Very clear guide on what price is paid for each type of dream. I like Echo's idea of the mist helping an individual with a huge dream -- perhaps destruction of a whole race/kingdom, or something similarly epic. It could follow him around, sticking to his flesh as parts of the plan fall together in stages, the man losing more and more of his sanity as time goes on. With the mist billowing out behind him, he'd probably be heralded as a mad prophet/sage/wizard and gain a following.
Excellent. Definitely something to make the campaign world more interesting and deadly. I can easily believe that many people would be more than willing to make such sacrifices for that one thing they just can't do without.
The plot hooks are a nice touch, as well.
A solid, if pretty standard 'tender,
I feel, though, that a good solid motivator could give her stronger plot-hooks.
Does she have any quiet understandings with the local Johnsons? I imagine she probably has quite a hate-on for groups like the Humanis Policlub? (For the others, think KKK with actual other species to hate.) A soft spot for less-than-voluntary joygirls/boys, and a particular distaste for their pimps?
It's integral to the setting. Basically humanity was all humans until a virus, combined with the reawakening of magic across the world caused a % of humans to mutate into either Dwarves, Orcs, Trolls, or Elves.
The history of the setting goes on to mention that occasionally two parents one race will give birth to a child of a completely different race due to latent genes. (referred to as "spike babies.")
There's also a small % of people that undergo mutation during puberty from human to a different race because of the same latent genes.
I'll see about working a brief "as you know Watson" explanation into the back story for readers unfamiliar with the setting, thanks for the suggestion.