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Some Guidelines For Adventure Creation and GMing
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valadaar's comment on 2008-11-18 10:46 AM
Not bad, but what is the second word in the following title?

Characterization .Vs Action Diolauge

There are some excellent points here. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2008-12-03 02:54 PM
Wasn't sure if it was dialog to be honest. Too many vowels :) Go to Comment
Some Guidelines For Adventure Creation and GMing
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Silveressa's comment on 2008-12-02 04:41 PM
.vs the abbreviation of versus. (Not a commonly used one I admit) Go to Comment
Some Guidelines For Adventure Creation and GMing
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Silveressa's comment on 2011-01-27 06:11 PM
Aye, nice catch, corrected to reflect the proper term.

I'm glad you enjoyed the article, it seems to be one of my most popular. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Silveressa's comment on 2011-01-27 06:13 PM
Indeed, such was my intent, and it's "she," not "he." ;) Go to Comment
Some Guidelines For Adventure Creation and GMing
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Netlander's comment on 2008-11-15 01:56 PM
I second that, as well, and would like to add that it is always a good idea to reiterate basic writing tips for anyone. Even us veteran GMs have a tendency to develop bad habits, and what you write down always seems to be a bit different when read aloud, ya know? Go to Comment
Some Guidelines For Adventure Creation and GMing
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Kassy's comment on 2012-06-10 03:02 PM
Favourite and HoH.

I'm all out of votes for today, but will vote on this first thing tomorrow/when I get back from work. Go to Comment
Some Guidelines For Adventure Creation and GMing
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Redgre's comment on 2010-03-26 09:36 PM
Very helpful reminder to GMs. I would suggest reviewing articles like this every so often just to make sure you aren't picking up any bad habits. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Ramhir's comment on 2011-01-27 10:58 AM


".vs the abbreviation of verses." I don't think you mean 'verses', that is a component of a poem, which is divided into verses. You mean 'versus'. However, that is nitpicking. The article is very useful to the art of good writing, whether it be an adventure plot or a book. Thanks, Silveressa.


Go to Comment
Some Guidelines For Adventure Creation and GMing
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MysticMoon's comment on 2011-07-19 08:36 AM


Good points to keep in mind.



"Fools Rush In" is a particular weakness of mine and something I fight against (trying not to go too far in the other direction where I get so lost in the details that I lose that initial excited energy.)


Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
EmilioV's comment on 2012-07-31 08:52 PM
Well worth the read, an instant favorite. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
MoonHunter's comment on 2008-09-07 01:53 AM
Nicely done. Good description. Nice hooks. Easy enough to adapt to other things. Not a DnD variation is a plus to. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Pieh's comment on 2008-09-09 06:42 PM
I really like the idea of her dedication to the evil god causing mutations. I think I could find a place for her, or a variation, in my next campaign. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Cheka Man's comment on 2008-08-29 01:01 PM
Sometimes the *good* religion is as bad as the *bad* one. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Dragon Lord's comment on 2008-09-09 07:49 AM
I never did like the DnD concept that it's Evil, because it's Evil, therefore it must be Evil, ...
The whole thing is so one-dimensional, so cliched and (more to the point) so BORING

What I like about Carly is that she isn't "evil for evils' sake" - there is a logical (and more to the point believable) reason that she has become one of the "bad guys".

Traumatised as child be the actions of the "good guys", offered precious little succour from a father powerless to protect her and abandoned by an indifferent world, she naturally turned to those who offered her a helping hand.

If I have a gripe, it's the presumption that Tzeentch is, by definition, "evil" or "chaotic" while Sigmar is, by definition, "good" (unfortunately WFRP also has the "evil things" and "good things" concepts).

It would be better to define Sigmar as the established state religion and Tzeentch as cult that is suppressed by the state. It is then not at all clear who is the "good guy" and who is the "bad guy".

Overall, a pretty good character with a believable history - base score 4/5
But I feel I must deduct a half point for the presumption that Carly is a "bad guy" and therefore, by definition, "not to be trusted"
So, final score - 3.5 / 5 Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Dragonlordmax's comment on 2008-09-05 07:45 PM
While I do like this as a character, and the descriptions and role-playing notes are quite good, she seems to lack something to set her apart from the Warhammer world's other chaos cultists.

Also, while it did not affect my vote, and it doesn't really have any impact on the character, I am compelled to mention that Mousillon is in Bretonnia, not Sylvania.

Regardless, I could easily imagine sliding into a campaign in any setting. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Murometz's comment on 2012-03-18 09:24 PM
A sub that finally made you join? I cheer, and 'uptick' :) Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2008-09-05 06:34 PM
Nicely done Silveressa - I do like your stuff! Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Silveressa's comment on 2008-09-09 04:56 AM
Aye I know, in my campaign I've kicked around some of the locations to lose that "been there done that" familiar feel worlds that have been gamed in for a long time have when you try to do another campaign in them. (it works surprisingly well too since players don't immediately know what lurks over the next hill top or around the bend in the road. Especially if they are playing someone from a small village that;s only ever heard vague rumors of what lies beyond their small town stead and kingdoms borders) Hmm, there's an article in that somewhere.... thanks for the idea. ;) Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Silveressa's comment on 2008-09-10 11:10 AM
Mainly I went by the Tzeentch source book, which paints it as one considered an "evil" god by a civilized "normal" persons definition. (randomly implicating innocent people as victims of atrocities so they are burned at the stake/tortured instead of the Tzeentch heretic that caused the crime, or healing the sick but causing them disfiguring mutations that get them killed by their loved ones as chaos worshipers etc..)

Of course it all varies depending on the setting and how one chooses to portray the "dark god" in question she worships.

In my WF campaigns I tend to portray Tzeentch as more or less chaotic "neutral" in that it (as Tzeentch can appear as either male or female)often works against the other forces of chaos and the gods of light for it's own crazed ends, and at times commits random acts of cruelty (or kindness)simply for the chaotic pleasure of it.

Of course the forces of "light" condemn Tzeentch as "vile and evil" simply because of the harm it does against innocents and because it;s one of the "chaos gods" which they consider the enemy of humanity.

So basically she would be considered "evil" by the definition of the forces of "light" (and "good guys" in general) more because she follows an "evil god" than is truly "evil" herself. Technically followers of Tzeentch are more "chaotic neutral" than anything if one felt the need to label them with a clear cut alignment.

(this is a pretty fascinating discussion in it's own right) Go to Comment
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