#27 There are days when the dice hate the PCs. I just love it when low level weenie monsters slaughter my high level character. Or vice versa being accused of being a killer DM and/or having to save the party from an encounter which should have been a cake walk (yep, the kobold just rolled another natural 20).
#28 Trying to rob someone the DM doesn't want you to will result in certain imprisonment or death.
#29 When descibing unique methods of killing an immortal demi-god like villian NPC in most public places will result in awkward glances, people quickly shuffling away from you, and a strange willingness of bystanders to wait for another elevator (or worse another escalator)
#30 Avoiding the adventure that the DM prepared for will result in some pretty strange twists of fate in which you end up on said adventure anyway.
#35 If an entire town is out looking to lynch a suspected murderer... even if you believe he's innocent, when you find him it is best not to go running after him, shouting his name while holding aloft a picture he painted of the victim. He is not likely to believe you have good intentions and might respond poorly.
Kult, one of the few games where you use a 20 sided dice and it is not a d20system. Kult is also one of those games where I as a GM go the extra mile in graphic and mature content as opposed to CoC. So, over to your submission, I am not a major fan of first-person narratives but this is some fine writing. I became intrigued and wanted to know more about your character and that is a job well done in my book. The fiction section is becoming a place worthy of the citadel. Well done Sil.
Actually, we had a 30 with this theme....
Only, it got to 101.
What about simply adding these to that list? (Also, some of these are duplicate of problems on Scras' list).
Minor issue: legionnaire's disease is caused by a bacterium, not fungus.
What an interesting 30!!
I'm not the biggest sci-fi/starship guy, but these rock and infuse my brain with all sorts of plot twists. A lot of these have a certain cinematic quality to them as well. Great job!
Only problem i see is, changing "roblems" to "problems" in the title :)
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I like this because it adds to the vocabulary of the game world, and the players. During the course of 5 or 6 secession players, from a "setting" as mundane Urbana IL, and biased by years of watching Blake's 7 reruns can learn how the game world works. Every time a player has to readjust the filter of in duct above the galley bay or stare down a gun-dart they are learning something about the mundane of the world that they can work into future problem solving strategies or nuanced role-playing. I am a fan.