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The Ark of Eden
Locations  (World)   (Space)
Fallen Angel's comment on 2009-08-15 02:32 AM
Decent sub, with plenty of plothooks, but not too much information. It can be edited into any setting, and the 'cultures' and 'races' of the various domes are vague enough for the GM to make as they wish.

Great idea, just needed a little less suggestions as to what kinds of perils existed. Nothing is perfect. Go to Comment
The Ark of Eden
Locations  (World)   (Space)
Kassy's comment on 2014-06-14 05:28 PM
Only voted Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
manfred's comment on 2008-12-25 01:34 PM
Seconding Murometz, I would also end the story with the master learning something from the young monk. That would seem appropriate. :) Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
Pieh's comment on 2008-12-22 09:08 PM
Interesting idea and a neat little story. I was hoping for something a bit more meaty when I read the title, but here I find something to use as either a teacher of anything or a PC-ass-saver. His motivation is there, but it's so wide and varied that it feels like a safety net. His stereotypical appearance doesn't help much either. In my opinion, it's not bad but it needs some flair. Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
Scrasamax's comment on 2008-12-22 09:40 PM
Master Kenji is wise, but in a sort of homogenous Standard Asian Sensei fashion. I like him, even though he is rather archtypical Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
Murometz's comment on 2008-12-22 10:41 PM
Hmm, i don't know. He is just, Wise Asian Sensei. This one is ok, the fluff text and all, but just ok for me. Needs something I would say. Not sure what. Something to differentiate him from the standard. Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
valadaar's comment on 2008-12-27 06:31 PM
A good idea that could be built into something better. He is willing to learn from everything, having been humbled. What else is he like? Go to Comment
Master Kenji , disiple of a million masters
NPCs  (Minor)   (Knowledge/Lore)
Silveressa's comment on 2008-12-22 04:46 PM
/bump to keep Kenji from fading into the unknown. (50 views and no votes or comments?) Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Cheka Man's comment on 2008-12-12 01:28 PM
Useful to make battles fun. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Chaosmark's comment on 2008-12-12 12:53 PM
A good lesson to keep in mind. This goes hand in hand with Moonhunter's Not Just Rolling Dice: A Fight Scene. Read! Learn! Apply! Have fun! Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Murometz's comment on 2012-11-10 03:07 PM
If we're gonna be an rpg support site, subs like this one are crucial. Good tips for forum rp'ers as well.



Taste Victory!! Love that. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
valadaar's comment on 2014-04-11 07:20 AM
A good article with good examples and I agree with Muro. In fact, forum RP is perhaps the best place for such detail - I've found as combat draws on in tabletop, description can frequently fall by the wayside. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2008-12-12 01:09 PM
I was somewhat inspired by his article and someone mentioning a few examples would have been nice for clarity. (Might as well lead by example eh?) Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-18 03:22 PM
Update: Added in a couple suggestions on how to encourage your group to make combat descriptive. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-27 10:27 PM
Excellent, I'm eager to hear how well it works for you. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Silveressa's comment on 2011-01-27 10:32 PM
I've found gummi bears to be pretty popular with most people, or honey roasted peanuts. (Individual chocolate chips or mini marshmallows work well too and are relatively cheap by the bag full.)

If you're running a combat heavy session though switching to nuts/dried fruits is highly recommended to prevent that sickly sweet feeling in players stomachs from cutting the adventure short. (Banana chips work great for something sweet, yet not overly sweet even when consumed in bulk.) Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Kassy's comment on 2012-08-07 06:59 AM
Only voted Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-18 01:39 PM


This is exactly how I would like my combat to go, but how do you get there?  I have worked on narrating actions of NPCs and the reactions of enemies that the PCs are engaging, but I have only managed to get a few interesting bits from my players.  Trying to inspire is great . . . but what else is there?



I suppose I could try awarding XP for stunts, but that seems cheap and will probably wear off after awhile.  I suppose my question becomes: what tricks do the GMs on this site use to encourage better combat roleplaying from their PCs?  This article does a great job of showing us the goal.  Now where's the rest?


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Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Dossta's comment on 2011-01-19 10:50 AM


The update is definitely helpful, thanks.  Will be trying some variation of the tokens at our next game.  Revoting now. . .


Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Ramhir's comment on 2011-01-27 06:47 PM


I'm going to try the attack bonus option. I'll let you all know if it works out. Thanks, Silveressa.


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