Good, and concise. Written with what feels like a minimal amount of personal emotional involvement. This would get a thumbtack from me, to keep it up front, or when someone starts going on about misspelling words or what is the most appropriate way to vote.
Nice effort, and I would like to add that people vote as people will.
This one fact has caused untold amounts of anguish here at the citadel.
I have experienced my true 5.0 subs, voted that high by a number of my peers, been torn from its lofty perch by a 3.0 vote, and worse. It has even been by people who openly dislike me.
I know how emotionally entangled we get with our subs, and with the votes we receive, but I wish to echo valadaar: "Be thankful for a vote. Be thankful for a comment. Dance with joy for both, for many subs receive little, or no, attention.
I have myself been hammered in the past. Accused of voting subs low with spite and malice (and against people I adore even). This was one of the main reasons I stopped being an active citadel member. This is also the reason why I am so harsh and unpalatable in my reaction to "vote whining". Yes, yes, I have myself, on multiple occassions been the primary whiner. :)
Not my intent to hijack the comment thread of a well written sub with very helpful advice on voting patterns. I just want to point out that we need to give leeway to the less than stellar critics we receive as well, even when the criticism is delivered by people we despise, or who might despise us.
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They only have one vote you know. Multiple user accounts are usually detected.
the rating system described above evaluates subs based on their ability to add fresh material to genre items and their usefulness in relation to the game.
Thus the literal message of this sub is that a sub that expands the gaming universe of the reader is a good sub. Yet this sub does not do this, it dives right into the meta content of this website.
For a post that is all about the author, it lacks self awareness. A self aware aside sometimes distracts from posts that are pieces of fiction or ones that are trying to make a point, but this post is all about you. It doesn't even have an argument or a purpose. It is already self aware, no need to cut corners.
Perhaps Pieh was commenting on when said it may be effecting his vote. Maybe this is so apparent to everyone that pointing it out just seemed banal, but if so I didn't catch an intended irony in anyones' response.
Like Val said, it's good, and deserves a good rating. Alas, toxic waste, mutants and ruins have been done before; the added novelty lies in the fact that a large part of the setting are ships.
Also, them utants don't have too much space allocated to them, and seem vaguely generic.
So, it's good, and useful, though I'd elaborate on a) the native 'fauna' , think up some more original plot hooks, and spice the prose up a bit.
I like the overall feel of this. It reminds me of some of my favorite submissions: The Lost City of Akelor, The Field of 10000 Skulls, The Mountain of Boats, etc. It's got a good solid history to it, and contains enough content to be a recurring location. You can use it for any number of plots, and it provides those plots with a minimum of effort thanks to the details and history.
Very nicely done.
I like how this reads. It gives you a bit of verisimilitude and the juicy mundane, and mixes it with the shadow of "other things". I enjoy scenarios like these. It is these type of set-ups that my jaded players enjoy, because A. They don't know what will happen next and don't know what to expect and B. No matter how you slice it, when "Philadelphia" replaces "Gaglavmagrog, City of Gargoyles" it gets a bit sexier. (note, i don't play world of darkness, or cthulhu anything, or any kind of horror on the market, or any published game really---I just make my players guess)
There is just so much good to say about this one, ships are already romantic things and very personal things. I have been working on a ship scrap yard like the ones in Alang India. But after reading this I realize what I had left out. Each of these ships could be post, the plots could be a post but instead you give this whole thing all intertwined.