This bespeaks a bit of Final Destination where death itself causes random almost innocent events of chance that cause the most horrific ends. Wonderful item. A tad bit interesting and flavorful. To bad it usually ends up in death, I would make it not so detrimental unless kept for a very long time. Perhaps the random accidents get increasingly worse the longer the item is used. All in all though I liked it.
Go to CommentI agree with Mourngrymn.
As for its detrimental effect for PCs, I have a couple suggestions directly tied to the blade:
1.The blade simply refuses to be unsheathed at a rather inopportune time.
2. If the PC is falling or tumbling, the blade unsheaths with obvious effects.
3. If the PC is sneaking successfully, the cane gets dropped - loudly.
I don't think a misfortune field about the wielder fits with the idea of the item.
Go to CommentAn interesting change perhaps the magic of the cane faded over time and now the accidents are not always fatal; making this an interesting acquisition for a PC to get their hands on, especially if they're recovering from an injury or want a sword cane to slip past the guards into the palace or thieves guild.
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Not as chilling as Romero Coultier was, but more thought was given to how to implement her in a game.
Well done. Don't be too surprised if a CRTF Summary includes her eventually.
valadaar has pretty much hit the nail right through the leaf. (The Goon Show anyone?)
Very well written, versatile NPC for the DM to make use of.
5/5
Well done!
This would fit so well into a Dresden Files game -- modern, yet mystical with more than a little tragedy to spice things up. She's a beautifully designed NPC, well worthy of the 5/5.
My games usually have at least one female player at the table, so there's usually at least one female character in the party. Because of this I generally design things to include both genders when possible to prevent the "you need to all play male (or female) chars for this next campaign," and upset those in GM's groups who dislike opposite gender rping. (Or make an amazing mess out of it.)
As for the female quarters being inviolate, a GM could add in robotic guards patrolling the corridors separating the male/female blocks, or simply intermingle it more with a "prison life's tough you had best be tougher" approach. (much like the prisons in Chronicles of Riddick and other sci-fi games are.) Glad you like it, I'd love to see a copy of your notes and the changes you make to turn DJL into a fantasy prison. (Seeing it up as a sub would be very neat.)
Haven't had the chance to try it as a campaign yet, (I came up with it all yesterday over the course of 12 or so hours) but I hope to get a chance to use it sometime. I can see it working well as a one use location for a Shadowrun adventure, but short of starting a new campaign there's not many places this facility would fit in my current games. Anyone else that uses the prison in their game, please drop me a line of post back here and let me know how it went :)
And here I thought my underwater prison served as the inspiration behind yours. :P Glad you like it, prisons and water are a combination nearly as good as chocolate and peanut butter. :)
Finally it gets it's HoH from me ;-)
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Well done, to be honest I'm struggling to think of something to say.. I love it, simply brilliant!
The detail, the inhabitants, the possibilities..
Have you tried this as part of a campaign yet?
I really feel that this deserves a HoH.
Why is it that I can't use mine? There is no option to use it at all on this sub.
is it because it's a quest submission?
Note: I am able to vote other subs HoH without any trouble.
Items (Other) (Cursed)