A older destroyer dating back a couple decades, this ship was sent into permanent retirement after a new radar and missile guidance system malfunctioned, burning out the wiring on several decks and creating a repair job that simply wasn't cost effective.
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Now all but lost among larger vessels, the ships enhanced radar suite and IFF transponder are unexpected prizes for the lucky (or curious) salvager.
I like it, although I would have kept the real-world presence of NISMF Philadelphia; having a bunch of inactive and stricken warships (including the Kennedy, the Tico and the Yorktown) around would have their own useful plot threads. Plenty of plot possibilities all around.
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AG Edit: The replies to this particular comment got out of hand and was removed from the submission itself at Silveressa's request.
This has a strong World of Darkness feel to it. Or at least like it is part of a much larger setting. I like how there are worse things out there than mafioso thugs and how the horror aspect is understated but full of possibilities. The plot hooks are great and further give a sense of the overall setting.
Again, masterful use of the quest freetext.
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They seem so inviting, these seemingly intact houses with their doors gaping open invitingly, but they are deadly traps and demonic beings in their own right, although their intelligence is more at the plant level. First, their cupboards and fridges are stacked full of food;this is genuine, but eat or drink here and you will need food and water to survive, and these things are not all that common.The baths and beds are deadly-the first will turn acidic once you are fully covered in *water*, the second turns into a toothy mouth as soon as you sleep and crunches you up. The thing can read your mind and makes the bed look the same as your own in the human world down to any toy anmals. Die here, and you wake up in a nastier level of hell. Stay here too long without being digested, and the curtains and carpets turn into tentacles with sharp poison claws and swipe at you.
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How the zombie children formed is unknown but they start as ones who do not look dead at all.In this stage, they are no more evil then most children. However, they must eat human flesh every 24 hours or they start to rot. First just looking pale, then their veins and arteries go green and purple and then the whole body rots. The more the body rots the hungrier it becomes, both like a wild animal hungry for meat and because it knows if it does not feed for a month it's body will fall apart and the soul will end in a deeper, fouler, level of hell.Once it eats it's body resets to the level of freshness of the human flesh it has just started eating...only to start rotting all over again.
Thomas and Sarah
Back on Earth Thomas and Sarah were deeply in love and others envied the couple. Sadly they were attacked by zombies within a matter of days and although Thomas was able to chop them down with the sword he had with him when he died back on Earth Sarah was not so lucky and died slowly of her infected wounds. So much in love with her was Thomas that he has insisted to himself that she is still alive and he drags her dead body with him everywhere he goes. Even though the once-pretty brown eyes are now full of maggots, the once fair skin is purple with decay and the body stinks,Thomas insists that she has got a bit lazy and sleeps a lot and will wake given time.
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He kisses her, talks to her often and asks her what she thinks about new people,and should anyone or anything try to take her from him, either to bury,, burn or eat her, he will fight to the death to protect his *princess.*
The geyser is cold and very refreshing...only those who give in to the urge to drink from it,an urge that grows stronger the more you look at it until you take your first gulp. It is not poison, it does not heat up in your stomach and boil it from the inside...but it does make you need to drink. And eat. And excrete. And food, water (away from the geyser) and toilet paper are not very common in this hell world.
A small group of thirty or so survivors who have so far avoided the many ways to die or go insane here. Each has a weapon, be it club or blade or bar of iron, each is determined to protect not only himself or herself but the others too. It was once a larger group but they had a run in with the 7th and lost many to the 7th's bullets. Indeed, the two groups detest each other. The rules of the Company are few...
Never leave a living member behind
Even when in dire danger, one must allways help one of your own escape if nesscessary, never leaving them to the mercy of the demons, Undead, members of the 7th or anyone or anything that might kill or hurt them. If possible, rescue the bodies too unless it could lead to loss of life, as bodies left behind have often ended up as Undead which have to be fought and forcibly put to rest.
I will follow my brother or sister in peace as in war
Never hurt,steal from or otherwise harm one of your fellow members. If you have a problem, talk it out. Don't fall asleep if on sentry duty. Don't have anything to do with the hated 7th. Don't lie to each other.
Violaters of the rules are disarmed, forced to drink water and left alone at the mercy of whoever wants to attack them.
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A group of troopers over two hundered strong,armed with the sabre, the Colt pistol and the Springfield rifle, 1872 make, dressed in the blue uniforms of the 7th and riding on horseback, led by a blonde haired man who calls himself Custer. To each other they are loyal and will never leave an injured man behind, but to others they are robbers at best, murderers at worst. Some ogf their favourite torments include committing rape, tying people up and leaving them helpless for demons or undead to find, or just forcing them at gunpoint to drink from one of their water bottles,leaving the luckless person now needing to eat,drink and excrete and in danger of thirst and starvation.
Reverse Death Camp
The crematorium here is allways burning but instead of destroying bodies, it creates them in bursts of extreme pain for the victims as their body unburns. After being brutalized a little by the guards here, they are set free to roam the realms of Hell.
This five year old girl,clutching her teddy bear,just wants company, but anyone or for that matter, anything,demons included,that get within seven feet of her fall prey to a foul disease that makes their skin and flesh slip off their body.It is the fact she carries it without it hurting her that has kept her alive for the three days she has been here.Humans who get this disease will die within hours, but demons within minuites.Even House Maws slam their door jaws when she comes near.The most mighty Demons shy away from these seemingly harmless girl, unable to get close enough to kill her without dying themselves.
And yet the very thing that stops her being eaten very quickly makes sure she is friendless and alone and unhappy all the time,looking for friends but forever without them and unhappy.
This large cow sized spider demon captures humans and binds them tight in webbing, then orders them to sing for him.Those whose voices he dislikes end up sucked dry of blood and their souls are sent to another nastier level of hell, those who sing well are held indefinatly, their muscles slowly wasting away as he allows them little or no excersise.
He is dressed like a county sheriff,with a gun,taser,can of pepper spray, baton and set of handcuffs on his back and drives a police car that works, unlike most of the cars in the region. Often he will help people under attack by Undead and the like, putting bullets into the Undead and offering the person under attack a ride away from that area, but instead of safety, he hands them over to a Greater Demon as food.And when they die they end up in an even worse level of Hell.
Also, he sometimes rapes the girls he *rescues* before handing them over to his Master. In life he was a cop who was so evil that when he died he was allowed to serve his new infernal masters instead of being tortured by them.