This is fairly light, fairly classic Lost Colony Ship information ala Orphans of the Sky, Star Lost, and even Metamorphasis Alpha (exchange nano-bots for androids and it is a lock). It follows the fiction pretty much along the traditional, much the same way much fantasy follows Tolkien.
It has some pretty specific plot lists that are fairly scripted (players will damage some emmitter for example) and fairly standards video game questing (go to a, get b, return to c, get a bennie). Save the world... er ship is the stock plot in the Lost Colony Ship Fiction (kind of like take the magic ring/ dingus to the volcano/dangerous place to destroy it and stop the Dark Lord.)
I do do have a lot of "would of liked" for this one
Would of liked the plots as a linked submission.
Wold of liked more example places/ pods.
Would of liked more about the shape and size of the ship.
Would of liked more about the interior of the ship away from the pods.
Still nice to have some non fantasy going on.
Now I have to put my admin hat on.
Technically, this is a classic case of "Other" rather than World codinig. Not quite a world, but not quite anything else either.
We actually have a starship listing in the items section. Go to Comment
There is a good deal of stuff here to absorb. THe plot looks pretty solid for the most part, I can see more conflict between the priests and the PCs, especially if they use their weapons of the gods where the common populace could see. Might lead to a cultural rebellion against the clerics. It does seem rather bleak in the end, since the Eden is caught in a black hole's grasp, is there some way the PCs and a cadre of faithful followers could escape the doomed ship, or possibly repair the AI enough that the engines could be fired to escape the pull of the singularity? Go to Comment
I liked it, I was wondering while reading how the players would fit into this especially when the black hole emerged. With the addition of the plots at the end that helped tons. I think some of the later work was done in haste to get it complete perhaps as words seem out of place or missing but I got the general idea after reading it again.
I usually do not run anything this close to Sci-Fi. I've tried a few modern games and fail miserably at them. I would like to play in something like this however I think it would be interesting and challenging at some points. Go to Comment
That's the pivotal point of most campaigns, either attempting to reactivate the ships main drive or find a way off the otherwise doomed Ark. (Possibly something they can only achieve with the help of their hated rivals in another dome, or enemy tech priests.
You're right though, I should update it and add a few extra bits on escape. Go to Comment
Decent sub, with plenty of plothooks, but not too much information. It can be edited into any setting, and the 'cultures' and 'races' of the various domes are vague enough for the GM to make as they wish.
Great idea, just needed a little less suggestions as to what kinds of perils existed. Nothing is perfect. Go to Comment
Interesting idea and a neat little story. I was hoping for something a bit more meaty when I read the title, but here I find something to use as either a teacher of anything or a PC-ass-saver. His motivation is there, but it's so wide and varied that it feels like a safety net. His stereotypical appearance doesn't help much either. In my opinion, it's not bad but it needs some flair. Go to Comment
Hmm, i don't know. He is just, Wise Asian Sensei. This one is ok, the fluff text and all, but just ok for me. Needs something I would say. Not sure what. Something to differentiate him from the standard. Go to Comment