This is exactly how I would like my combat to go, but how do you get there? I have worked on narrating actions of NPCs and the reactions of enemies that the PCs are engaging, but I have only managed to get a few interesting bits from my players. Trying to inspire is great . . . but what else is there?
I suppose I could try awarding XP for stunts, but that seems cheap and will probably wear off after awhile. I suppose my question becomes: what tricks do the GMs on this site use to encourage better combat roleplaying from their PCs? This article does a great job of showing us the goal. Now where's the rest?
The update is definitely helpful, thanks. Will be trying some variation of the tokens at our next game. Revoting now. . .
I'm going to try the attack bonus option. I'll let you all know if it works out. Thanks, Silveressa.
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Taste Victory!! Love that. Go to Comment