Again, a useful set of tips that doesn't go far enough (IMO). If you're going to write an article about post-apocalyptic gaming, why not start at the beginning with an overview of what that is? You could go into the varying flavors, major themes or encounter types (scavenging is one sort, sure, but what else is there?), etc. I've never run a post-apoc game before, and it would be great to have an in-depth go-to article from someone who has been there before. :) Go to Comment
On a side note Sessions 12+ are not yet available for public view. A few new sessions will be released every couple days or so, so as to spread out the subs and not flood the citadel with a wall of Session synopsis. Go to Comment
On a side note Sessions 8+ are not yet available for public view. A few new sessions will be released every couple days or so, so as to spread out the subs and not flood the citadel with a wall of Session synopsis. Go to Comment
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.