I agree with Mourngrymn.
As for its detrimental effect for PCs, I have a couple suggestions directly tied to the blade:
1.The blade simply refuses to be unsheathed at a rather inopportune time.
2. If the PC is falling or tumbling, the blade unsheaths with obvious effects.
3. If the PC is sneaking successfully, the cane gets dropped - loudly.
I don't think a misfortune field about the wielder fits with the idea of the item.Go to Comment
An interesting change perhaps the magic of the cane faded over time and now the accidents are not always fatal; making this an interesting acquisition for a PC to get their hands on, especially if they're recovering from an injury or want a sword cane to slip past the guards into the palace or thieves guild.Go to Comment
My games usually have at least one female player at the table, so there's usually at least one female character in the party. Because of this I generally design things to include both genders when possible to prevent the "you need to all play male (or female) chars for this next campaign," and upset those in GM's groups who dislike opposite gender rping. (Or make an amazing mess out of it.)
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As for the female quarters being inviolate, a GM could add in robotic guards patrolling the corridors separating the male/female blocks, or simply intermingle it more with a "prison life's tough you had best be tougher" approach. (much like the prisons in Chronicles of Riddick and other sci-fi games are.) Glad you like it, I'd love to see a copy of your notes and the changes you make to turn DJL into a fantasy prison. (Seeing it up as a sub would be very neat.)
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Haven't had the chance to try it as a campaign yet, (I came up with it all yesterday over the course of 12 or so hours) but I hope to get a chance to use it sometime. I can see it working well as a one use location for a Shadowrun adventure, but short of starting a new campaign there's not many places this facility would fit in my current games. Anyone else that uses the prison in their game, please drop me a line of post back here and let me know how it went :)