For a twist in the "find a cure" plot: Gaeric won't be able to find a cure by himself, but maybe that's the players' task - to keep him from destroying what he has achieved when he transforms. This means that they have to guard him at all times and quickly immobilize/secure him when he starts to turn. If they fail they have a fight on their hands, in which they can't aim to kill and still have to protect the research. Go to Comment
I like it, but then, I have a fondness for Shadowy Malevolent Figures, and you can't get much more shadowy or malevolent. Also, I have to wonder what would happen if a possessed or mostly possessed person ran into a descendant of the mage that sealed him. Go to Comment
Ah. The kind of toy you should throw into a treasure pile when you want something that will shift your campaign. If this thing manages to take over someone, then that "being" will have an impact on the campaign.
A few months later, our heroes, return to the city where they pawned off all that treasure. They find terrified citizenry living under martial law. They gladly hide in their houses after dark. All the city guards are zombies, of a sort. And this new sorcerous king is in charge. Funny thing is, once they see this new kind, he sort of looks like Lucius the pawn broker, they guy they sold that treasure too. Go to Comment
A quick side note for this item: Since the rings inhabitant is multi-planar, this may mean the ring, too, can skip dimensions - perhaps at the ghouls will. This means that this item can essentially appear in ANY world - even non-magic ones :)
It would be interesting to see, for example, what would happen if it appeared in the Armorican kingdoms. What if it ended up in a fabled sorcerers hands? :O Go to Comment
Because of the enchantments holding it. Think of the enchantments which are holding it as a locked door. It cannot get through as a whole, but it can slip segments of itself through the keyhole parts at a time. It transfers itself periodically through. Go to Comment
Personally, I would think that unless the same magics which put him into the ring are performed again, the wraith would be free in his ethereal form again. But it's really up the the GM - if he wants the wraith to return, then by all means.
When the ring is taken off and put back on, the wraith will detect someone who has already worn it, and thus will be aware of that hosts capabilities, and can quickly pass itself through back to the stage it was, before it slowly advanced again.
The wraith is undectable by everyone in the ring, and the wraiths thoughts are this: The person who took the ring off and back on, must think that they will regain those powers up to what it was passed through, thus it won't be quite as suspicious to pass himself back through to that level again.
The wraith DOES have a limit on how quickly he can pass, though. If he were to pass all the 15 days worth of traits as fast as possible, it would take perhaps 4-5 hours. Go to Comment
Sweet, the classical "at what cost power?" item, letting the wÃzard ascend to a great height before being toppled from it into the deepest abyss of oblivion...some players might not even object, seeing how powerful their 'mere 3rd level whizzard' has become in the end :D
I wonder - if the wrait's host body is killed, will he return into the ring? Or once having possessed the victim, is he free again?
Could the ring be taken of and re-set to the original 'intant' effect after a period of waiting, thus letting it gain power, reset, put on again? Go to Comment
I give very few of these out... 5/5 but this is worth it. Good job.
I never would have found this if I had passed up my urge to put all the rings into the codec. By doing so I found that some of these items are rather interesting. This one most of all.
I agree with Moon that this is a devistating change the campaign type of item and is perfect for those players who get a tad to big for their britches. I personally have kidnapped my players, stripped them of their hard won gear, set free al ltheir secrets, and made them escape a prison naked. This seems more devious.
Sure put that ring on... you are os much more powerful now.
I want to give it a 4.5/5 due to it being a close to the Ring of Power, but I just can't bring myself to lowering it .5 points. Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.