Having started my own campaign books via Moonhunter's example I can see a nice use for this. Its always helpful and handy to have for those who are absent minded like myself especially when you have players who never forget anything. I agree with this.
An excellent option for when you have continual online access. Unfortunately for those of us out in the sticks regular access to online resources is rare. (most people I know don't even own a computer let alone wireless internet) When going to game at someone else's house it's usually a lap top and whatever files are put on it and no chance for online updating until I return home. (We also have the added fun factor of the net being down for days at a time in the winter after a nasty blizzard, making it even more of a headache to keep a campaign online.)
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On the upside the organizational method I outlined will work just as well in Google docks as anywhere else given it's a simple directory structure, (well as long as you have a good connection and don't mind uploading all of the campaigns music files and pics to the site.)
GOOGLE DOCS, GOOGLE DOCS, GOOGLE DOCS.
Seriously, Google Documents is amazing. It has been a godsend for my online campaign. Any of my players can open and edit their Campaign Google Doc, and they've used it for session summaries, listing their inventories, quests, rumors (which I actually post to twitter for them to find), and so on. I even have a few documents that only a few players can see so I can dynamically introduce them new information as the campaign progresses.
This will be very helpful for me. It all seemed so obvious as I read through it, yet all of my own attempts at organization have failed miserably.
This would translate well to a dokuwiki site (I bounce around between different computers and try to keep as much stuff in "the cloud" as I can.) Dokuwiki's namespaces match up with the ideas of folders and it would be easy to control access to the material. Most of the above would only be accessible by the GM, while players would have read-only access to select sections and could even be given areas to keep their own notes in.
(runs off to set one up)
I imagine something similar could be done with a service like Dropbox.
#22 Just because it is called The Sword of Dragon Slaying doesn't mean it will.
#23 Don't challenge a GMs ruling with a rule. GM is always right and he will prove it to you the hard way if you wish.
#24 Never trust that the dead are dead...even when they are burned and their ashes are scattered to the four winds.
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#25 Magic doesn't play favorites. Get out of the way of anybody trying a new spell or testing a new item.
#31: Saying "Here piggy piggy," to a 12 foot tall troll Lone Star police officer (common in the Shadowrun setting) when you are an unaugmented human and all you have for a weapon is a light pistol will result in the need for surgery to remove said pistol from ones posterior. (Granted the character had the overconfident flaw but there's a fine line between overconfident and stupid.)
#32: Offeirng to tell a dumb blonde joke to all female biker gang is a great way to stop them from immediately beating you senseless.
#33: But will restult in your painful death when, uponn finding out a half dozen of the bikers are blondes and ask if you are *sure* you want to tell the joke, you respond with "Nah, not if I'm going to have to explain it six times."
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#34: When exploring a dungeon If the Gm goes out of their way to describe in detail a seemingly harmless rat, mouse, roach, or other common inhabitant; either run away or hit it with your most powerful weapons/spells.
#36: Giving a paranoid king who's survived multiple assassination attempts a "jack in the box" gag gift that happens to be holding a fake knife covered in red paint will *not* get you reinvited to the annual festival ball.
#37: Nor will implying you are his long lost heir from illicit relations with scullery maids.
#38: When the apparent focus of an adventure is on some routine or otherwise dull task that must be completed, bring along your armor and most powerful weapons, chances are it will be anything but "routine."
#39: Convincing the visiting alien ambassador a latex condom is actually bubble gum will get plenty of laughs from your friends, but not the Admiral or interplanetary space commission when the fun loving ambassador demonstrates his "bubble blowing" skill at the evening banquet.
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#40: Borrowing money from one loanshark to repay another one never ends well, especially when the process is repeated a dozen or so times while you try to come up with the original sum. (What began as a mere $10,000 to repair some damaged cyberware grew to well over 100k in short order due to "interest" and "late fees" from each new loan.)
#41: Pretending to join the evil super villians crime syndicate only to tear it apart from the inside only works rarely, and usually will not be successful if you have a current reputation as a "paragon of virtute and justice."
#42: Committing numerous villinaous acts to remove said virtous reputation so you can temporarily join the evil villians organization will likely result in a permanant career (and alignment) change.
#43: When the Gm goes out of their way to describe a sale on heavy weapons, rare monster slaying components, or equally unusual equipment it's best to take advantage of the discount before proceeding with the next adventure.
#44: When a newly encountered alien species asks to speak to your peoples leader, claiming to coincidentally be just that person never ends well.
#45: Jedi mind tricks may get you a free night in the brothel, (or with that pretty twilek dancer at the bar) but will do nothing to prevent or cure the alien STD's you were exposed to.
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#46: Or remove suspicion of the jedi council you're the father of said twilek dancers children a few months down the road.