears to be pretty popular with most people, or honey roasted peanuts. (Individual chocolate chips or mini marshmallows work well too and are relatively cheap by the bag full.)
If you're running a combat heavy session though switching to nuts/dried fruits is highly recommended to prevent that sickly sweet feeling in players stomachs from cutting the adventure short. (Banana chips work great for something sweet, yet not overly sweet even when consumed in bulk.) Go to Comment