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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Ted's comment on 2011-05-01 07:20 AM


26: The biggest obstacles to online campaigns are timezones, sleep schedules, technical difficulties, and distractions.


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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Kassy's comment on 2012-06-18 02:45 PM
An amusing list :)

4/5 + HoH bump! Go to Comment
Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Redgre's comment on 2011-05-03 06:07 PM


#27 There are days when the dice hate the PCs.  I just love it when low level weenie monsters slaughter my high level character.  Or vice versa being accused of being a killer DM and/or having to save the party from an encounter which should have been a cake walk  (yep, the kobold just rolled another natural 20).



#28 Trying to rob someone the  DM doesn't want you to will result in certain imprisonment or death.



#29  When descibing unique methods of killing an immortal demi-god like villian NPC in most public places will result in awkward glances, people quickly shuffling away from you, and a strange willingness of bystanders to wait for another elevator (or worse another escalator)



#30 Avoiding the adventure that the DM prepared for will result in some pretty strange twists of fate in which you end up on said adventure anyway.


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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Redgre's comment on 2011-05-03 06:08 PM


Very fun.


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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-05-04 08:52 PM


These are all very good.


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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-05-15 09:16 AM


#35 If an entire town is out looking to lynch a suspected murderer... even if you believe he's innocent, when you find him it is best not to go running after him, shouting his name while holding aloft a picture he painted of the victim. He is not likely to believe you have good intentions and might respond poorly.


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Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
Dakeyras's comment on 2014-04-26 10:26 AM
#64 When the DM asks whether you're standing to the East or West of the mysterious portal, you're on the North side.

#65 There is nothing more useful than a 10-foot pole. Ever.

#66 As a Thief, repeatedly poking fun at the Fighter for having a Cha of 3 in exchange for a Str of 18/00 is a quick way to get your nose remodelled. Go to Comment
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Articles  (Fiction)   (Gaming - Genre)
Cheka Man's comment on 2014-03-29 02:57 PM
Only voted Go to Comment
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Articles  (Fiction)   (Gaming - Genre)
Michael Jotne Slayer's comment on 2011-02-22 07:52 AM


Kult, one of the few games where you use a 20 sided dice and it is not a d20system. Kult is also one of those games where I as a GM go the extra mile in graphic and mature content as opposed to CoC. So, over to your submission, I am not a major fan of first-person narratives but this is some fine writing. I became intrigued and wanted to know more about your character and that is a job well done in my book. The fiction section is becoming a place worthy of the citadel. Well done Sil.


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Murometz's comment on 2011-02-15 12:15 PM


Gruesome! That is the first word that comes to mind.



I guess the second thought is, "what happens next?", which is my way of saying, I liked the tale. Kept me interested in seeing what Dr. Vile, the fetus-implanter, was up to...


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Silveressa's comment on 2011-02-20 11:58 PM
What happened next would be more of a (lengthy) campaign synopsis, the length of a short novel, which I could probably detail in installments if anyone was truly interested... Go to Comment
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Articles  (Fiction)   (Gaming - Genre)
Kassy's comment on 2014-06-02 10:34 AM
Ooh! Can't believe I haven't read this before! Well done Sil! Go to Comment
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MysticMoon's comment on 2011-02-21 10:44 AM


Ditto what Muro said.


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30 Starship Air & Maintenance Duct Problems
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2011-01-17 04:05 PM


A very nice 30, and I like the reasoning as well - there's got to be reasons to go into those often-lethal maintenance ducts... :)


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30 Starship Air & Maintenance Duct Problems
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EchoMirage's comment on 2011-01-16 03:31 AM


Actually, we had a 30 with this theme....



Only, it got to 101.



http://strolen.com/viewing/101_Problems_with_my_Spaceship



What about simply adding these to that list? (Also, some of these are duplicate of problems on Scras' list).



Minor issue: legionnaire's disease is caused by a bacterium, not fungus.



http://en.wikipedia.org/wiki/Legionella

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30 Starship Air & Maintenance Duct Problems
Articles  (Resource)   (Gaming - In General)
EchoMirage's comment on 2011-01-16 11:01 AM


They're well written, and some quite inventive.


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30 Starship Air & Maintenance Duct Problems
Articles  (Resource)   (Gaming - In General)
Cheka Man's comment on 2011-01-16 10:47 AM


Very good.


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30 Starship Air & Maintenance Duct Problems
Articles  (Resource)   (Gaming - In General)
Michael Jotne Slayer's comment on 2011-01-28 07:56 AM


A solid thirty. Usable and inventive. I love to play sci-fi horror survival games in one night sessions, this could be a nice list to have.


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30 Starship Air & Maintenance Duct Problems
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Murometz's comment on 2011-01-15 10:22 AM


What an interesting 30!!



I'm not the biggest sci-fi/starship guy, but these rock and infuse my brain with all sorts of plot twists. A lot of these have a certain cinematic quality to them as well. Great job!



 



Only problem i see is, changing "roblems" to "problems" in the title  :)


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30 Starship Air & Maintenance Duct Problems
Articles  (Resource)   (Gaming - In General)
axlerowes's comment on 2011-01-22 09:00 AM


I like this because it adds to the vocabulary of the game world, and the players.  During the course of 5 or 6 secession players, from a "setting" as mundane Urbana IL, and biased by years of watching Blake's 7 reruns can learn how the game world works.  Every time a player has to readjust the filter of in duct above the galley bay or stare down a gun-dart they are learning something about the mundane of the world that they can work into future problem solving strategies or nuanced role-playing. I am a fan. 

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